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The last topic we'll be covering is bait. | |||
Avoiding bait | Briefly, bait is a heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter. | ||
Countering bait | |||
There are several ships that are common bait. Essentially any ship with bonuses to resists are often used as bait. Uncommon bait can come in many forms, so there's not usually a surefire way to know if someone is looking for a fight alone, or is acting as bait. | |||
Avoiding and countering bait is all about intelligence. Not yours, the military kind. You need to know how many players in the surrounding systems are in the same corp or alliance as the person you're thinking about jumping. To avoid being baited the simplest thing to do is simply not attack. But without ever attacking a ship, you'll never really get fights. So the best option is to assume a ship is bait at first, and prepare a counter. Countering can involve bringing in a very large amount of DPS in order to kill the bait and warp out as quickly as possible, or to keep part of a fleet in reserve in order to jump in when the bait's main force arrives. | |||
Are there any questions about baiting? | |||
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Alright, so to those who are here strictly for the theory, thank you for coming, and you're free to remain in the chat channel and continue to ask questions as they arise. I'll now be stopping the recording as the practical aspect of the class doesn't lend itself well to recording. | |||