Difference between revisions of "Planetary Commodities"

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(Update P2 description)
(Overall page and table designs complete, just need to actually fill P3 + P4 and add Component In for P2...)
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Cervator is tinkering with crazy tables here. It might just be a dead-end experiment, or it may provide a better overview than on [[Planetary Industry]] leaving it able to better focus on the process of running industry.
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Planetary Commodities are the resources and products of [[Planetary Industry]]. There are several tiers available with the end-products becoming larger and more complicated each tier.
  
 
* MediaWiki table help: http://www.mediawiki.org/wiki/Help:Tables
 
* MediaWiki table help: http://www.mediawiki.org/wiki/Help:Tables
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Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
 
Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
  
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Potential todo: Sort tables by the combination result?
  
== Tier 1 (P1) ==
 
  
These combinations are possible in [[Planetary Buildings#Basic_Industry_Facility | Basic Industry Facilities]] and only take one Resource (P0). See the [[Planet]] page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
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== Tier 1 - Basic Commodities (P1) ==
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Planetary Resources (P0) can be processed into Basic Commodities (P1) in [[Planetary Buildings#Basic_Industry_Facility | Basic Industry Facilities]]. See the [[Planet]] page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
  
 
{| style="color: black; font-weight: bold; width: 100%"
 
{| style="color: black; font-weight: bold; width: 100%"
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| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=khaki | Micro Organisms || bgcolor=lightgreen | Bacteria || bgcolor=gray | None known || bgcolor=brown | Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent ||
 
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=khaki | Micro Organisms || bgcolor=lightgreen | Bacteria || bgcolor=gray | None known || bgcolor=brown | Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent ||
 
|-
 
|-
| style="color: white" align="right" | [[File:GasIcon.png]][[File:IceIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Noble Gas || bgcolor=lightgreen | Oxygen* || bgcolor=blueviolet | POS Fuel || bgcolor=brown | Oxides, Supertensile Plastics, Synthetic Oil ||
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| style="color: white" align="right" | [[File:GasIcon.png]][[File:IceIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Noble Gas || bgcolor=lightgreen | Oxygen || bgcolor=blueviolet | POS Fuel || bgcolor=brown | Oxides, Supertensile Plastics, Synthetic Oil ||
 
|-
 
|-
 
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:PlasmaIcon.png]] || bgcolor=khaki | Noble Metals || bgcolor=lightgreen | Precious Metals || bgcolor=gray | None known || bgcolor=brown | Biocells, Enriched Uranium, Mechanical Parts ||
 
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:PlasmaIcon.png]] || bgcolor=khaki | Noble Metals || bgcolor=lightgreen | Precious Metals || bgcolor=gray | None known || bgcolor=brown | Biocells, Enriched Uranium, Mechanical Parts ||
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| style="color: white" align="right" | [[File:LavaIcon.png]][[File:PlasmaIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Suspended Plasma || bgcolor=lightgreen | Plasmoids || bgcolor=gray | None known || bgcolor=brown | Rocket Fuel, Super Conductors, Transmitter ||
 
| style="color: white" align="right" | [[File:LavaIcon.png]][[File:PlasmaIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Suspended Plasma || bgcolor=lightgreen | Plasmoids || bgcolor=gray | None known || bgcolor=brown | Rocket Fuel, Super Conductors, Transmitter ||
 
|-
 
|-
|  || bgcolor=khaki | 3000 x 0.01 m³ || bgcolor=lightgreen | 20 x 0.38 m³||  
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|  || bgcolor=khaki | 3000 x 0.01 m³ || bgcolor=lightgreen | 20 x 0.38 m³ ||  
 
|}
 
|}
  
== Tier 2 (P2) ==
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One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume
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== Tier 2 - Processed Materials (P2) ==
  
Processed Materials (P1) can be turned into Refined Commodities (P2) in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]]. It takes two P1 items to create one P2 item.
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Basic Commodities (P1) can be turned into Processed Materials (P2) in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]]. It takes two different P1 items to create one P2 item.
  
  
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|-
 
|-
 
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:StormIcon.png]] || bgcolor=lightgreen | Water || bgcolor=lightgreen | Reactive Metals || bgcolor=aqua | Water-Cooled CPU || bgcolor=gray | None known || bgcolor=brown | ? ||
 
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:StormIcon.png]] || bgcolor=lightgreen | Water || bgcolor=lightgreen | Reactive Metals || bgcolor=aqua | Water-Cooled CPU || bgcolor=gray | None known || bgcolor=brown | ? ||
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|-
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|  || bgcolor=lightgreen | 40 x 0.38 m³ || bgcolor=lightgreen | 40 x 0.38 m³ || bgcolor=aqua | 5 x 1.5 m³ ||
 
|}
 
|}
  
== Tier 3 (P3) ==
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One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume
  
These combinations are possible in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]] and take two or three P2 items each
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== Tier 3 - Refined Commodities (P3) ==
 +
 
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It takes two or three different Processed Materials (P2) to create Refined Commodities (P3) in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]]
  
  
 
{| style="color: black;font-weight:bold; width: 100%"
 
{| style="color: black;font-weight:bold; width: 100%"
! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in
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! style="color: white;" | Planets !! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in
 
|-
 
|-
| bgcolor=aqua| Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | ? ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | ? ||
 
|-
 
|-
| bgcolor=aqua| stuff... || bgcolor=aqua| stuff... || bgcolor=aqua| stuff... || bgcolor=steelblue| stuff... || bgcolor=gray | None known || bgcolor=brown | ? ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | stuff... || bgcolor=aqua| stuff... || bgcolor=aqua| stuff... || bgcolor=steelblue| stuff... || bgcolor=gray | None known || bgcolor=brown | ? ||
 
|-
 
|-
| bgcolor=aqua| Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=steelblue| Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | ? ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=steelblue| Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | ? ||
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|-
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|  || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=steelblue | 3 x 6 m³ ||  
 
|}
 
|}
  
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One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%
  
== Tier 4 (P4) ==
 
  
These combinations are possible in [[Planetary Buildings#High_Tech_Production_Plant | High Tech Production Plants]] and take either three P3 items each or two P3 and one P1 item.
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== Tier 4 - Advanced Commodities (P4) ==
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Advanced Commodities (P4) are created in [[Planetary Buildings#High_Tech_Production_Plant | High Tech Production Plants]] and take either three Refined Commodities (P3) each or two P3s and one P1.
  
  
 
{| style="color: black;font-weight:bold; width: 100%"
 
{| style="color: black;font-weight:bold; width: 100%"
! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in
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! style="color: white;" | Planets !! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in
 
|-
 
|-
| bgcolor=steelblue| Neocons || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=gray | None known || bgcolor=brown | ? ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=steelblue | Neocoms || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=gray | None known || bgcolor=brown | ? ||
 
|-
 
|-
| bgcolor=steelblue| Gel-Matrix Biopaste || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=steelblue| Planetary Vehicles || bgcolor=pink | Integrity Response Drones || bgcolor=gray | None known || bgcolor=brown | ? ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=steelblue | Gel-Matrix Biopaste || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=steelblue| Planetary Vehicles || bgcolor=pink | Integrity Response Drones || bgcolor=gray | None known || bgcolor=brown | ? ||
 
|-
 
|-
| bgcolor=steelblue| Industrial Explosives || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory || bgcolor=gray | None known || bgcolor=brown | ? ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=steelblue | Industrial Explosives || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory || bgcolor=gray | None known || bgcolor=brown | ? ||
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|-
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|  || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue | 6 x 6 m³ or 40 x 0.38 m³ || bgcolor=pink | 1 x 100 m³ ||  
 
|}
 
|}
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One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.

Revision as of 03:26, 13 May 2010

Planetary Commodities are the resources and products of Planetary Industry. There are several tiers available with the end-products becoming larger and more complicated each tier.

Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en

Potential todo: Sort tables by the combination result?


Tier 1 - Basic Commodities (P1)

Planetary Resources (P0) can be processed into Basic Commodities (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.

Planets Resource P1 result Immediate Uses Component in
BarrenIcon.pngGasIcon.pngIceIcon.pngOceanicIcon.pngStormIcon.pngTemperateIcon.png Aqueous Liquids Water None known Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU
TemperateIcon.png Autotrophs Industrial Fibers None known Microfiber Shielding, Polyaramids, Polytextiles
BarrenIcon.pngGasIcon.pngLavaIcon.pngPlasmaIcon.pngStormIcon.png Base Metals Reactive Metals None known Construction Blocks, Mechanical Parts, Nanites, Nano-Factory, Water-Cooled CPU
BarrenIcon.pngOceanicIcon.pngTemperateIcon.png Carbon Compounds Biofuels None known Biocells, Livestock, Polytextiles
OceanicIcon.pngTemperateIcon.png Complex Organisms Proteins None known Fertilizer, Lifestock, Genetically Enhanced Livestock
LavaIcon.png Felsic Magma Silicon None known Microfiber Shielding, Miniature Electronics, Silicate Glass
IceIcon.pngLavaIcon.pngPlasmaIcon.png Heavy Metals Toxic Metals None known Construction Blocks, Consumer Electronics, Enriched Uranium
GasIcon.pngStormIcon.png Ionic Solutions Electrolytes None known Coolant, Rocket Fuel, Synthetic Oil
BarrenIcon.pngIceIcon.pngOceanicIcon.pngTemperateIcon.png Micro Organisms Bacteria None known Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent
GasIcon.pngIceIcon.pngStormIcon.png Noble Gas Oxygen POS Fuel Oxides, Supertensile Plastics, Synthetic Oil
BarrenIcon.pngPlasmaIcon.png Noble Metals Precious Metals None known Biocells, Enriched Uranium, Mechanical Parts
LavaIcon.pngPlasmaIcon.png Non-CS Crystals Chiral Structures None known Consumer Electronics, Miniature Electronics, Transmitter
IceIcon.pngOceanicIcon.png Planktic Colonies Biomass None known Genetically Enhanced Livestock, Supertensile Plastics, Viral Agent
GasIcon.png Reactive Gas Oxidizing Compound None known Oxides, Polyaramids, Silicate Glass
LavaIcon.pngPlasmaIcon.pngStormIcon.png Suspended Plasma Plasmoids None known Rocket Fuel, Super Conductors, Transmitter
3000 x 0.01 m³ 20 x 0.38 m³

One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume


Tier 2 - Processed Materials (P2)

Basic Commodities (P1) can be turned into Processed Materials (P2) in Advanced Industry Facilities. It takes two different P1 items to create one P2 item.


Planets Input 1: P1 Input 2: P1 P2 result Immediate Uses Component in
BarrenIcon.png Precious Metals Biofuels Biocells None known ?
LavaIcon.pngPlasmaIcon.png Toxic Metals Reactive Metals Construction Blocks None known ?
LavaIcon.pngPlasmaIcon.png Chiral Structures Toxic Metals Consumer Electronics None known ?
GasIcon.pngStormIcon.png Water Electrolytes Coolant POS Fuel ?
PlasmaIcon.png Toxic Metals Precious Metals Enriched Uranium POS Fuel ?
OceanicIcon.pngTemperateIcon.png Proteins Bacteria Fertilizer None known ?
OceanicIcon.png Biomass Proteins Gen. Enhanced Livestock None known ?
OceanicIcon.pngTemperateIcon.png Biofuels Proteins Livestock None known ?
BarrenIcon.pngPlasmaIcon.png Precious Metals Reactive Metals Mechanical Parts POS Fuel ?
LavaIcon.png+TemperateIcon.png Silicon Industrial Fibers Microfiber Shielding None known ?
LavaIcon.png Silicon Chiral Structures Miniature Electronics None known ?
BarrenIcon.png Reactive Metals Bacteria Nanites None known ?
GasIcon.png Oxygen Oxidizing Compound Oxides None known ?
GasIcon.png+TemperateIcon.png Industrial Fibers Oxidizing Compound Polyaramids None known ?
TemperateIcon.png Industrial Fibers Biofuels Polytextiles None known ?
StormIcon.png Electrolytes Plasmoids Rocket Fuel None known ?
GasIcon.png+LavaIcon.png Silicon Oxidizing Compound Silicate Glass None known ?
StormIcon.png Water Plasmoids Super Conductors None known ?
IceIcon.png Biomass Oxygen Supertensile Plastics None known ?
GasIcon.pngStormIcon.png Oxygen Electrolytes Synthetic Oil None known ?
BarrenIcon.pngIceIcon.pngOceanicIcon.pngTemperateIcon.png Water Bacteria Test Cultures None known ?
LavaIcon.pngPlasmaIcon.png Chiral Structures Plasmoids Transmitter None known ?
IceIcon.pngOceanicIcon.png Biomass Bacteria Viral Agent None known ?
BarrenIcon.pngGasIcon.pngStormIcon.png Water Reactive Metals Water-Cooled CPU None known ?
40 x 0.38 m³ 40 x 0.38 m³ 5 x 1.5 m³

One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume


Tier 3 - Refined Commodities (P3)

It takes two or three different Processed Materials (P2) to create Refined Commodities (P3) in Advanced Industry Facilities


Planets Input 1: P2 Input 2: P2 Input 3: P2 P3 result Immediate Uses Component in
BarrenIcon.png Nanites Livestock Construction Blocks Biotech Research Reports None known ?
BarrenIcon.png stuff... stuff... stuff... stuff... None known ?
BarrenIcon.png Mechanical Parts Consumer Electronics N/A Robotics POS Fuel ?
10 x 1.5 m³ 10 x 1.5 m³ 10 x 1.5 m³ 3 x 6 m³

One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%


Tier 4 - Advanced Commodities (P4)

Advanced Commodities (P4) are created in High Tech Production Plants and take either three Refined Commodities (P3) each or two P3s and one P1.


Planets Input 1: P3 Input 2: P3 Input 3: P1/3 P4 result Immediate Uses Component in
BarrenIcon.png Neocoms Data Chips High-Tech Transmitters Broadcast Node None known ?
BarrenIcon.png Gel-Matrix Biopaste Hazmat Detection Systems Planetary Vehicles Integrity Response Drones None known ?
BarrenIcon.png Industrial Explosives Ukomi Super Conductors Reactive Metals Nano-Factory None known ?
6 x 6 m³ 6 x 6 m³ 6 x 6 m³ or 40 x 0.38 m³ 1 x 100 m³

One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.