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Maulus Navy Issue: Difference between revisions

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==Fitting==
{{ShipFitting
| ship=Maulus Navy Issue
| shipTypeID=37456
| fitName=AB scram web
| fitID=AB-scram-web
| low1name=Damage Control II
| low1typeID=2048
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low4typeID=33076
| charge1name=Nanite Repair Paste x1
| charge1typeID=28668
| mid1name=1MN Afterburner II
| mid1typeID=438
| mid2name=Warp Scrambler II
| mid2typeID=448
| mid3name=X5 Prototype Engine Enervator
| mid3typeID=4025
| high1name=280mm Prototype Siege Cannon, Republic Fleet Phased Plasma S
| high1typeID=9417
| charge2name=Republic Fleet Phased Plasma S x1
| charge2typeID=21924
| high2name=280mm Prototype Siege Cannon, Republic Fleet Phased Plasma S
| high2typeID=9417
| rig1name=Small Transverse Bulkhead I
| rig1typeID=33890
| rig2name=Small Transverse Bulkhead I
| rig2typeID=33890
| rig3name=Small Transverse Bulkhead I
| rig3typeID=33890
| drone1name=Hobgoblin II x5
| drone1typeID=2456
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=PARALLAX 1.0
| showTOC=Y
| shipDNA=37456:2048;1:4405;2:33076;1:28668;1:438;1:448;1:4025;1:9417;2:21924;1:33890;3:2456;5::
| fleetup=
}}
==Fleet-Up Fittings==
<wikifit>37456</wikifit>


==Tactics==
==Tactics==
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This ability also gives the Maulus Navy Issue an additional role in fleets.  But have care as the Maulus Navy Issue is still not an [[Ares]]:  even with a Microwarp Drive the average Maulus Navy Issue pilot will still likely be about 750 km - 1000 km per second slower than an Interceptor (and indeed that is if the Maulus Navy Issue is fitted for speed and not damage or tank).  Still, in a fleet role the ability to scram a target at such ranges is very helpful against faster targets, and can serve as a counter to different Kiting doctrines.
This ability also gives the Maulus Navy Issue an additional role in fleets.  But have care as the Maulus Navy Issue is still not an [[Ares]]:  even with a Microwarp Drive the average Maulus Navy Issue pilot will still likely be about 750 km - 1000 km per second slower than an Interceptor (and indeed that is if the Maulus Navy Issue is fitted for speed and not damage or tank).  Still, in a fleet role the ability to scram a target at such ranges is very helpful against faster targets, and can serve as a counter to different Kiting doctrines.


 
==Fitting==
 
For more info on fittings, please click [[Maulus_Navy_Issue/Fittings|here]]


==Notes==
==Notes==