Difference between revisions of "User:Qwer Stoneghost/Old user page"

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|+ '''Sentry Drones: Values for Standard and TII'''
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|+ '''Sentry Drones: Comparison'''
 
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|+ '''Sentry Drones: Values for T1; + Shows T2'''
 
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Revision as of 03:09, 28 February 2016

the boonie wiki eat loony members of the EU any chat
  • don't forget to read what you dictate

Sentry Drones Sentry drones are immobile, but powerful, ranged weapons. They are carried in a ship's drone bay and launched as needed. However, they cannot move, and they must be picked up physically at the conslcusion of the engagement.

Attributes

At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentry drones are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds make them much more effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.


Although each type of sentry drone does the damage typical of its racial affiliation, choices of drone types often has to do with relative damage, range and tracking. These are summarized here, with the numerical data shown next.

Sentry Drones: Comparison
Name Race Range Tracking Damage (type)
Bouncer Minmatar ++ - + (exp)
Curator Amarr - ++ + (em)
Garde Gallente - ++ ++ (ther)
Warden Caldari ++ - - (kin)
  • The Warden has the longest range. Targets are generally drawn straight towards it, which offsets its slow tracking and smaller damage factor.
  • The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective as a close defense against faster ships.
  • The Bouncer and Curator are somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
Sentry Drones: Values for T1; + Shows T2
Name Race Optimal (km) +TII Falloff (km) +TII Tracking (rad) +TII Damage (hp) type Damage Modifier (%)
Bouncer.png Bouncer Minmatar 35 +7 40 +8 .016 +003 64 exp 1.5
Curator.png Curator Amarr 35 +7 10 +2 .023 +.005 64 em 1.6
Garde.png Garde Gallente 20 +4 15 +3 .030 +.006 64 ther 1.7
Warden.png Warden Caldari 50 +10 35 +7 .010 +002 64 kin 1.4

Skills and Fittings

Strategy and Tactics

Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full set within range of your targets and turn them on. You then use your ship to defend the drones, shooting the samller, faster ships that will be the first to arrive.

Given the power of the drones, the larger, slower ships will likely be killed before they can arrive. If they do, and if any drones are damaged, pick them up and replace them. (Remember that you cannot call sentry drones back to the drones bay ... you must physically go and get them.)

defcon

IVY Defense Status

DEFCON 5 Peace

Keep an eye out for gankers, but there are no War Targets today.


DEFCON 4 At War: Decreasing Danger

We are still at War, but one or more enemies have recently dropped out. Please check the Alliance chat and update your information.


DEFCON 3 Normal War Ongoing

One or more wars from small groups are in progress. Significant hostile actions are unlikely, however you can be fired upon anywhere in space; so please be cautious, especially around HQ and trade hubs.


DEFCON 2 At War: Increasing Danger

Additional wars have recently been declared but have not yet taken effect. Please check the Alliance chat, update your information base to include the new War Targets, and increase your vigilance.


DEFCON 1 Major War in Progress

A widespread War with an active and powerful enemy is live. Military action is under way right now, and you should watch for War Targets at all times.