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User:Mattikus pathfinder/Rolling Guide: Difference between revisions

From EVE University Wiki
Created page with "Category:GuidesCategory:WormholesCategory:WHC This is a guide to rolling the Wormhole Campus home system's static connections. [[Living_in_Wormhole_Space#Roll..."
 
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==The Rolling Process==
==The Rolling Process==
===Ships Used===
A variety of ships can be used in the rolling process.
* "Rolling 300 Battleships" - These are battleships that have 200,000,000kg mass and are equipped with 100MN prop mods. When the prop mod is activated the ship gains another 100,000,000kg mass, for a total of 300,000,000kg
* "Regular rolling battleship" - A higgs rigged battleship.
* Heavy Interdiction Cruiser (HIC) - Sometimes a hole can end up crit, which means that it isn't safe to put large rolling ships through. A useful property of Warp Disruption Field Generators (bubbles) is that they reduce ship mass by 80% and these reductions stack. A rolling HIC with 2 bubbles and prop mod off has roughly the same mass of a frigate. This allows it to jump through a <span style="color:#FFFF40">Crit</span> hole with little chance of it collapsing. It can then jump back in to Innuendo with 100MN prop mod turned on, giving it a mass of 65,000,000kg. This (usually) kills the hole.
* Rolling cruiser - Using these is exceedingly rare. If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole
===Basic===
===Basic===
The basic idea of rolling a hole successfully (no matter how you end up doing it) is essentially reducing its mass by jumping ships back and forth until it collapses. The successful part is accomplished when the hole collapses without leaving anyone stranded on the wrong side.
The basic idea of rolling a hole successfully (no matter how you end up doing it) is essentially reducing its mass by jumping ships back and forth until it collapses. The successful part is accomplished when the hole collapses without leaving anyone stranded on the wrong side.
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*If the hole is not <span style="color:#FFFF40">Shrink</span>, get in a 'Rolling 300' battleship (you can find one in the common POS with "Rolling 300" in its name) and warp to the hole. Ask a couple others to join you in rolling battleships as well to speed things up
*If the hole is not <span style="color:#FFFF40">Shrink</span>, get in a 'Rolling 300' battleship (you can find one in the common POS with "Rolling 300" in its name) and warp to the hole. Ask a couple others to join you in rolling battleships as well to speed things up
*Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks
*Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks
*Keep jumping 300 Battleships through the hole one at a time with their 100MN prop mods on (this adds 100,000,000kg to the mass) until the hole becomes <span style="color:#FFFF40">First Shrink</span>. ''Always wait until the previous battleship is back in Innuendo and their grid has loaded before sending the next one through''
*Keep jumping 300 Battleships through the hole one at a time with their 100MN prop mods on until the hole becomes <span style="color:#FFFF40">First Shrink</span>. ''Always wait until the previous battleship is back in Innuendo and their grid has loaded before sending the next one through''
*Make use of the [http://i.imgur.com/6K9Kjlv.png following flowchart] during the rolling process, it's also useful to post the amount of mass you send through the static, the direction you are going in, and should the hole status change, in fleet chat for example : "300 out","300 back", "200 out", "200 back", "first shrink" "crit" as a way to keep track that is available to all members, and they can easily pick up the rolling should the person in charge get disconnected or PVP interrupt the rolling process. (REMEMBER: 'Show info' on the wormhole every time a battleship goes through
*Make use of the [http://i.imgur.com/6K9Kjlv.png following flowchart] during the rolling process, it's also useful to post the amount of mass you send through the static, the direction you are going in, and should the hole status change, in fleet chat for example : "300 out","300 back", "200 out", "200 back", "first shrink" "crit" as a way to keep track that is available to all members, and they can easily pick up the rolling should the person in charge get disconnected or PVP interrupt the rolling process. (REMEMBER: 'Show info' on the wormhole every time a battleship goes through
*Here is the wiki-fied version should the above link die, for posterity.
*Here is the wiki-fied version should the above link die, for posterity.
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*Heavy Interdiction Cruiser (HIC): the idea is that a rolling HIC has a couple of Warp Disruption Field Generators, each reducing its mass by 80% and these reductions stack. This means that a rolling HIC with prop mod off and 2 bubbles on can reduce its mass to about that of a frigate and jump out through the <span style="color:#FFFF40">Crit</span> hole with little risk of collapsing it and then jump back with it's normal mass plus 100MN AB prop mod (making its mass around 65,000,000kg) and collapse the hole on the way back into Innuendo in most cases
*If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole


===Advanced===
===Advanced===