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→System Indices: ADM |
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The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective. | The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective. | ||
=== | ===Activity Defense Multiplier=== | ||
The length of time it takes to reinforce a structure or capture a command node depends on and Activity Defense Multiplier (ADM) for the system. This rewards an alliance for holding and being active in the system, making it easier for them to defend. | |||
The base timer for the structure is multiplied by the ADM to give the total amount of (uncontested) time required for an attacker to reinforce a structure or capture a command node. The time taken for a defender to regen a structure or capture a command node is unaffected by the ADM. | |||
The ADM is calculated based on the value of 3 defensive indices: | |||
* Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period. | * Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period. | ||
* Military Index: Increases in proportion to the number of NPC ships killed in the system. | * Military Index: Increases in proportion to the number of NPC ships killed in the system. | ||
* Industrial Index: Increases in proportion to the volume of ore mined in the system. | * Industrial Index: Increases in proportion to the volume of ore mined in the system. | ||
Each of these indices has a level between 0 and 5. To work out the current ADM, the contribution of each index is found in the table below and added together. A base value of 1 is then added. The maximum value for ADM is 6, which would extend the time taken to reinforce a structure to 60 minutes, or capture a command node to 24 minutes for an attacker. As 6 is the maximum ADM, if the calculation produces a value above 6, the ADM for the system will be 6. | |||
[[File:Sov_index_levels.jpg]] | [[File:Sov_index_levels.jpg]] | ||
Below is a partial list of possible total multipliers based on different combinations of system indices: | |||
{| class="wikitable" | |||
|- | |||
! Military Index Level !! Industrial Index Level !! Strategic Index Level !! Total Activity Multiplier !! Time to reinforce a structure !! Time to capture a command node | |||
|- | |||
| 0 || 0 || 0 || 1x || 10 minutes || 4 minutes | |||
|- | |||
| 0 || 0 || 5 || 2x || 20 minutes || 8 minutes | |||
|- | |||
| 5 || 0 || 0 || 3.5x || 35 minutes || 14 minutes | |||
|- | |||
| 0 || 5 || 5 || 4.5x || 45 minutes || 18 minutes | |||
|- | |||
| 4 || 2 || 2 || 4.9x || 49 minutes || 19.6 minutes | |||
|- | |||
| 3 || 3 || 5 || 5.4x || 54 minutes || 21.6 minutes | |||
|- | |||
| 4 || 4 || 4 || 6x || 60 minutes || 24 minutes | |||
|- | |||
| 5 || 3 || 5 || 6x || 60 minutes || 24 minutes | |||
|- | |||
| 5 || 5 || 5 || 6x || 60 minutes || 24 minutes | |||
|} | |||
=== Station === | === Station === | ||