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Medical boosters: Difference between revisions

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Neville smit (talk | contribs)
Types of boosters: Added blurb on Drifter boosters - needs to be properly formatted.
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{{related class|Messing With Your Head}}
{{related class|Messing With Your Head}}
'''Combat boosters''', sometimes '''medical boosters''' or just '''boosters''', are performance enhancing drugs in EVE. When consumed, the user gets a temporarily boost to a specific combat related attribute. The more powerful boosters have a chance of having negative side effects which may impact a user's ability to fight, and are illegal to transport in Empire space (though not to use). The weaker boosters, called Synths, are legal and have no chance of side effects, but have dramatically reduced effects.
'''Combat boosters''', sometimes '''medical boosters''' or just '''boosters''', are performance enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute. The more powerful boosters have a chance of having negative side effects which may impact a user's ability to fight, and are illegal to transport in Empire space (though not to use). The weaker boosters, called Synths, are legal and have no chance of side effects, but have dramatically reduced effects.


Boosters are manufactured from gasses which are [[Gas Cloud Mining|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful and illegal Standard, Improved, and Strong boosters.
Boosters are manufactured from gasses which are [[Gas Cloud Mining|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful and illegal Standard, Improved, and Strong boosters.