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The Rookie's Guide to Fleet Ops: Difference between revisions

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Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.
Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.


If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a name thats starts with the same letter, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other squads should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgement, and consider tackling something else instead.
If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a character name thats starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other squads should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgement, and consider tackling something else instead.
 
==Rookie EW Tips==
 
Target painters should be applied on the primary. Tracking disrutors should be used on turret ships and spread around. ECM and damps should also be spread around, preferrably on non-primary ships if there are enough targets. TD, ECM, and Damps should pick targets like tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way. Apply an EW modules, then move down the list and try to apply one EW module per target until you run out of targets. Although large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field.
 
With damps, a scan resolution script should be loaded by default and used most of the time. A celestis will have trouble range damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field.
 
With tracking disruptors, which script to use varies with the range from which the enemy ship is shooting, and what type of weapon it has. For example, a megathron will have blasters with a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. An abaddon with T2 pulse and scorch ammo can have an optimal over 40 km, and range scripted TD will be useless if it is shooting from very close range. When in doubt, you can use your TDs unscripted.
 
ECM is can be tricky to use. Fit racial jammers only. Multispectrals can be useful for high SP pilots, but for rookie pilots, racial jammers are better. The ECM modules should have their auto-cycle function turned off. Enemy ECM ships should be jammed first if possible. Try to match racial jammers to the appropriate racial ships.


==War Intel==
==War Intel==