|
|
| Line 1: |
Line 1: |
| <div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">the boonie wiki eat loony members of the EU any chat | | <div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">the boonie wiki eat loony members of the EU any chat |
| *don't forget to read what you dictate</div> | | *don't forget to read what you dictate</div> |
|
| |
| ==== Sentry drones ====
| |
| * Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage.
| |
| * Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range.
| |
| * Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage).
| |
|
| |
| Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "[[Gunnery_Guide#Range|first falloff]]" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range.
| |
|
| |
| {| class="wikitable drones" style="border:none"
| |
| |-
| |
| ! colspan=3 style="background-color:#111111;border:none;" |
| |
| ! colspan=6 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
| |
| |-
| |
| ! Faction
| |
| ! Sentry
| |
| ! <span style="cursor:help;"title="Damage type">Damage</span>
| |
| ! colspan=2 | <span style="cursor:help;"title="Damage per second">DPS</span>
| |
| ! colspan=2 | <span style="cursor:help;"title="Optimal range plus first falloff"> Range</span>
| |
| ! colspan=2 | <span style="cursor:help;"title="Tracking speed"> Tracking</span>
| |
| |-
| |
| | <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
| |
| | [[Image:Garde.png|60px]]<br />Garde
| |
| | {{icon|th damage|32px|Thermal damage}}
| |
| | rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" |
| |
| | +21%
| |
| | rowspan = 4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em" |
| |
| |
| |
| | rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" |
| |
| | +200%
| |
| |-
| |
| | <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
| |
| | [[Image:Curator.png|60px]]<br />Curator
| |
| | {{icon|em damage|32px|EM damage}}
| |
| | +14%
| |
| | +29%
| |
| | +130%
| |
| |-
| |
| | <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
| |
| | [[Image:Bouncer.png|60px]]<br />Bouncer
| |
| | {{icon|ex damage|32px|Explosive damage}}
| |
| | +7%
| |
| | +115%
| |
| | +60%
| |
| |-
| |
| | <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
| |
| | [[Image:Warden.png|60px]]<br />Warden
| |
| | {{icon|ki damage|32px|Kinetic damage}}
| |
| |
| |
| | +143%
| |
| |
| |
| |-
| |
| |}
| |
|
| |
| {| class="wikitable collapsible drones"
| |
| ! Faction
| |
| ! Drone
| |
| ! <span style="cursor:help;" title="Damage per second">DPS</span>
| |
| ! <span style="cursor:help;" title="Optimal range + falloff">Range</span>
| |
| ! <span style="cursor:help;" title="Tracking speed">Tracking</span>
| |
| ! <span style="cursor:help;" title="Effective hit points">EHP</span>
| |
| |-
| |
| |Amarr
| |
| |Curator I
| |
| |25.6 {{icon|em damage|24px}}
| |
| |35+10 km {{icon|range|24px|First falloff: 45 km}}
| |
| |0.023 rad/s {{icon|tracking|24px}}
| |
| |3500 {{icon|hull|24px}}
| |
| |-
| |
| |Caldari
| |
| |Warden I
| |
| |22.4 {{icon|ki damage|24px}}
| |
| |50+35 km {{icon|range|24px|First falloff: 85 km}}
| |
| |0.01 rad/s {{icon|tracking|24px}}
| |
| |3400 {{icon|hull|24px}}
| |
| |-
| |
| |Gallente
| |
| |Garde I
| |
| |27.2 {{icon|th damage|24px}}
| |
| |20+15 km {{icon|range|24px|First falloff: 35 km}}
| |
| |0.03 rad/s {{icon|tracking|24px}}
| |
| |3500 {{icon|hull|24px}}
| |
| |-
| |
| |Minmatar
| |
| |Bouncer I
| |
| |24.0 {{icon|ex damage|24px}}
| |
| |35+40 km {{icon|range|24px|First falloff: 75 km}}
| |
| |0.016 rad/s {{icon|tracking|24px}}
| |
| |3400 {{icon|hull|24px}}
| |
| |}
| |
|
| |
| ==== Sentry drones ====
| |
| Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
| |
| * '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.
| |
| * '''{{co|wheat|Faction}}''' sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores.
| |
|
| |
| Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).
| |
|
| |
| {| class="wikitable collapsible collapsed sortable drones"
| |
| ! Variant
| |
| ! <span style="cursor:help;" title="Damage per second">DPS</span>
| |
| ! <span style="cursor:help;" title="Optimal range + falloff">Range</span>
| |
| ! <span style="cursor:help;" title="Tracking speed">Tracking</span>
| |
| ! <span style="cursor:help;" title="Effective hit points">EHP</span>
| |
| ! <span style="cursor:help;" title="Minimum skills required">Skills</span>
| |
| |-
| |
| |Tech 1
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | Sentry Drone Interfacing I
| |
| |-
| |
| | Tech 2
| |
| | <ref name="T2"></ref>
| |
| | +20% {{icon|range|24px}}
| |
| | +20% {{icon|tracking|24px}}
| |
| | +20% {{icon|hull|24px}}
| |
| | Sentry Drone Interfacing V<br />(Race) Drone Specialization I
| |
| |-
| |
| | Faction
| |
| |
| |
| | +20% {{icon|range|24px}}
| |
| | +26% {{icon|tracking|24px}}
| |
| | +80% {{icon|hull|24px}}
| |
| | Sentry Drone Interfacing I
| |
| |-
| |
| |}
| |
| <small><references></references></small>
| |
|
| |
|
|
| |
|
| Line 217: |
Line 89: |
| |} | | |} |
|
| |
|
| == Skills and Fittings == | | ==== Skills and Fittings ==== |
| Sentry drones are affected by all general drone [[Drones#Skills|skills]] as well as by [[Drone Capable Ships|ship]] and [[Drones#Modules_and_rigs|equipment]] bonuses. <span style="color:#bfbb7d"> Note, however, that bonuses that improve drone movement will not help sentries at all, and those that apply to drone control range will probably not help much either.</span> | | Sentry drones are affected by all general drone [[Drones#Skills|skills]] as well as by [[Drone Capable Ships|ship]] and [[Drones#Modules_and_rigs|equipment]] bonuses. <span style="color:#bfbb7d"> Note, however, that bonuses that improve drone movement will not help sentries at all, and those that apply to drone control range will probably not help much either.</span> |
|
| |
|
| Line 231: |
Line 103: |
| The rig, [http://games.chruker.dk/eve_online/item.php?type_id=32081 Sentry Damage Augmentor], applies specifically to sentry drones. It increases sentry drone damage at the expense of ship CPU capacity. | | The rig, [http://games.chruker.dk/eve_online/item.php?type_id=32081 Sentry Damage Augmentor], applies specifically to sentry drones. It increases sentry drone damage at the expense of ship CPU capacity. |
|
| |
|
| == Strategy and Tactics == | | ==== Strategy and Tactics ==== |
| Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. | | Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. |
|
| |
|
| Line 239: |
Line 111: |
|
| |
|
|
| |
|
| === Pros and Cons ===
| | '''Pros and Cons''' |
| Relative to other combat drones, Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but the heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat. | | Relative to other combat drones, Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but the heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat. |
|
| |
|
| Line 257: |
Line 129: |
| *All damage types not available at all ranges | | *All damage types not available at all ranges |
| *Require high level targeting, damage and range skills for best use | | *Require high level targeting, damage and range skills for best use |
| | |
| | |
|
| |
|
| == defcon == | | == defcon == |