Difference between revisions of "Planetary Commodities"
(Overall page and table designs complete, just need to actually fill P3 + P4 and add Component In for P2...) |
|||
Line 132: | Line 132: | ||
! style="color: white;" | Planets !! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in | ||
|- | |- | ||
− | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | Wetware Mainframe || |
|- | |- | ||
− | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Silicate glass || bgcolor=aqua| Rocket Fuel || bgcolor=aqua| - || bgcolor=steelblue| Camera Drones || bgcolor=gray | None known || bgcolor=brown | Self-Harmonizing Power Core || |
|- | |- | ||
− | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=steelblue| Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | | + | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Oxides || bgcolor=aqua| Coolant || bgcolor=aqua| - || bgcolor=steelblue| Condensates || bgcolor=gray | None known || bgcolor=brown | Organic Mortar Applicators || |
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Test Cultures || bgcolor=aqua| Synthetic Oil || bgcolor=aqua| Fertilizer || bgcolor=steelblue| Cryoprotectant Solution || bgcolor=gray | None known || bgcolor=brown | Wetwair Mainframe || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Supertensile Plastics || bgcolor=aqua| Microfiber Shielding || bgcolor=aqua| - || bgcolor=steelblue| Data Chips || bgcolor=gray | None known || bgcolor=brown | Broadcast Node || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Oxides || bgcolor=aqua| Biocells || bgcolor=aqua| Superconductors || bgcolor=steelblue| Gel-Matrix Biopaste || bgcolor=gray | None known || bgcolor=brown | Integrity Response Drones || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Water-Cooled CPU || bgcolor=aqua| Transmitter || bgcolor=aqua| - || bgcolor=steelblue| Guidance systems || bgcolor=gray | None known || bgcolor=brown | Recursive Computing Module || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Polytextiles || bgcolor=aqua| Viral Agent || bgcolor=aqua| Transmitter || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=gray | None known || bgcolor=brown | Integrity Response Drones || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Polyaramids || bgcolor=aqua| Genetically Enchanced Livestock || bgcolor=aqua| - || bgcolor=steelblue| Hermetic Membranes || bgcolor=gray | None known || bgcolor=brown | Self-Harmonizing Power Core || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Polyaramids || bgcolor=aqua| Transmitter || bgcolor=aqua| - || bgcolor=steelblue| High-Tech Transmitters || bgcolor=gray | None known || bgcolor=brown | Broadcast Node || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Fertilizer || bgcolor=aqua| Polytextiles || bgcolor=aqua| - || bgcolor=steelblue| Industrial Explosives || bgcolor=gray | None known || bgcolor=brown | Nano Factory || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Biocells || bgcolor=aqua| Silicate Glass || bgcolor=aqua| - || bgcolor=steelblue| Neocoms || bgcolor=gray | None known || bgcolor=brown | Broadcast Node || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Microfiber Shielding || bgcolor=aqua| Enriched Uranium || bgcolor=aqua| - || bgcolor=steelblue| Nuclear Reactors || bgcolor=gray | None known || bgcolor=brown | Self-Harmonizing Power Core || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Supertensile Plastics || bgcolor=aqua| Mechanical Parts || bgcolor=aqua| Miniature electronics || bgcolor=steelblue| Planetary Vehicles || bgcolor=gray | None known || bgcolor=brown | Integrity Response Drones || | ||
+ | |||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=steelblue| Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | Organic Mortar Applicators || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Construction Blocks || bgcolor=aqua| Miniature Electronics || bgcolor=aqua| - || bgcolor=steelblue| Smartfab Units || bgcolor=gray | None known || bgcolor=brown | Shield Conduits || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Water-Cooled CPU || bgcolor=aqua| Coolant || bgcolor=aqua| Consumer Electronics || bgcolor=steelblue| Supercomputers || bgcolor=gray | None known || bgcolor=brown | Wetwair Mainframe || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Supertensile Plastics || bgcolor=aqua| Test Cultures || bgcolor=aqua| - || bgcolor=steelblue| Synthetic Synapses || bgcolor=gray | None known || bgcolor=brown | Recursive Computing Module || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Biocells || bgcolor=aqua| Nanites || bgcolor=aqua| - || bgcolor=steelblue| Transcranial Microcontrollers || bgcolor=gray | None known || bgcolor=brown | Recursive Computing Module || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Synthetic Oil || bgcolor=aqua| Superconductors || bgcolor=aqua| - || bgcolor=steelblue| Ukomi Super Conductors || bgcolor=gray | None known || bgcolor=brown | Nano-Factory || | ||
+ | |- | ||
+ | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=aqua | Livestock || bgcolor=aqua| Viral Agent || bgcolor=aqua| - || bgcolor=steelblue| Vaccines || bgcolor=gray | None known || bgcolor=brown | Sterile Conduits || | ||
|- | |- | ||
| || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=steelblue | 3 x 6 m³ || | | || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=aqua| 10 x 1.5 m³ || bgcolor=steelblue | 3 x 6 m³ || | ||
Line 142: | Line 179: | ||
One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60% | One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60% | ||
− | |||
− | |||
== Tier 4 - Advanced Commodities (P4) == | == Tier 4 - Advanced Commodities (P4) == |
Revision as of 10:37, 13 May 2010
Planetary Commodities are the resources and products of Planetary Industry. There are several tiers available with the end-products becoming larger and more complicated each tier.
- MediaWiki table help: http://www.mediawiki.org/wiki/Help:Tables
- Cute Planet Icons yay! Planet Images
- Handy color chart: http://qed.princeton.edu/index.php/MediaWiki:Color_Names
- Color Legend:
- khaki = Resource
- lightgreen = Tier 1 Product (P1)
- aqua = Tier 2 Product (P2)
- steelblue= Tier 3 Product (P3)
- pink = Tier 4 Product (P4)
- gray= No known immediate use (without further processing)
- brown= Component in another Product
- blueviolet = Can be used as POS Fuel
- Color Legend:
Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
Potential todo: Sort tables by the combination result?
Tier 1 - Basic Commodities (P1)
Planetary Resources (P0) can be processed into Basic Commodities (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume
Tier 2 - Processed Materials (P2)
Basic Commodities (P1) can be turned into Processed Materials (P2) in Advanced Industry Facilities. It takes two different P1 items to create one P2 item.
One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume
Tier 3 - Refined Commodities (P3)
It takes two or three different Processed Materials (P2) to create Refined Commodities (P3) in Advanced Industry Facilities
One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%
Tier 4 - Advanced Commodities (P4)
Advanced Commodities (P4) are created in High Tech Production Plants and take either three Refined Commodities (P3) each or two P3s and one P1.
One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.