Difference between revisions of "Citadels"

From EVE University Wiki
Jump to: navigation, search
m (Improved formatting, spelling, grammar)
Line 1: Line 1:
 
{{Current}}
 
{{Current}}
Citadels are an Upcoming Feature in Spring 2016
+
Citadels are an Upcoming Feature in Spring 2016. They are currently active on EVE's test server, Singularity.
  
 
Findings so far:
 
  
 
=Size=
 
=Size=
Line 14: Line 12:
  
 
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. ''Disclaimer:'' Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
 
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. ''Disclaimer:'' Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
+
- You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
+
- You can choose orientation of Citadel, i.e. the undock direction. It's easiest to do this using the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
+
- They '''do not''' appear on directional-scan while anchoring and not on the overview, unless you're on grid.<br />
 
- Combat probes don't work.<br />
 
- Combat probes don't work.<br />
 
- Minimum distance off anchoring ship is 50 to 60km.<br />
 
- Minimum distance off anchoring ship is 50 to 60km.<br />
 
- Minimum distance between two citadels seems to be 1000km.<br />
 
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
+
- Minimum distance from a moon is 500km in any direction.<br />
 
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
 
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
 
- No placing Citadels between planets and their warp-in. ''Disclaimer:'' This seems to be a bug.<br />
 
- No placing Citadels between planets and their warp-in. ''Disclaimer:'' This seems to be a bug.<br />
Line 39: Line 37:
 
- Empty ships in the docking ring are not tethered.<br />
 
- Empty ships in the docking ring are not tethered.<br />
 
- Tethered ships are d-scan-able.<br />
 
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
+
- At the moment no brackets and overview while in outside-view mode: this could be intended or a bug.<br />
 
- Targeting and acquiring a weapons timer breaks the tether.<br />
 
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
+
- Being tethered repairs your ship quickly: e.g. Titan at 20% armour in probably less than a minute.<br />
 
- Boosts are passed while the boosting ship is tethered.<br />
 
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
+
- Ships are bump-able while tethered, possibly unintended.<br />
  
 
=Misc=
 
=Misc=
Line 62: Line 60:
  
 
=Groups=
 
=Groups=
Groups and the structure browser
+
Groups and the Structure Browser: both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
 
  
You start will a group called my corp you can not edit this group.
+
You start will a group called "my corp", and you cannot edit this group.
 
To start make a new Group with the button
 
To start make a new Group with the button
 
[http://i.imgur.com/vfgaPsI.png]
 
[http://i.imgur.com/vfgaPsI.png]
 
[http://i.imgur.com/3YlxcKz.png]<br />
 
[http://i.imgur.com/3YlxcKz.png]<br />
  
The group will start with you in the admin role
+
The group will start with you in the admin role, and you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name
 
 
[http://i.imgur.com/6FRQcrd.png]<br />
 
[http://i.imgur.com/6FRQcrd.png]<br />
  
the roles in the group are in order Admin, Manager, Member and Blocked.
+
The roles in the group are in order Admin > Manager > Member > Blocked.
[http://i.imgur.com/b4gFEKa.png]<br />
+
[http://i.imgur.com/b4gFEKa.png]<br /> A character can be given any of the roles, while Corporation and Alliances can only be given the member and blocked roles.
 
 
Character can be given any of the roles.
 
Corporation and alliances can only be given the member and blocked roles.
 
 
 
You can add the "public" to a group but it can only be given the member roll
 
 
 
Admins can add remove any of the rolls including other admins<br />
 
 
 
Mangers can only add/remove people from the member and blocked roles<br />
 
 
 
Members are member <br />
 
  
 +
You can add the "public" to a group but it can only be given the member role. Admins can add remove any of the rolls including other admins, while managers can only add/remove people from the member and blocked roles<br />
 
Blocked are on the black list even if they are a member of one of the corp with access<br />
 
Blocked are on the black list even if they are a member of one of the corp with access<br />
 
 
 
[http://i.imgur.com/fqZ2uT6.png]
 
[http://i.imgur.com/fqZ2uT6.png]
  
Groups can be shared in chat by dragging them  
+
Groups can be shared in chat by dragging them.
 
 
 
These group are then Use by structure profiles in the Structure Browser  
 
These group are then Use by structure profiles in the Structure Browser  
 
[http://i.imgur.com/PFuZQJ2.png]
 
[http://i.imgur.com/PFuZQJ2.png]
Line 135: Line 118:
 
Fitting a Citadel
 
Fitting a Citadel
  
fitting a citadel is much like fitting a ship  
+
Fitting a citadel is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship.
 
 
[http://i.imgur.com/JFqDtR9.png]
 
[http://i.imgur.com/JFqDtR9.png]
  
to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel
+
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
 
[http://i.imgur.com/Gq4yjtc.png]
 
[http://i.imgur.com/Gq4yjtc.png]
 
+
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
 
 
[http://i.imgur.com/etneky6.png]
 
[http://i.imgur.com/etneky6.png]
 
[http://i.imgur.com/0vOxoVy.png]
 
[http://i.imgur.com/0vOxoVy.png]
  
Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
+
Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
 
[http://i.imgur.com/uNDx3zh.png]
 
[http://i.imgur.com/uNDx3zh.png]
 
+
Additionally, the service slots seem to currently be bugged on the EFT format - probably new slot troubles.
Note the service slots seem to currently be bugged on the ETF format probably new slot troubles
 

Revision as of 20:54, 24 March 2016

Template:Current Citadels are an Upcoming Feature in Spring 2016. They are currently active on EVE's test server, Singularity.


Size

Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter

Anchoring

- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. Disclaimer: Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)
- You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
- You can choose orientation of Citadel, i.e. the undock direction. It's easiest to do this using the Tactical Camera.
- They do not appear on directional-scan while anchoring and not on the overview, unless you're on grid.
- Combat probes don't work.
- Minimum distance off anchoring ship is 50 to 60km.
- Minimum distance between two citadels seems to be 1000km.
- Minimum distance from a moon is 500km in any direction.
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]
- No placing Citadels between planets and their warp-in. Disclaimer: This seems to be a bug.

Online

- You can see the outside of the station while docked!
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. Screenshots
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.
- D-scan possible while tethered possible, not while docked.
- All Citadels now show up on d-scan. On the overview only when on grid.
They do appear in space though. Not warpable at the moment. Screenshot
- Citadels only appear on the overview when on grid.
- You can not deploy probes while tethered.
- Citadels have standard ship safeties.
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). Screenshots
- Empty ships in the docking ring are not tethered.
- Tethered ships are d-scan-able.
- At the moment no brackets and overview while in outside-view mode: this could be intended or a bug.
- Targeting and acquiring a weapons timer breaks the tether.
- Being tethered repairs your ship quickly: e.g. Titan at 20% armour in probably less than a minute.
- Boosts are passed while the boosting ship is tethered.
- Ships are bump-able while tethered, possibly unintended.

Misc

- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.


Citadels set up so far:

Nullsec

- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.
- Anchored Fortizar 1000km off the first Astrahus.
- Anchored Keepstar 1000km off both.
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.
- Anchored Astrahus at Data Site. Must be 500km off.


Groups

Groups and the Structure Browser: both are found in the Business menu of the neocom [1]

You start will a group called "my corp", and you cannot edit this group. To start make a new Group with the button [2] [3]

The group will start with you in the admin role, and you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name [4]

The roles in the group are in order Admin > Manager > Member > Blocked. [5]
A character can be given any of the roles, while Corporation and Alliances can only be given the member and blocked roles.

You can add the "public" to a group but it can only be given the member role. Admins can add remove any of the rolls including other admins, while managers can only add/remove people from the member and blocked roles
Blocked are on the black list even if they are a member of one of the corp with access
[6]

Groups can be shared in chat by dragging them. These group are then Use by structure profiles in the Structure Browser [7]

To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab) [8]

Click on the New profile Button [9]

Before assigning any structures to this new profile I will add group to each roll on the profile setting tab [10] the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing. [11]

Defense is taking control of a citadel and is the only way to get it to shoot.

You can add a group to a role by Clicking on the + sign. [12]

Click save after adding the groups

To assign a structure a profile Click on the Any Profile Option and drag them to the one you want [13] [14]


changing cost station serves per group

Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [15]

Fitting

Fitting a Citadel

Fitting a citadel is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship. [16]

To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [17] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [18] [19]

Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [20] [21] Additionally, the service slots seem to currently be bugged on the EFT format - probably new slot troubles.