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Very specific pvp tactics that address a lot of the commonly encountered tactics. | Very specific pvp tactics that address a lot of the commonly encountered tactics. | ||
Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not. | Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.<br> | ||
Recognizing kites: running away, 0 angular, stronger ship. | Recognizing kites: running away, 0 angular, stronger ship.<br> | ||
Avoiding kites: Disengaging. | Avoiding kites: Disengaging.<br> | ||
Countering kites: ECM, range, scram for MWD, web for AB. | Countering kites: ECM, range, scram for MWD, web for AB.<br> | ||
Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.<br> | ||
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | ||
Recognizing disengages: Nobody aggressed. | Recognizing disengages: Nobody aggressed.<br> | ||
Avoiding disengages: Nothing to avoid, as there is no danger. | Avoiding disengages: Nothing to avoid, as there is no danger.<br> | ||
Countering diesngages: Tackle on other side, or half aggression. | Countering diesngages: Tackle on other side, or half aggression.<br> | ||
Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack. | Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.<br> | ||
Recognizing bait: Selected ship types and predictable bait. | Recognizing bait: Selected ship types and predictable bait.<br> | ||
Avoiding bait: Choose battles carefully. | Avoiding bait: Choose battles carefully.<br> | ||
Countering bait: Reserve fleet. | Countering bait: Reserve fleet.<br> | ||