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Turret damage: Difference between revisions

From EVE University Wiki
Line 112: Line 112:
<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{acc_{turret} \times sig_{target}}}\right)^{2} + \left({\frac{max(0, \Delta_{distance} - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{acc_{turret} \times sig_{target}}}\right)^{2} + \left({\frac{max(0, \Delta_{distance} - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
...where:
...where:
* <math>v_{angular}</math> : Angular velocity of target. Simply put, how many circles the target can run around you per <math>\frac{1}{2\times\pi}</math> seconds.
* <math>\pagecolor{Black}\color{White}v_{angular}</math> : Angular velocity of target. Simply put, how many circles the target can run around you per <math>\frac{1}{2\times\pi}</math> seconds.
* <math>acc_{turret}</math> : "Turret accuracy score" found on the attributes tab of a turret.
* <math>\pagecolor{Black}\color{White}acc_{turret}</math> : "Turret accuracy score" found on the attributes tab of a turret.
* <math>sig_{target} : Target signature radius. The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* <math>\pagecolor{Black}\color{White}sig_{target}</math : Target signature radius. The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* max(0, ''x'')&nbsp;= a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* <math>\pagecolor{Black}\color{White}\max{0, x, \ldots}}</math> : a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* <math>\Delta_{distance}</math> : Distance between firing ship and target.
* <math>\pagecolor{Black}\color{White}\Delta_{distance}</math> : Distance between firing ship and target.
* <math>opt_{turret}</math> : "Turret optimal range" found on the attributes tab of a turret. Inside this range no range penalties from distance are applied. Measured in meters.
* <math>\pagecolor{Black}\color{White}opt_{turret}</math> : "Turret optimal range" found on the attributes tab of a turret. Inside this range no range penalties from distance are applied. Measured in meters.
* <math>fall_{turret}</math> : "Falloff" found on the attributes tab of a turret. Represents how rapidly a turret's accuracy declines as the target moves beyond optimal range. Measured in meters.
* <math>\pagecolor{Black}\color{White}fall_{turret}</math> : "Falloff" found on the attributes tab of a turret. Represents how rapidly a turret's accuracy declines as the target moves beyond optimal range. Measured in meters.


Now let's look a little closer at the equation itself, there is something to be learned from that.
Now let's look a little closer at the equation itself, there is something to be learned from that.