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*don't forget to read what you dictate</div> | *don't forget to read what you dictate</div> | ||
==== Sentry drones ==== | |||
* Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage. | |||
* Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range. | |||
* Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage). | |||
== Sentry Drones == | Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "[[Gunnery_Guide#Range|first falloff]]" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range. | ||
{| class="wikitable drones" style="border:none" | |||
|- | |||
! colspan=3 style="background-color:#111111;border:none;" | | |||
! colspan=6 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span> | |||
|- | |||
! Faction | |||
! Sentry | |||
! <span style="cursor:help;"title="Damage type">Damage</span> | |||
! colspan=2 | <span style="cursor:help;"title="Damage per second">DPS</span> | |||
! colspan=2 | <span style="cursor:help;"title="Optimal range plus first falloff"> Range</span> | |||
! colspan=2 | <span style="cursor:help;"title="Tracking speed"> Tracking</span> | |||
|- | |||
| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}} | |||
| [[Image:Garde.png|60px]]<br />Garde | |||
| {{icon|th damage|32px|Thermal damage}} | |||
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" | | |||
| +21% | |||
| rowspan = 4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em" | | |||
| | |||
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" | | |||
| +200% | |||
|- | |||
| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}} | |||
| [[Image:Curator.png|60px]]<br />Curator | |||
| {{icon|em damage|32px|EM damage}} | |||
| +14% | |||
| +29% | |||
| +130% | |||
|- | |||
| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}} | |||
| [[Image:Bouncer.png|60px]]<br />Bouncer | |||
| {{icon|ex damage|32px|Explosive damage}} | |||
| +7% | |||
| +115% | |||
| +60% | |||
|- | |||
| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}} | |||
| [[Image:Warden.png|60px]]<br />Warden | |||
| {{icon|ki damage|32px|Kinetic damage}} | |||
| | |||
| +143% | |||
| | |||
|- | |||
|} | |||
{| class="wikitable collapsible drones" | |||
! Faction | |||
! Drone | |||
! <span style="cursor:help;" title="Damage per second">DPS</span> | |||
! <span style="cursor:help;" title="Optimal range + falloff">Range</span> | |||
! <span style="cursor:help;" title="Tracking speed">Tracking</span> | |||
! <span style="cursor:help;" title="Effective hit points">EHP</span> | |||
|- | |||
|Amarr | |||
|Curator I | |||
|25.6 {{icon|em damage|24px}} | |||
|35+10 km {{icon|range|24px|First falloff: 45 km}} | |||
|0.023 rad/s {{icon|tracking|24px}} | |||
|3500 {{icon|hull|24px}} | |||
|- | |||
|Caldari | |||
|Warden I | |||
|22.4 {{icon|ki damage|24px}} | |||
|50+35 km {{icon|range|24px|First falloff: 85 km}} | |||
|0.01 rad/s {{icon|tracking|24px}} | |||
|3400 {{icon|hull|24px}} | |||
|- | |||
|Gallente | |||
|Garde I | |||
|27.2 {{icon|th damage|24px}} | |||
|20+15 km {{icon|range|24px|First falloff: 35 km}} | |||
|0.03 rad/s {{icon|tracking|24px}} | |||
|3500 {{icon|hull|24px}} | |||
|- | |||
|Minmatar | |||
|Bouncer I | |||
|24.0 {{icon|ex damage|24px}} | |||
|35+40 km {{icon|range|24px|First falloff: 75 km}} | |||
|0.016 rad/s {{icon|tracking|24px}} | |||
|3400 {{icon|hull|24px}} | |||
|} | |||
==== Sentry drones ==== | |||
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones): | |||
* '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use. | |||
* '''{{co|wheat|Faction}}''' sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores. | |||
Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills). | |||
{| class="wikitable collapsible collapsed sortable drones" | |||
! Variant | |||
! <span style="cursor:help;" title="Damage per second">DPS</span> | |||
! <span style="cursor:help;" title="Optimal range + falloff">Range</span> | |||
! <span style="cursor:help;" title="Tracking speed">Tracking</span> | |||
! <span style="cursor:help;" title="Effective hit points">EHP</span> | |||
! <span style="cursor:help;" title="Minimum skills required">Skills</span> | |||
|- | |||
|Tech 1 | |||
| | |||
| | |||
| | |||
| | |||
| Sentry Drone Interfacing I | |||
|- | |||
| Tech 2 | |||
| <ref name="T2"></ref> | |||
| +20% {{icon|range|24px}} | |||
| +20% {{icon|tracking|24px}} | |||
| +20% {{icon|hull|24px}} | |||
| Sentry Drone Interfacing V<br />(Race) Drone Specialization I | |||
|- | |||
| Faction | |||
| | |||
| +20% {{icon|range|24px}} | |||
| +26% {{icon|tracking|24px}} | |||
| +80% {{icon|hull|24px}} | |||
| Sentry Drone Interfacing I | |||
|- | |||
|} | |||
<small><references></references></small> | |||
=== Sentry Drones === | |||
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement. | Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement. | ||
| Line 34: | Line 162: | ||
|+ '''Sentry Drones Attributes''' | |+ '''Sentry Drones Attributes''' | ||
|+ ''+ Shows T2 Values If Different'' | |+ ''+ Shows T2 Values If Different'' | ||
! scope="col" width="60px" style="background-color:#222222;"| Name | ! scope="col" width="60px" style="background-color:#222222;"| Name | ||
! scope="col" width="40px" style="background-color:#222222;"|Damage Type | |||
! scope="col" width="40px" style="background-color:#222222;"| Race | ! scope="col" width="40px" style="background-color:#222222;"| Race | ||
! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII | ! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII | ||
| Line 42: | Line 171: | ||
! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%) | ! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%) | ||
|- | |- | ||
|| [[Image:Bouncer.png|30px]] Bouncer | || [[Image:Bouncer.png|30px]] Bouncer || {{icon|ex damage|32px|Explosive damage}} || Minmatar || 35 +7 ||40 +8 ||.016 +003 || 64 || 1.5 | ||
|- | |- | ||
|| [[Image:Curator.png|30px]] Curator | || [[Image:Curator.png|30px]] Curator|| {{icon|em damage|32px|EM damage}}{{icon|em damage|32px|EM damage}} || Amarr || 35 +7 ||10 +2 ||.023 +.005 || 64 || 1.6 | ||
|- | |- | ||
|| [[Image:Garde.png|30px]] Garde | || [[Image:Garde.png|30px]] Garde|| {{icon|th damage|32px|Thermal damage}}{{icon|th damage|32px|Thermal damage}}|| Gallente || 20 +4||15 +3||.030 +.006|| 64 || 1.7 | ||
|- | |- | ||
|| [[Image:Warden.png|30px]] Warden | || [[Image:Warden.png|30px]] Warden|| {{icon|ki damage|32px|Kinetic damage}}{{icon|ki damage|32px|Kinetic damage}} || Caldari || 50 +10||35 +7||.010 +002|| 64 || 1.4 | ||
|} | |} | ||
<center>T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.</center> | <center>T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.</center> | ||