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Talk:Guide to combat sites: Difference between revisions

Discussion page of Guide to combat sites
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Line 1: Line 1:
Removed fits and placed here instead, feel free to rework and republish on main page:  
Removed fits and placed here instead, feel free to rework and republish on main page:  
===[[Minmatar]]===


{{ShipFitting
{{ShipFitting
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| skills=Needs to be added
| skills=Needs to be added
| notes=A  basic Minmatar scanning ship
| notes=A  basic Minmatar scanning ship
}}   {{ShipFitting
}}{{ShipFitting
| ship=Probe
| ship=Probe
| shipTypeID=586
| shipTypeID=586
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| skills=Needs to be added
| skills=Needs to be added
| notes=The extra buffer the armor plates provide should be enough to tank the spawns at lowlevel magnetometric/radar sites while the drones kill them. Unfortunately, the codebreaker/analyzer won't work while defenders are alive. You could also fit an active armor tank if you need to spend longer in the site.
| notes=The extra buffer the armor plates provide should be enough to tank the spawns at lowlevel magnetometric/radar sites while the drones kill them. Unfortunately, the codebreaker/analyzer won't work while defenders are alive. You could also fit an active armor tank if you need to spend longer in the site.
}}   {{ShipFitting
}}{{ShipFitting
| ship=Thrasher
| ship=Thrasher
| shipTypeID=16242
| shipTypeID=16242
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| skills=Needs to be added
| skills=Needs to be added
| notes=The autocannons are grouped into two groups since you'll often find that firing all 7 cannons at one frigate is overkill.
| notes=The autocannons are grouped into two groups since you'll often find that firing all 7 cannons at one frigate is overkill.
}}   {{ShipFitting
}}{{ShipFitting
| ship=Thrasher
| ship=Thrasher
| shipTypeID=16242
| shipTypeID=16242