Difference between revisions of "Planetary Commodities"
(Update P2 description) |
(Overall page and table designs complete, just need to actually fill P3 + P4 and add Component In for P2...) |
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− | + | Planetary Commodities are the resources and products of [[Planetary Industry]]. There are several tiers available with the end-products becoming larger and more complicated each tier. | |
* MediaWiki table help: http://www.mediawiki.org/wiki/Help:Tables | * MediaWiki table help: http://www.mediawiki.org/wiki/Help:Tables | ||
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Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en | Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en | ||
+ | Potential todo: Sort tables by the combination result? | ||
− | |||
− | + | == Tier 1 - Basic Commodities (P1) == | |
+ | |||
+ | Planetary Resources (P0) can be processed into Basic Commodities (P1) in [[Planetary Buildings#Basic_Industry_Facility | Basic Industry Facilities]]. See the [[Planet]] page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything. | ||
{| style="color: black; font-weight: bold; width: 100%" | {| style="color: black; font-weight: bold; width: 100%" | ||
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| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=khaki | Micro Organisms || bgcolor=lightgreen | Bacteria || bgcolor=gray | None known || bgcolor=brown | Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent || | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=khaki | Micro Organisms || bgcolor=lightgreen | Bacteria || bgcolor=gray | None known || bgcolor=brown | Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent || | ||
|- | |- | ||
− | | style="color: white" align="right" | [[File:GasIcon.png]][[File:IceIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Noble Gas || bgcolor=lightgreen | Oxygen | + | | style="color: white" align="right" | [[File:GasIcon.png]][[File:IceIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Noble Gas || bgcolor=lightgreen | Oxygen || bgcolor=blueviolet | POS Fuel || bgcolor=brown | Oxides, Supertensile Plastics, Synthetic Oil || |
|- | |- | ||
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:PlasmaIcon.png]] || bgcolor=khaki | Noble Metals || bgcolor=lightgreen | Precious Metals || bgcolor=gray | None known || bgcolor=brown | Biocells, Enriched Uranium, Mechanical Parts || | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:PlasmaIcon.png]] || bgcolor=khaki | Noble Metals || bgcolor=lightgreen | Precious Metals || bgcolor=gray | None known || bgcolor=brown | Biocells, Enriched Uranium, Mechanical Parts || | ||
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| style="color: white" align="right" | [[File:LavaIcon.png]][[File:PlasmaIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Suspended Plasma || bgcolor=lightgreen | Plasmoids || bgcolor=gray | None known || bgcolor=brown | Rocket Fuel, Super Conductors, Transmitter || | | style="color: white" align="right" | [[File:LavaIcon.png]][[File:PlasmaIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Suspended Plasma || bgcolor=lightgreen | Plasmoids || bgcolor=gray | None known || bgcolor=brown | Rocket Fuel, Super Conductors, Transmitter || | ||
|- | |- | ||
− | | || bgcolor=khaki | 3000 x 0.01 m³ || bgcolor=lightgreen | 20 x 0.38 m³|| | + | | || bgcolor=khaki | 3000 x 0.01 m³ || bgcolor=lightgreen | 20 x 0.38 m³ || |
|} | |} | ||
− | == Tier 2 (P2) == | + | One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume |
+ | |||
+ | |||
+ | == Tier 2 - Processed Materials (P2) == | ||
− | + | Basic Commodities (P1) can be turned into Processed Materials (P2) in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]]. It takes two different P1 items to create one P2 item. | |
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|- | |- | ||
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:StormIcon.png]] || bgcolor=lightgreen | Water || bgcolor=lightgreen | Reactive Metals || bgcolor=aqua | Water-Cooled CPU || bgcolor=gray | None known || bgcolor=brown | ? || | | style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:StormIcon.png]] || bgcolor=lightgreen | Water || bgcolor=lightgreen | Reactive Metals || bgcolor=aqua | Water-Cooled CPU || bgcolor=gray | None known || bgcolor=brown | ? || | ||
+ | |- | ||
+ | | || bgcolor=lightgreen | 40 x 0.38 m³ || bgcolor=lightgreen | 40 x 0.38 m³ || bgcolor=aqua | 5 x 1.5 m³ || | ||
|} | |} | ||
− | + | One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume | |
− | + | ||
+ | == Tier 3 - Refined Commodities (P3) == | ||
+ | |||
+ | It takes two or three different Processed Materials (P2) to create Refined Commodities (P3) in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]] | ||
{| style="color: black;font-weight:bold; width: 100%" | {| style="color: black;font-weight:bold; width: 100%" | ||
− | ! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in | + | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in |
|- | |- | ||
− | | bgcolor=aqua| Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | ? || | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | ? || |
|- | |- | ||
− | | bgcolor=aqua| stuff... || bgcolor=aqua| stuff... || bgcolor=aqua| stuff... || bgcolor=steelblue| stuff... || bgcolor=gray | None known || bgcolor=brown | ? || | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | stuff... || bgcolor=aqua| stuff... || bgcolor=aqua| stuff... || bgcolor=steelblue| stuff... || bgcolor=gray | None known || bgcolor=brown | ? || |
|- | |- | ||
− | | bgcolor=aqua| Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=steelblue| Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | ? || | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=steelblue| Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | ? || |
+ | |- | ||
+ | | || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=steelblue | 3 x 6 m³ || | ||
|} | |} | ||
+ | One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60% | ||
− | |||
− | + | ||
+ | == Tier 4 - Advanced Commodities (P4) == | ||
+ | |||
+ | Advanced Commodities (P4) are created in [[Planetary Buildings#High_Tech_Production_Plant | High Tech Production Plants]] and take either three Refined Commodities (P3) each or two P3s and one P1. | ||
{| style="color: black;font-weight:bold; width: 100%" | {| style="color: black;font-weight:bold; width: 100%" | ||
− | ! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in | + | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in |
|- | |- | ||
− | | bgcolor=steelblue| | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=steelblue | Neocoms || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=gray | None known || bgcolor=brown | ? || |
|- | |- | ||
− | | bgcolor=steelblue| Gel-Matrix Biopaste || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=steelblue| Planetary Vehicles || bgcolor=pink | Integrity Response Drones || bgcolor=gray | None known || bgcolor=brown | ? || | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=steelblue | Gel-Matrix Biopaste || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=steelblue| Planetary Vehicles || bgcolor=pink | Integrity Response Drones || bgcolor=gray | None known || bgcolor=brown | ? || |
|- | |- | ||
− | | bgcolor=steelblue| Industrial Explosives || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory || bgcolor=gray | None known || bgcolor=brown | ? || | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=steelblue | Industrial Explosives || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory || bgcolor=gray | None known || bgcolor=brown | ? || |
+ | |- | ||
+ | | || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue| 6 x 6 m³ || bgcolor=steelblue | 6 x 6 m³ or 40 x 0.38 m³ || bgcolor=pink | 1 x 100 m³ || | ||
|} | |} | ||
+ | |||
+ | One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain. |
Revision as of 03:26, 13 May 2010
Planetary Commodities are the resources and products of Planetary Industry. There are several tiers available with the end-products becoming larger and more complicated each tier.
- MediaWiki table help: http://www.mediawiki.org/wiki/Help:Tables
- Cute Planet Icons yay! Planet Images
- Handy color chart: http://qed.princeton.edu/index.php/MediaWiki:Color_Names
- Color Legend:
- khaki = Resource
- lightgreen = Tier 1 Product (P1)
- aqua = Tier 2 Product (P2)
- steelblue= Tier 3 Product (P3)
- pink = Tier 4 Product (P4)
- gray= No known immediate use (without further processing)
- brown= Component in another Product
- blueviolet = Can be used as POS Fuel
- Color Legend:
Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
Potential todo: Sort tables by the combination result?
Tier 1 - Basic Commodities (P1)
Planetary Resources (P0) can be processed into Basic Commodities (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume
Tier 2 - Processed Materials (P2)
Basic Commodities (P1) can be turned into Processed Materials (P2) in Advanced Industry Facilities. It takes two different P1 items to create one P2 item.
One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume
Tier 3 - Refined Commodities (P3)
It takes two or three different Processed Materials (P2) to create Refined Commodities (P3) in Advanced Industry Facilities
One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%
Tier 4 - Advanced Commodities (P4)
Advanced Commodities (P4) are created in High Tech Production Plants and take either three Refined Commodities (P3) each or two P3s and one P1.
One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.