Difference between revisions of "Citadels"

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=Groups=
 
=Groups=
 
Groups and the structure browser  
 
Groups and the structure browser  
both are found in the Business menu of the neocom  
+
both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
[http://i.imgur.com/eJrOpJE.png]
+
 
 
You start will a group called my corp you can not edit this group.
 
You start will a group called my corp you can not edit this group.
 
To start make a new Group with the button
 
To start make a new Group with the button
 
[http://i.imgur.com/vfgaPsI.png]
 
[http://i.imgur.com/vfgaPsI.png]
[http://i.imgur.com/3YlxcKz.png]
+
[http://i.imgur.com/3YlxcKz.png]<br />
 +
 
 
The group will start with you in the admin role
 
The group will start with you in the admin role
 
you can add more Character/corp/alliances  by dragging them from people and places menu or any other place like chat or a linked name
 
you can add more Character/corp/alliances  by dragging them from people and places menu or any other place like chat or a linked name
[http://i.imgur.com/6FRQcrd.png]
+
[http://i.imgur.com/6FRQcrd.png]<br />
the roles in the group are in order
+
 
[http://i.imgur.com/b4gFEKa.png]
+
the roles in the group are in order Admin, Manager, Member and Blocked.
Admin .......  Manager  .......  Member  ......  Blocked
+
[http://i.imgur.com/b4gFEKa.png]<br />
Character can be given any of the roles
+
 
corperation and alliances can only be given the member and blocked roles
+
Character can be given any of the roles.
 +
Corporation and alliances can only be given the member and blocked roles.
  
 
You can add the "public" to a group but it can only be given the member roll
 
You can add the "public" to a group but it can only be given the member roll
  
Admins can add remove any of the rolls  
+
Admins can add remove any of the rolls including other admins<br />
Mangers can only add/remove people from the member and blocked roles
+
 
Members are member  
+
Mangers can only add/remove people from the member and blocked roles<br />
Blocked are on the black list even if they are a member of one of the corp with access
+
 
 +
Members are member <br />
 +
 
 +
Blocked are on the black list even if they are a member of one of the corp with access<br />
 +
 
  
 
[http://i.imgur.com/fqZ2uT6.png]
 
[http://i.imgur.com/fqZ2uT6.png]
Line 99: Line 105:
 
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab  
 
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab  
 
[http://i.imgur.com/BY4BTK9.png]
 
[http://i.imgur.com/BY4BTK9.png]
the difernt rolls groups can get are in order
+
the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.
 
[http://i.imgur.com/ODUVSSJ.png]
 
[http://i.imgur.com/ODUVSSJ.png]
Docking . Defense . Clone Bay . Corporation Office . Market . Reprocessing
+
<br />
 
 
Defense is taking control of a citadel and is the only way to get it to shoot. afaik
 
  
 +
Defense is taking control of a citadel and is the only way to get it to shoot.
  
 
You can add a group to a role by  Clicking on the + sign.
 
You can add a group to a role by  Clicking on the + sign.
 
[http://i.imgur.com/mCzRgTN.png]
 
[http://i.imgur.com/mCzRgTN.png]
 +
<br />
  
 
Click save after adding the groups  
 
Click save after adding the groups  
 +
<br />
  
To assing a struture a profile Click on the Any Profile Option and drag them to the one you want  
+
To assign a structure a profile Click on the Any Profile Option and drag them to the one you want  
 
[http://i.imgur.com/Ux9UiSI.png]
 
[http://i.imgur.com/Ux9UiSI.png]
 
[http://i.imgur.com/jaOTlio.png]
 
[http://i.imgur.com/jaOTlio.png]
 +
<br />
  
  
 
changing cost station serves per group  
 
changing cost station serves per group  
 +
<br />
  
 
Its as easy as changing this value in the profile settings (isk for  Clone bay and Corporation offices)(% for market tax and Refining tax)  
 
Its as easy as changing this value in the profile settings (isk for  Clone bay and Corporation offices)(% for market tax and Refining tax)  

Revision as of 14:46, 24 March 2016

Citadels are an Upcoming Feature in Spring 2016


Findings so far:

Size

Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)

Anchoring

- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed) - You can move the anchoring position on the x and z axis. To move on y, move ship. - You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera. - They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid. - Combat probes don't work. - Minimum distance off anchoring ship is 50 to 60km. - Minimum distance between two citadels seems to be 1000km. - Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction. - Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url] - No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.

Online

- You can see the outside of the station while docked! - Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full. - The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. Screenshots - Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works. - D-scan possible while tethered possible, not while docked. - All Citadels now show up on d-scan. On the overview only when on grid. They do appear in space though. Not warpable at the moment. Screenshot - Citadels only appear on the overview when on grid. - You can not deploy probes while tethered. - Citadels have standard ship safeties. - Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url] - Empty ships in the docking ring are not tethered. - Tethered ships are d-scan-able. - At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on. - Targeting and acquiring a weapons timer breaks the tether. - Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute. - Boosts are passed while the boosting ship is tethered. - Ships are bump-able while tethered. Rumors have it this is not intended.

Misc

- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.


Citadels set up so far:

Nullsec

- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon. - Anchored Fortizar 1000km off the first Astrahus. - Anchored Keepstar 1000km off both. - Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun. - Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km. - Anchored Astrahus at Data Site. Must be 500km off.


Groups

Groups and the structure browser both are found in the Business menu of the neocom [1]

You start will a group called my corp you can not edit this group. To start make a new Group with the button [2] [3]

The group will start with you in the admin role you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name [4]

the roles in the group are in order Admin, Manager, Member and Blocked. [5]

Character can be given any of the roles. Corporation and alliances can only be given the member and blocked roles.

You can add the "public" to a group but it can only be given the member roll

Admins can add remove any of the rolls including other admins

Mangers can only add/remove people from the member and blocked roles

Members are member

Blocked are on the black list even if they are a member of one of the corp with access


[6]

Groups can be shared in chat by dragging them

These group are then Use by structure profiles in the Structure Browser [7]

To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab) [8]

Click on the New profile Button [9]

Before assigning any structures to this new profile I will add group to each roll on the profile setting tab [10] the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing. [11]

Defense is taking control of a citadel and is the only way to get it to shoot.

You can add a group to a role by Clicking on the + sign. [12]

Click save after adding the groups

To assign a structure a profile Click on the Any Profile Option and drag them to the one you want [13] [14]


changing cost station serves per group

Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [15]

Fitting

Fitting a Citadel

fitting a citadel is much like fitting a ship If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship. [16]

to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel [17]

Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [18] [19]

Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged (something about being in sssspaaaaccce )[20] [21]

Note the service slots seem to currently be bugged on the ETF format probably new slot troubles