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| shipDNA=17841:10190;2:2048;1:33076;1:28668;2:438;1:4027;1:5445;1:3074;2:23021;2:33890;3:2456;3:2488;3:12618;1:12620;1:23009;1:: | | shipDNA=17841:10190;2:2048;1:33076;1:28668;2:438;1:4027;1:5445;1:3074;2:23021;2:33890;3:2456;3:2488;3:12618;1:12620;1:23009;1:: | ||
| fleetup= | | fleetup= | ||
}} | }}{{ShipFitting | ||
{{ShipFitting | |||
| ship=Federation Navy Comet | | ship=Federation Navy Comet | ||
| shipTypeID=17841 | | shipTypeID=17841 | ||
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| shipDNA=17841:10190;2:2048;1:11351;1:4027;1:5973;1:5443;1:10680;2:23009;2:33890;3:2456;3:2488;3:12618;1:12620;1:23023;1:28668;1:: | | shipDNA=17841:10190;2:2048;1:11351;1:4027;1:5973;1:5443;1:10680;2:23009;2:33890;3:2456;3:2488;3:12618;1:12620;1:23023;1:28668;1:: | ||
| fleetup= | | fleetup= | ||
}} | }}{{ShipFitting | ||
{{ShipFitting | |||
| ship=Federation Navy Comet | | ship=Federation Navy Comet | ||
| shipTypeID=17841 | | shipTypeID=17841 | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=This fit is to be used in nullsec. It is a harder scram-kiting MWD fit to fly but has the best Damge/Tank/Range control ratio you could hope for in Null, the exact same fit is usable with neutron blaster in a brawling variant if that's more your thing. Be careful of AB only ships as they might screw with your tracking, if you weren't careful and are being outtracked by someone orbitting at 0, double clicking in space and overloading prop will help a lot. Be careful with your cap as you'll need to manage it carefully, if a neut ship manages to brawl you you'll be better off deactivating your amor rep all together and count solely on your hull rigs. | | notes=This fit is to be used in nullsec. It is a harder scram-kiting MWD fit to fly but has the best Damge/Tank/Range control ratio you could hope for in Null, the exact same fit is usable with neutron blaster in a brawling variant if that's more your thing. Be careful of AB only ships as they might screw with your tracking, if you weren't careful and are being outtracked by someone orbitting at 0, double clicking in space and overloading prop will help a lot. Be careful with your cap as you'll need to manage it carefully, if a neut ship manages to brawl you you'll be better off deactivating your amor rep all together and count solely on your hull rigs.</li><li>Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters. Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=This fit is to be used in nullsec, the Nos is going to help with your cap issues, the web will allow you to apply void DPS to the MWD ships you manage to catch as long as you manage to negate transversal (which is not too hard when both ships travel at 200 m/s). You may drop the NOS and replace the web by an afterburner. That would allow you to have better range control in exchange of worse capacitor and no void. | | notes=This fit is to be used in nullsec, the Nos is going to help with your cap issues, the web will allow you to apply void DPS to the MWD ships you manage to catch as long as you manage to negate transversal (which is not too hard when both ships travel at 200 m/s). You may drop the NOS and replace the web by an afterburner. That would allow you to have better range control in exchange of worse capacitor and no void.</li><li>Antimatter is your default ammo, warriors will help you poke kiters while you are trying to slingshot them. Null S should be used against people who are succeeding at scram-kiting you. Void S can be used if you are succeeding to brawl and the other guy is bad at picking up transversal. This fit might be usable in gang of small frigates too but you will be committing hard as you'll generally struggle to disengage once you are in scram range. The dual prop variation of this fit might be better to fly in gangs as you'll disengage more easily if things go wrong. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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| shipDNA=17841:11105;1:10190;1:2048;1:33076;1:28668;2:35658;1:4027;1:5445;1:3178;2:23009;2:5141;1:33890;3:2456;3:2488;3:12612;1:12614;1:: | | shipDNA=17841:11105;1:10190;1:2048;1:33076;1:28668;2:35658;1:4027;1:5445;1:3178;2:23009;2:5141;1:33890;3:2456;3:2488;3:12612;1:12614;1:: | ||
| fleetup= | | fleetup= | ||
}} | }}{{ShipFitting | ||
{{ShipFitting | |||
| ship=Federation Navy Comet | | ship=Federation Navy Comet | ||
| shipTypeID=17841 | | shipTypeID=17841 | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=This fit is to be used in small frigate gang in nullsec and lowsec alike but is not to be used solo as it has no range control, the neut and TD are going to provide a lot of utility to your gang. Be careful as brawling in this ship is a hard commitment, you'll have trouble disengaging once in a Brawl. | | notes=This fit is to be used in small frigate gang in nullsec and lowsec alike but is not to be used solo as it has no range control, the neut and TD are going to provide a lot of utility to your gang. Be careful as brawling in this ship is a hard commitment, you'll have trouble disengaging once in a Brawl.</li><li>If your gang has more than one web and you are not being targetted, Void will be your default ammo and you'll need to keep at range. If you are being targeted you'll orbit at 0 and use Antimatter. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=This fit may be used solo or in a small gang alike, you'll need. It is comparable to a beam slicer: it's going to be slightly worse than one stats wise but it will be a lot more unexpected, it also packs a defensive web so it's more forgiving to fly. (pre-overheat it and spam the button if someone is getting dangerously close to you). It's going to struggle with cap just like a slicer does. This ship can be flown in lowsec but you might struggle to track AB ships so you should be careful. Thorium will be your default ammo, Spike is for poking at long range and Javelin is when you get caught. | | notes=This fit may be used solo or in a small gang alike, you'll need. It is comparable to a beam slicer: it's going to be slightly worse than one stats wise but it will be a lot more unexpected, it also packs a defensive web so it's more forgiving to fly. (pre-overheat it and spam the button if someone is getting dangerously close to you). It's going to struggle with cap just like a slicer does. This ship can be flown in lowsec but you might struggle to track AB ships so you should be careful. Thorium will be your default ammo, Spike is for poking at long range and Javelin is when you get caught. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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| fleetup= | | fleetup= | ||
}} | }} | ||
==Fleet-Up Fittings== | ==Fleet-Up Fittings== | ||