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User:Qwer Stoneghost/Old user page: Difference between revisions

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*don't forget to read what you dictate</div>
*don't forget to read what you dictate</div>


==== Sentry drones ====
* Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage.
* Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range.
* Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage). 


== Sentry Drones ==
Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "[[Gunnery_Guide#Range|first falloff]]" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range.
 
{| class="wikitable drones" style="border:none"
|-
! colspan=3 style="background-color:#111111;border:none;" |
! colspan=6 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
|-
! Faction
! Sentry
! <span style="cursor:help;"title="Damage type">Damage</span>
! colspan=2 | <span style="cursor:help;"title="Damage per second">DPS</span>
! colspan=2 | <span style="cursor:help;"title="Optimal range plus first falloff"> Range</span>
! colspan=2 | <span style="cursor:help;"title="Tracking speed"> Tracking</span>
|-
| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
| [[Image:Garde.png|60px]]<br />Garde
| {{icon|th damage|32px|Thermal damage}}
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" |
| +21%
| rowspan = 4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em" |
|
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" |
| +200%
|-
| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
| [[Image:Curator.png|60px]]<br />Curator
| {{icon|em damage|32px|EM damage}}
| +14%
| +29%
| +130%
|-
| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
| [[Image:Bouncer.png|60px]]<br />Bouncer
| {{icon|ex damage|32px|Explosive damage}}
| +7%
| +115%
| +60%
|-
| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
| [[Image:Warden.png|60px]]<br />Warden
| {{icon|ki damage|32px|Kinetic damage}}
|
| +143%
|
|-
|}
 
{| class="wikitable collapsible drones"
! Faction
! Drone
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Optimal range + falloff">Range</span>
! <span style="cursor:help;" title="Tracking speed">Tracking</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
|-
|Amarr
|Curator I
|25.6 {{icon|em damage|24px}}
|35+10 km {{icon|range|24px|First falloff: 45 km}}
|0.023 rad/s {{icon|tracking|24px}}
|3500 {{icon|hull|24px}}
|-
|Caldari
|Warden I
|22.4 {{icon|ki damage|24px}}
|50+35 km {{icon|range|24px|First falloff: 85 km}}
|0.01 rad/s {{icon|tracking|24px}}
|3400 {{icon|hull|24px}}
|-
|Gallente
|Garde I
|27.2 {{icon|th damage|24px}}
|20+15 km {{icon|range|24px|First falloff: 35 km}}
|0.03 rad/s {{icon|tracking|24px}}
|3500 {{icon|hull|24px}}
|-
|Minmatar
|Bouncer I
|24.0 {{icon|ex damage|24px}}
|35+40 km {{icon|range|24px|First falloff: 75 km}}
|0.016 rad/s {{icon|tracking|24px}}
|3400 {{icon|hull|24px}}
|}
 
==== Sentry drones ====
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
* '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.
* '''{{co|wheat|Faction}}''' sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores.
 
Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).
 
{| class="wikitable collapsible collapsed sortable drones"
! Variant
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Optimal range + falloff">Range</span>
! <span style="cursor:help;" title="Tracking speed">Tracking</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! <span style="cursor:help;" title="Minimum skills required">Skills</span>
|-
|Tech 1
|
|
|
|
| Sentry Drone Interfacing I
|-
| Tech 2
| <ref name="T2"></ref>
| +20% {{icon|range|24px}}
| +20% {{icon|tracking|24px}}
| +20% {{icon|hull|24px}}
| Sentry Drone Interfacing V<br />(Race) Drone Specialization I
|-
| Faction
| +20% {{icon|range|24px}}
| +26% {{icon|tracking|24px}}
| +80% {{icon|hull|24px}}
| Sentry Drone Interfacing I
|-
|}
<small><references></references></small>
 
 
=== Sentry Drones ===
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.


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|+ '''Sentry Drones Attributes'''
|+ '''Sentry Drones Attributes'''
|+ ''+ Shows T2 Values If Different''
|+ ''+ Shows T2 Values If Different''
! scope="col" width="60px" style="background-color:#222222;"| Name <br/> Damage Type
! scope="col" width="60px" style="background-color:#222222;"| Name
! scope="col" width="40px" style="background-color:#222222;"|Damage Type
! scope="col" width="40px" style="background-color:#222222;"| Race  
! scope="col" width="40px" style="background-color:#222222;"| Race  
! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII
! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII
Line 42: Line 171:
! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%)
! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%)
|-
|-
|| [[Image:Bouncer.png|30px]] Bouncer <br/> exp || Minmatar || 35 +7 ||40 +8  ||.016 +003 || 64  || 1.5  
|| [[Image:Bouncer.png|30px]] Bouncer || {{icon|ex damage|32px|Explosive damage}} || Minmatar || 35 +7 ||40 +8  ||.016 +003 || 64  || 1.5  
|-
|-
|| [[Image:Curator.png|30px]] Curator<br/> em || Amarr  || 35 +7 ||10 +2  ||.023 +.005 || 64  || 1.6
|| [[Image:Curator.png|30px]] Curator|| {{icon|em damage|32px|EM damage}}{{icon|em damage|32px|EM damage}} || Amarr  || 35 +7 ||10 +2  ||.023 +.005 || 64  || 1.6
|-
|-
|| [[Image:Garde.png|30px]] Garde<br/> ther || Gallente  || 20 +4||15 +3||.030 +.006|| 64 || 1.7
|| [[Image:Garde.png|30px]] Garde|| {{icon|th damage|32px|Thermal damage}}{{icon|th damage|32px|Thermal damage}}|| Gallente  || 20 +4||15 +3||.030 +.006|| 64 || 1.7
|-
|-
|| [[Image:Warden.png|30px]] Warden<br/> kin || Caldari  || 50 +10||35  +7||.010 +002|| 64 || 1.4
|| [[Image:Warden.png|30px]] Warden|| {{icon|ki damage|32px|Kinetic damage}}{{icon|ki damage|32px|Kinetic damage}} || Caldari  || 50 +10||35  +7||.010 +002|| 64 || 1.4
|}
|}
<center>T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.</center>
<center>T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.</center>