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Federation Navy Comet: Difference between revisions

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==Summary==
==Summary==
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows to hull tank it on top of armor tanking it, coupled with its insane base damage it has one of the best Damage/EHP ratio among frigates. On top of that, its base speed is very decent.


Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is [[Solo PvP|solo PvP]], it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.


The comet is one of the most versatile t1 frigs. It is commonly flown in two variations:  
The comet is one of the most versatile t1 frigs. It is commonly flown in two variations:  
Brawling (fitted with blasters), a small neut, and 2 drones it can devastate any t1 frigate (given that you get into range)
Brawling may come in several variants, active armor tanked with a nos, buffer tanked with a Neut or even dualpropped. Its drones coupled with great null damage make it be very hard to scram-kite.
Scram kiting (with 150mm rail guns) and afterburner, this strategy allows to engage targets at 9k distances and far away targets (with spike or iron ammo), the drones allow for versatile dps to be applied at any range.  
The scram kiting comet too can be either active tanked, buffer tanked and dual proped. Its drones coupled with long range ammo might be come in very handu for fending off kiters, even with an AB fitted.
The scram kiting comet, is commonly active tank with a single armor repper and hull enhancing rigs (t2 ideally)
The comet is also flyable as a kiting boat, it is mostly inferior to the slicer stats wise but a kiting slicer brings a big element of surprise, it is also more forgiving than a slicer to fly as you get a defensive web.


==Skills==
==Skills==
Line 90: Line 90:
==Fitting==
==Fitting==


{{ShipFitting|
{{ShipFitting
ship=Federation Navy Comet|
| ship=Federation Navy Comet
shipTypeID=17841|
| shipTypeID=17841
fitName=PvP 1|
| fitName=AB scram-kite:  Solo lowsec
fitID=PvP-1|
| fitID=AB-scram-kite:--Solo-lowsec
high1name=Light Neutron Blaster II|
| low1name=Magnetic Field Stabilizer II
high1typeID=3178|
| low1typeID=10190
high2name=Light Neutron Blaster II|
| low2name=Magnetic Field Stabilizer II
high2typeID=3178|
| low2typeID=10190
high3name=Small Unstable Power Fluctuator I|
| low3name=Damage Control II
high3typeID=4475|
| low3typeID=2048
mid1name=Faint Epsilon Warp Scrambler I|
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
mid1typeID=5443|
| low4typeID=33076
mid2name=Limited 1MN Microwarpdrive I|
| charge1name=Nanite Repair Paste x2
mid2typeID=5973|
| charge1typeID=28668
mid3name=Balmer Series Tracking Disruptor I|
| mid1name=1MN Afterburner II
mid3typeID=5320|
| mid1typeID=438
low1name=Damage Control II|
| mid2name=Fleeting Compact Stasis Webifier
low1typeID=2048|
| mid2typeID=4027
low2name=Adaptive Nano Plating II|
| mid3name=Initiated Compact Warp Scrambler
low2typeID=1306|
| mid3typeID=5445
low3name=Magnetic Field Stabilizer II|
| high1name=150mm Railgun II, Caldari Navy Antimatter Charge S
low3typeID=10190|
| high1typeID=3074
low4name=Magnetic Field Stabilizer II|
| charge2name=Caldari Navy Tungsten Charge S x2
low4typeID=10190|
| charge2typeID=23021
drone1name=Hobgoblin II x3|
| high2name=150mm Railgun II, Caldari Navy Antimatter Charge S
drone1typeID=2456|
| high2typeID=3074
drone2name=Warrior II x3|
| rig1name=Small Transverse Bulkhead I
drone2typeID=2488|
| rig1typeID=33890
drone3name=open|
| rig2name=Small Transverse Bulkhead I
drone4name=open|
| rig2typeID=33890
drone5name=open|
| rig3name=Small Transverse Bulkhead I
charge1name=Tracking Speed Disruption Script x1|
| rig3typeID=33890
charge1typeID=29007|
| drone1name=Hobgoblin II x3
charge2name=Caldari Navy Antimatter Charge S x1|
| drone1typeID=2456
charge2typeID=23009|
| drone2name=Warrior II x3
charge3name=open|
| drone2typeID=2488
charge4name=open|
| charge3name=Spike S x1
charge5name=open|
| charge3typeID=12618
rig1name=Small Hybrid Collision Accelerator I|
| charge4name=Javelin S x1
rig1typeID=31538|
| charge4typeID=12620
rig2name=Small Anti-Explosive Pump I|
| charge5name=Caldari Navy Antimatter Charge S x1
rig2typeID=31009|
| charge5typeID=23009
rig3name=Small Processor Overclocking Unit I|
| high3name=open
rig3typeID=26929|
| drone3name=open
difficulty=1|
| drone4name=open
warsop=S|
| drone5name=open
warsopReason=|
| skills=
version=ODY 1.0|
| showSKILLS=N
shipDNA=17841:3178;2:4475;1:5320;1:5443;1:5973;1:1306;1:2048;1:10190;2:26929;1:31009;1:31538;1:2456;3:2488;3:23009;1:29007;1::|
| notes=This fit is to be used in Lowsec in faction warfare space. Antimatter is your default ammo and hobgobs are your default drones, Tungsten and warriors will help you fend-off kiters.  Spike S will allow you to poke at long range and Javelin should be used against dual web ships trying to get under your guns.
skills=|
| showNOTES=N
notes=A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.</li><li>As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)</li><li>The cap will last for 1 min 2 s</li><li>Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter</li><li>The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.</li><li>The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.}}{{ShipFitting|
| difficulty=1
ship=Federation Navy Comet|
| warsop=D
shipTypeID=17841|
| warsopReason=
fitName=PvP 2|
| version=YC118 1.0
fitID=PvP-2|
| showTOC=Y
high1name=Light Electron Blaster II|
| shipDNA=17841:10190;2:2048;1:33076;1:28668;2:438;1:4027;1:5445;1:3074;2:23021;2:33890;3:2456;3:2488;3:12618;1:12620;1:23009;1::
high1typeID=3162|
| fleetup=
high2name=Light Electron Blaster II|
}}
high2typeID=3162|
{{ShipFitting
high3name=open|
| ship=Federation Navy Comet
mid1name=Limited 1MN Microwarpdrive I|
| shipTypeID=17841
mid1typeID=5973|
| fitName=AB brawl:  Solo lowsec
mid2name=Warp Disruptor II|
| fitID=AB-brawl:--Solo-lowsec
mid2typeID=3244|
| low1name=Vortex Compact Magnetic Field Stabilizer
mid3name=X5 Prototype Engine Enervator|
| low1typeID=11105
mid3typeID=4025|
| low2name=Magnetic Field Stabilizer II
low1name=Damage Control II|
| low2typeID=10190
low1typeID=2048|
| low3name=Damage Control II
low2name=400mm Reinforced Rolled Tungsten Plates I|
| low3typeID=2048
low2typeID=11309|
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
low3name=Energized Adaptive Nano Membrane II|
| low4typeID=33076
low3typeID=11269|
| charge1name=Nanite Repair Paste x2
low4name=Explosive Plating II|
| charge1typeID=28668
low4typeID=1266|
| mid1name=1MN Afterburner II
drone1name=Hobgoblin II x3|
| mid1typeID=438
drone1typeID=2456|
| mid2name=Stasis Webifier II
drone2name=Warrior II x3|
| mid2typeID=527
drone2typeID=2488|
| mid3name=Initiated Compact Warp Scrambler
drone3name=open|
| mid3typeID=5445
drone4name=open|
| high1name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
drone5name=open|
| high1typeID=3178
charge1name=Caldari Navy Antimatter Charge S x1|
| charge2name=Caldari Navy Antimatter Charge S x2
charge1typeID=23809|
| charge2typeID=23009
charge2name=open|
| high2name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
charge3name=open|
| high2typeID=3178
charge4name=open|
| high3name=Small Ghoul Compact Energy Nosferatu
charge5name=open|
| high3typeID=5141
rig1name=Small Ancillary Current Router I|
| rig1name=Small Transverse Bulkhead I
rig1typeID=31358|
| rig1typeID=33890
rig2name=Small Ancillary Current Router I|
| rig2name=Small Transverse Bulkhead I
rig2typeID=31358|
| rig2typeID=33890
rig3name=open|
| rig3name=Small Transverse Bulkhead I
difficulty=1|
| rig3typeID=33890
warsop=S|
| drone1name=Hobgoblin II x3
warsopReason=|
| drone1typeID=2456
version=ODY 1.0|
| drone2name=Warrior II x3
shipDNA=17841:3162;2:3244;1:4025;1:5973;1:1266;1:2048;1:11269;1:11309;1:31358;2:2456;3:2488;3:222;1::|
| drone2typeID=2488
skills=|
| charge3name=Void S x1
notes=A tankier PvP fit. Compared to the previous fit, a bit slower, lower damage, but almost double the tank and has both a point and a web.</li><li>As fitted, with all skills at V and before boosts, this ship has 9.1 K EHP, flies at 3090 m/s (4401 m/s with MWD overheated) and align in 4.9 s (3.5 s with MWD off)</li><li>The cap will last for 2 min 13 s</li><li>Damage is 193 dps, 59 dps from the drones and the balance at 0.8 + 1.9 km with Caldari Navy Antimatter.}}{{ShipFitting|
| charge3typeID=12612
ship=Federation Navy Comet|
| charge4name=Null S x1
shipTypeID=17841|
| charge4typeID=12614
fitName=Solo PvP|
| charge5name=open
fitID=Solo-PvP|
| drone3name=open
high1name=150mm Railgun II|
| drone4name=open
high1typeID=3074|
| drone5name=open
high2name=150mm Railgun II|
| skills=
high2typeID=3074|
| showSKILLS=N
high3name=open|
| notes=This fit is to be used in Lowsec in faction warfare space. Antimatter is your default ammo and hobgobs are your default drones. Warriors will help you fend-off kiters if you really need to but you should really try to avoid them.  Null S should be used against people who are succeeding at scram-kiting you. Void S should never be used unless  you are engaging a big ship or the other guy is completely sitting still.
mid1name=1MN Monopropellant Enduring Afterburner|
| showNOTES=N
mid1typeID=6003|
| difficulty=1
mid2name=Faint Epsilon Warp Scrambler I|
| warsop=D
mid2typeID=5443|
| warsopReason=
mid3name=Fleeting Propulsion Inhibitor I|
| version=YC118 1.0
mid3typeID=4027|
| showTOC=Y
low1name=Damage Control II|
| shipDNA=17841:11105;1:10190;1:2048;1:33076;1:28668;2:438;1:527;1:5445;1:3178;2:23009;2:5141;1:33890;3:2456;3:2488;3:12612;1:12614;1::
low1typeID=2048|
| fleetup=
low2name=Small Ancillary Armor Repairer|
}}
low2typeID=33076|
{{ShipFitting
low3name=200mm Reinforced Rolled Tungsten Plates I|
| ship=Federation Navy Comet
low3typeID=11349|
| shipTypeID=17841
low4name=Magnetic Field Stabilizer II|
| fitName=MWD buffer scram-kite: Solo Null
low4typeID=10190|
| fitID=MWD-buffer-scram-kite:-Solo-Null
drone1name=Hobgoblin II x3|
| low1name=Magnetic Field Stabilizer II
drone1typeID=2456|
| low1typeID=10190
drone2name=Warrior II x3|
| low2name=Magnetic Field Stabilizer II
drone2typeID=2488|
| low2typeID=10190
drone3name=open|
| low3name=Damage Control II
drone4name=open|
| low3typeID=2048
drone5name=open|
| low4name=200mm Crystalline Carbonide Restrained Plates
drone6name=open|
| low4typeID=11351
charge1name=Nanite Repair Paste x32|
| mid1name=Fleeting Compact Stasis Webifier
charge1typeID=28668|
| mid1typeID=4027
charge2name=Federation Navy Antimatter Charge S x240|
| mid2name=5MN Y-T8 Compact Microwarpdrive
charge2typeID=22961|
| mid2typeID=5973
charge3name=Federation Navy Iridium Charge S x240|
| mid3name=Faint Epsilon Scoped Warp Scrambler
charge3typeID=22971|
| mid3typeID=5443
charge4name=open|
| high1name=125mm Railgun II, Caldari Navy Antimatter Charge S
charge5name=open|
| high1typeID=10680
rig1name=Small Hybrid Burst Aerator I|
| charge1name=Caldari Navy Antimatter Charge S x2
rig1typeID=31526|
| charge1typeID=23009
rig2name=Small Auxiliary Nano Pump I|
| high2name=125mm Railgun II, Caldari Navy Antimatter Charge S
rig2typeID=31045|
| high2typeID=10680
rig3name=Small Auxiliary Nano Pump I|
| rig1name=Small Transverse Bulkhead I
rig3typeID=31045|
| rig1typeID=33890
difficulty=1|
| rig2name=Small Transverse Bulkhead I
warsop=S|
| rig2typeID=33890
warsopReason=|
| rig3name=Small Transverse Bulkhead I
version=RUBI 1.0|
| rig3typeID=33890
shipDNA=17841:3074;2:4027;1:5443;1:6003;1:2048;1:10190;1:11349;1:33076;1:31045;2:31526;1:2456;3:2488;3:12620;240:22961;240:22971;240:28668;32::|
| drone1name=Hobgoblin II x3
skills=|
| drone1typeID=2456
notes=Kite your opponent at the edge of scram range, using approach and keep at range to ensure your tranversal stays low and your shots hit. Use antimatter and hobgoblins for anything you can scram and warriors and iridium for anything that is kiting you at long point range.</li>
| drone2name=Warrior II x3
<li>This fit is quite viable with blasters, with some tweaks, but is less flexible with its lower range, and more suited to supporting a fleet with high DPS.</li>}}
| drone2typeID=2488
| charge2name=Spike S x1
| charge2typeID=12618
| charge3name=Javelin S x1
| charge3typeID=12620
| charge4name=Caldari Navy Iron Charge S x1
| charge4typeID=23023
| charge5name=Nanite Repair Paste x1
| charge5typeID=28668
| high3name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This fit is to be used in Nullsec. It is the easiest scram-kiting MWD fit to fly and is great for beginners as it's buffer tanked and has a web, if you watch eveiseasy videos (and you should if you want to solo in null) you might consider this as a more expensive, more powerful and tankier kestrel. However, being easy to fly means it might be suboptimal, a dual prop active tanked scram-kiting comet would be harder to fly but theoretically more powerful. </li><li>Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters.  Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=17841:10190;2:2048;1:11351;1:4027;1:5973;1:5443;1:10680;2:23009;2:33890;3:2456;3:2488;3:12618;1:12620;1:23023;1:28668;1::
| fleetup=
}}
{{ShipFitting
| ship=Federation Navy Comet
| shipTypeID=17841
| fitName=Dual prop scram-kite: Solo Null
| fitID=Dual-prop-scram-kite:-Solo-Null
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Damage Control II
| low3typeID=2048
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low4typeID=33076
| charge1name=Nanite Repair Paste x2
| charge1typeID=28668
| mid1name=1MN Afterburner II
| mid1typeID=438
| mid2name=5MN Quad LiF Restrained Microwarpdrive
| mid2typeID=35658
| mid3name=Warp Scrambler II
| mid3typeID=448
| high1name=125mm Railgun II, Caldari Navy Antimatter Charge S
| high1typeID=10680
| charge2name=Caldari Navy Antimatter Charge S x2
| charge2typeID=23009
| high2name=125mm Railgun II, Caldari Navy Antimatter Charge S
| high2typeID=10680
| rig1name=Small Transverse Bulkhead I
| rig1typeID=33890
| rig2name=Small Transverse Bulkhead I
| rig2typeID=33890
| rig3name=Small Transverse Bulkhead I
| rig3typeID=33890
| drone1name=Hobgoblin II x3
| drone1typeID=2456
| drone2name=Warrior II x3
| drone2typeID=2488
| charge3name=Spike S x1
| charge3typeID=12618
| charge4name=Javelin S x1
| charge4typeID=12620
| charge5name=Caldari Navy Iron Charge S x1
| charge5typeID=23023
| high3name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This fit is to be used in nullsec. It is a harder scram-kiting MWD fit to fly but has the best Damge/Tank/Range control ratio you could hope for in Null, the exact same fit is usable with neutron blaster in a brawling variant if that's more your thing. Be careful of AB only ships as they might screw with your tracking, if you weren't careful and are being outtracked by someone orbitting at 0, double clicking in space and overloading prop will help a lot. Be careful with your cap as you'll need to manage it carefully, if a neut ship manages to brawl you you'll be better off deactivating your amor rep all together and count solely on your hull rigs.</li><li></li><li>Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters.  Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=17841:10190;2:2048;1:33076;1:28668;2:438;1:35658;1:448;1:10680;2:23009;2:33890;3:2456;3:2488;3:12618;1:12620;1:23023;1::
| fleetup=
}}
{{ShipFitting
| ship=Federation Navy Comet
| shipTypeID=17841
| fitName=MWD brawl : solo null/small gang
| fitID=MWD-brawl-:-solo-null
| low1name=Vortex Compact Magnetic Field Stabilizer
| low1typeID=11105
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Damage Control II
| low3typeID=2048
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low4typeID=33076
| charge1name=Nanite Repair Paste x2
| charge1typeID=28668
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Fleeting Compact Stasis Webifier
| mid2typeID=4027
| mid3name=Initiated Compact Warp Scrambler
| mid3typeID=5445
| high1name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
| high1typeID=3178
| charge2name=Caldari Navy Antimatter Charge S x2
| charge2typeID=23009
| high2name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
| high2typeID=3178
| high3name=Small Ghoul Compact Energy Nosferatu
| high3typeID=5141
| rig1name=Small Transverse Bulkhead I
| rig1typeID=33890
| rig2name=Small Transverse Bulkhead I
| rig2typeID=33890
| rig3name=Small Transverse Bulkhead I
| rig3typeID=33890
| drone1name=Hobgoblin II x3
| drone1typeID=2456
| drone2name=Warrior II x3
| drone2typeID=2488
| charge3name=Void S x1
| charge3typeID=12612
| charge4name=Null S x1
| charge4typeID=12614
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This fit is to be used in nullsec, the Nos is going to help with your cap issues, the web will allow you to apply void DPS to the MWD ships you manage to catch as long as you manage to negate transversal (which is not too hard when both ships travel at 200 m/s). You may drop the NOS and replace the web by an afterburner. That would allow you to have better range control in exchange of worse capacitor and no void.</li><li></li><li>Antimatter is your default ammo, warriors will help you poke kiters while you are trying to slingshot them. Null S should be used against people who are succeeding at scram-kiting you. Void S can be used if you are succeeding to brawl and the other guy is bad at picking up transversal. This fit might be usable in gang of small frigates too but you will be committing hard as you'll generally struggle to disengage once you are in scram range. The dual prop variation of this fit might be better to fly in gangs as you'll disengage more easily if things go wrong.
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=17841:11105;1:10190;1:2048;1:33076;1:28668;2:35658;1:4027;1:5445;1:3178;2:23009;2:5141;1:33890;3:2456;3:2488;3:12612;1:12614;1::
| fleetup=
}}
{{ShipFitting
| ship=Federation Navy Comet
| shipTypeID=17841
| fitName=MWD Brawl: Small gang
| fitID=MWD-Brawl:-Small-gang
| low1name=Damage Control II
| low1typeID=2048
| low2name=Adaptive Nano Plating II
| low2typeID=1306
| low3name=Vortex Compact Magnetic Field Stabilizer
| low3typeID=11105
| low4name=Vortex Compact Magnetic Field Stabilizer
| low4typeID=11105
| mid1name=Faint Epsilon Scoped Warp Scrambler
| mid1typeID=5443
| mid2name=5MN Y-T8 Compact Microwarpdrive
| mid2typeID=5973
| mid3name=Balmer Series Compact Tracking Disruptor I
| mid3typeID=5320
| high1name=Light Neutron Blaster II
| high1typeID=3178
| high2name=Light Neutron Blaster II
| high2typeID=3178
| high3name=Small Gremlin Compact Energy Neutralizer
| high3typeID=4477
| rig1name=Small Transverse Bulkhead I
| rig1typeID=33890
| rig2name=Small Transverse Bulkhead I
| rig2typeID=33890
| rig3name=Small Transverse Bulkhead I
| rig3typeID=33890
| drone1name=Hobgoblin II x3
| drone1typeID=2456
| drone2name=Warrior II x3
| drone2typeID=2488
| charge1name=Void S x1
| charge1typeID=12612
| charge2name=Null S x1
| charge2typeID=12614
| charge3name=Caldari Navy Antimatter Charge S x1
| charge3typeID=23009
| charge4name=Nanite Repair Paste x1
| charge4typeID=28668
| charge5name=Optimal Range Disruption Script x1
| charge5typeID=29005
| charge6name=Tracking Speed Disruption Script x1
| charge6typeID=29007
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This fit is to be used in small frigate gang in nullsec and lowsec alike but is not to be used solo as it has no range control, the neut and TD are going to provide a lot of utility to your gang. Be careful as brawling in this ship is a hard commitment, you'll have trouble disengaging once in a Brawl.</li><li></li><li>If your gang has more than one web and you are not being targetted, Void will be your default ammo and you'll need to keep at range. If you are being targeted you'll orbit at 0 and use Antimatter.
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=17841:2048;1:1306;1:11105;2:5443;1:5973;1:5320;1:3178;2:4477;1:33890;3:2456;3:2488;3:12612;1:12614;1:23009;1:28668;1:29005;1:29007;1::
| fleetup=
}}
{{ShipFitting
| ship=Federation Navy Comet
| shipTypeID=17841
| fitName=Kite : Solo/Small gang
| fitID=Kite-:-Solo/Small-gang
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low3typeID=33076
| charge1name=Nanite Repair Paste x2
| charge1typeID=28668
| low4name=Nanofiber Internal Structure II
| low4typeID=2605
| mid1name=Warp Disruptor II
| mid1typeID=3244
| mid2name=5MN Quad LiF Restrained Microwarpdrive
| mid2typeID=35658
| mid3name=X5 Enduring Stasis Webifier
| mid3typeID=4025
| high1name=150mm Railgun II, Javelin S
| high1typeID=3074
| charge2name=Javelin S x2
| charge2typeID=12620
| high2name=150mm Railgun II, Javelin S
| high2typeID=3074
| rig1name=Small Hybrid Locus Coordinator II
| rig1typeID=31568
| rig2name=Small Hybrid Locus Coordinator II
| rig2typeID=31568
| rig3name=Small Hybrid Locus Coordinator I
| rig3typeID=31562
| drone1name=Warrior II x3
| drone1typeID=2488
| drone2name=Acolyte II x3
| drone2typeID=2205
| charge3name=Spike S x1
| charge3typeID=12618
| charge4name=Caldari Navy Thorium Charge S x1
| charge4typeID=23015
| high3name=open
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This fit may be used solo or in a small gang alike, you'll need.  It is comparable to a beam slicer: it's going to be slightly worse than one stats wise but it will be a lot more unexpected, it also packs a defensive web so it's more forgiving to fly. (pre-overheat it and spam the button if someone is getting dangerously close to you). It's going to struggle with cap just like a slicer does. This ship can be flown in lowsec but you might struggle to track AB ships so you should be careful. Thorium will be your default ammo, Spike is for poking at long range and Javelin is when you get caught.</li><li></li><li>
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=17841:10190;2:33076;1:28668;2:2605;1:3244;1:35658;1:4025;1:3074;2:12620;2:31568;2:31562;1:2488;3:2205;3:12618;1:23015;1::
| fleetup=
}}
 


==Fleet-Up Fittings==
==Fleet-Up Fittings==