Difference between revisions of "Armageddon"

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(Moved fittings from the ship page to fittings page)
Line 91: Line 91:
  
 
==Fitting==
 
==Fitting==
{{ShipFitting|
+
For more info on fittings, please go [[Armageddon/Fittings|here]]
ship=Armageddon|
 
shipTypeID=643|
 
fitName=PvE Brawler|
 
fitID=PvE-Brawler|
 
high1name=Dual Modulated Heavy Energy Beam I|
 
high1typeID=7047|
 
high2name=Dual Modulated Heavy Energy Beam I|
 
high2typeID=7047|
 
high3name=Dual Modulated Heavy Energy Beam I|
 
high3typeID=7047|
 
high4name=Dual Modulated Heavy Energy Beam I|
 
high4typeID=7047|
 
high5name=Dual Modulated Heavy Energy Beam I|
 
high5typeID=7047|
 
high6name=Heavy Diminishing Power System Drain I|
 
high6typeID=16503|
 
high7name=Heavy Diminishing Power System Drain I|
 
high7typeID=16503|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=1600mm Reinforced Steel Plates II|
 
low3typeID=20353|
 
low4name=Large Armor Repairer II|
 
low4typeID=3540|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Energized Adaptive Nano Membrane II|
 
low6typeID=11269|
 
low7name=Energized Explosive Membrane II|
 
low7typeID=11229|
 
drone1name=Ogre I x5|
 
drone1typeID=2444|
 
drone2name=Garde I x5|
 
drone2typeID=23561|
 
drone3name=Hammerhead II x5|
 
drone3typeID=2185|
 
drone4name=Hobgoblin II x5|
 
drone4typeID=2456|
 
drone5name=open|
 
charge1name=Multifrequency L x5|
 
charge1typeID=262|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Auxiliary Nano Pump I|
 
rig1typeID=25896|
 
rig2name=Large Auxiliary Nano Pump I|
 
rig2typeID=25896|
 
rig3name=Large Capacitor Control Circuit I|
 
rig3typeID=25948|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=643:7047;5:16503;2:2032;3:5955;1:2048;1:3540;1:4405;1:11229;1:11269;2:20353;1:25896;2:25948;1:2185;5:2444;5:2456;5:23561;5:262;5::|
 
skills=|
 
notes=Basic brawling fit</li><li>Solid armor tank, reps up to 350 damage/s</li><li>Cap stable only when able to leech cap.</li><li>Use the AB to get into brawling range or sentries to draw aggro and shoot ships which stay at a distance. </li><li>At close range heavy drones can be recalled quite quickly so that they won't take too much damage when aggroed.</li><li>Use armor maintenance bots to repair damaged drones when not under attack}}{{ShipFitting|
 
ship=Armageddon|
 
shipTypeID=643|
 
fitName=Neut Single Plate|
 
fitID=Neut-1-plate|
 
high1name=Heavy Unstable Power Fluctuator I|
 
high1typeID=16479|
 
high2name=Heavy Unstable Power Fluctuator I|
 
high2typeID=16479|
 
high3name=Heavy Unstable Power Fluctuator I|
 
high3typeID=16479|
 
high4name=Heavy Unstable Power Fluctuator I|
 
high4typeID=16479|
 
high5name=Heavy Unstable Power Fluctuator I|
 
high5typeID=16479|
 
high6name=Heavy Unstable Power Fluctuator I|
 
high6typeID=16479|
 
high7name=Drone Link Augmentor II|
 
high7typeID=24427|
 
mid1name=Large Micro Jump Drive|
 
mid1typeID=4383|
 
mid2name=Omnidirectional Tracking Link II|
 
mid2typeID=24438|
 
mid3name=Heavy Capacitor Booster II|
 
mid3typeID=3578|
 
mid4name=Sensor Booster II|
 
mid4typeID=1952|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Explosive Membrane II|
 
low5typeID=11229|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
low7name=Drone Damage Amplifier II|
 
low7typeID=4405|
 
drone1name=Garde II x5|
 
drone1typeID=28211|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=Hammerhead II x5|
 
drone3typeID=2185|
 
drone4name=Vespa EC-600 x5|
 
drone4typeID=23705|
 
drone5name=Bouncer II x5|
 
drone5typeID=28215|
 
charge1name=Navy Cap Booster 800 x1|
 
charge1typeID=32014|
 
charge2name=Targeting Range Script x1|
 
charge2typeID=29009|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Sentry Damage Augmentor I|
 
rig1typeID=25920|
 
rig2name=Large Anti-Kinetic Pump I|
 
rig2typeID=25890|
 
rig3name=Large Trimark Armor Pump I|
 
rig3typeID=25894|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=643:16479;6:24427;1:1952;1:3578;1:4383;1:24438;1:2048;1:4405;2:11229;1:11269;2:20353;1:25890;1:25894;1:25920;1:2185;5:2488;5:23705;5:28211;5:28215;5:29009;1:32014;1::|
 
skills=|
 
notes=A neuting fit which has one 1600 mm and well rounded resist profile around 70%</li><li>As fitted, with all skills at V and before boost, this ship has 107 K EHP, flies at 114 m/s and align in 13.1 s. Cap last for about 9 min (with MJD off), as long as you don't run out of cap charges.</li><li>Damage varies between 702 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 84 km</li><li>Will neut 150 cap units per s at 37.8 km}}{{ShipFitting|
 
ship=Armageddon|
 
shipTypeID=643|
 
fitName=Neut Double Plate|
 
fitID=Neut-2-plates|
 
high1name=Drone Link Augmentor II|
 
high1typeID=24427|
 
high2name=Drone Link Augmentor II|
 
high2typeID=24427|
 
high3name=Heavy Unstable Power Fluctuator I|
 
high3typeID=16479|
 
high4name=Heavy Unstable Power Fluctuator I|
 
high4typeID=16479|
 
high5name=Heavy Unstable Power Fluctuator I|
 
high5typeID=16479|
 
high6name=Heavy Unstable Power Fluctuator I|
 
high6typeID=16479|
 
high7name=Heavy Unstable Power Fluctuator I|
 
high7typeID=16479|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Heavy Capacitor Booster II|
 
mid3typeID=3578|
 
mid4name=Omnidirectional Tracking Link II|
 
mid4typeID=24438|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=1600mm Reinforced Steel Plates II|
 
low3typeID=20353|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
low7name=Drone Damage Amplifier II|
 
low7typeID=4405|
 
drone1name=Garde II x5|
 
drone1typeID=28211|
 
drone2name=Curator II x5|
 
drone2typeID=28213|
 
drone3name=Warrior II x10|
 
drone3typeID=2488|
 
drone4name=Hammerhead II x5|
 
drone4typeID=2185|
 
drone5name=Hornet EC-300 x5|
 
drone5typeID=23707|
 
charge1name=Navy Cap Booster 800 x1|
 
charge1typeID=32014|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Egress Port Maximizer I|
 
rig1typeID=25950|
 
rig2name=Large Trimark Armor Pump I|
 
rig2typeID=25894|
 
rig3name=Large Trimark Armor Pump I|
 
rig3typeID=25894|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=643:16479;5:24427;2:1952;1:3578;1:5945;1:24438;1:2048;1:4405;2:11269;2:20353;2:25894;2:25950;1:2185;5:2488;10:23707;5:28211;5:28213;5:32014;1::|
 
skills=|
 
notes=A variation on the fit above with two 1600 mm. Resists are however lower, making it more difficult to keep up with logi even if the overall EHP is much higher.</li><li>As fitted, with all skills at V and before boost, this ship has 127 K EHP, flies at 776 m/s (1107 m/s with MWD overheated) and align in 19.6 s (13.5 s with MWD off). Cap last for about 2 min with MWD on, and is stable witht he MWD off.</li><li>Damage varies between 664 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 105 km.</li><li>Will neut 125 cap units per s at 37.8 km}}
 
 
 
==Fleet Up Fittings==
 
<wikifit>643</wikifit>
 
  
 
==Tactics==
 
==Tactics==

Revision as of 22:28, 23 March 2016

EVE University Database
 
Ship Database
Armageddon
Armageddon
Amarr Empire
Amarr Empire
Standard Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES


Development
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Energy Vampire and Energy Neutralizer transfer range

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³
,Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
,Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,200 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
450 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
6,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Armageddon is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m3 drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the Dominix, the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role.

Like the Dragoon and Curse, the Armageddon has bonuses to energy neutraliser range (not amount), allowing it to apply capacitor warfare to outwards of 30km with Amarr Battleship V.

Skills

Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Armageddon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.

In comparison to the other T1 battleship commonly used for neuting, the Dominix, the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The Abaddon is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a Capital Ship where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.

The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a Guardian or Basilisk).