More actions
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! scope="col" width="40px" style="background-color:#222222;"| Damage (type) | ! scope="col" width="40px" style="background-color:#222222;"| Damage (type) | ||
|- | |- | ||
|| Bouncer || Minmatar || + ||- ||+ (exp) | || Bouncer || Minmatar || ++ ||- ||+ (exp) | ||
|- | |- | ||
|| Curator || Amarr || - ||+ ||+ (em) | || Curator || Amarr || - ||++ ||+ (em) | ||
|- | |- | ||
|| Garde || Gallente || -||++||++ (ther) | || Garde || Gallente || -||++||++ (ther) | ||
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|} | |} | ||
*The Warden has | *The Warden has the longest range. Targets are generally drawn straight towards it, which offsets its slow tracking and smaller damage factor. | ||
*The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective as a close defense against faster ships. | *The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective as a close defense against faster ships. | ||
*The Bouncer and Curator are somewhat comparable; the Curator having a | *The Bouncer and Curator are somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range. | ||
{| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | ||