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There are, however, some skills which it's worth training to V quite early on in your capsuleer career. For combat pilots Navigation, which we used as an example previously on this page, is one such because: | There are, however, some skills which it's worth training to V quite early on in your capsuleer career. For combat pilots Navigation, which we used as an example previously on this page, is one such because: | ||
* it has a low training time multiplier (1x) | * it has a low training time multiplier (1x) | ||
* it affects a very fundamental aspect of your | * it affects a very fundamental aspect of the performance of ''all'' of your ships (speed) | ||
* with a substantial bonus (5%) | * with a substantial bonus (5%) | ||
'' | There are a number of other skills with a similar combination of quick training times and significant, widespread bonuses which are well worth training to V quite early. | ||
Another class of skill which you may find yourself training to V are the so-called 'blackmail' skills which are prerequisites for particularly desirable equipment. On the way to training to fly the [http://wiki.eveonline.com/en/wiki/Wolf Wolf], for example, you would need to train Minmatar Frigate V, Mechanic V and Engineering V. Similarly, on the way to deploying [http://wiki.eveonline.com/en/wiki/Hammerhead_II T2 Hammerhead drones] you would need to train Scout Drone Operation V and Drones V. | |||
Some skills are worth training to V because of a combination of several of the above reasons. Drones V for example lets you use a full flight of five drones, which is useful on any ship with a drone bay of 25m3 or more -- and it's a prerequisite for the excellent T2 drones. | |||
===Making Skill Plans=== | ===Making Skill Plans=== | ||