Difference between revisions of "Mul-Zatah Monastery"
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− | == | + | {{stub}} |
+ | {{Complex|Mul-Zatah Monastery}} | ||
+ | == Overview == | ||
This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. | This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. | ||
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The site is behind an acceleration gate. Battlecruiser hulls and below can access it. | The site is behind an acceleration gate. Battlecruiser hulls and below can access it. | ||
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The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended. | The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended. | ||
− | + | [[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]] | |
− | [[File:mzm_pretty_picture.png|400px]] | + | {{MessageBox|Expedition start |
− | + | |The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed. | |
− | + | DED Threat Assessment: Risky (4 of 10)}} | |
− | DED Threat Assessment: Risky (4 of 10) | + | == Walkthrough == |
− | + | === Room #1 === | |
− | ===Room 1=== | + | {{MessageBox|Warp-in message |
− | + | |The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.|collapsed=yes}} | |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}} | |
− | + | {{NPCTableRow|Sentry|4|Blood Point Defense Battery}} | |
− | + | {{NPCTableRow|Sentry|2|Sentry Gun}} | |
− | + | {{NPCTableRow|Cruiser|4|Mul-Zatah Knight HAC (Corpum Arch Reaver/Arch Engraver)}} | |
− | + | {{NPCTableRow|Cruiser|2|Mul-Zatah Guardian Cruiser (Corpum Sage)}} | |
− | + | {{NPCTableRow|Commander Cruiser|1|Mul-Zatah Gatekeeper|trigger|cargo=drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules}} | |
+ | {{NPCTableFoot}} | ||
Destroying all enemies unlocks the acceleration gate.<br> | Destroying all enemies unlocks the acceleration gate.<br> | ||
− | + | === Room #2 === | |
− | ===Room 2=== | + | {{MessageBox|Warp-in message |
− | + | |Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}} | |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | |- | |
− | + | ! colspan=5 | Center group (60km away from warp-in) | |
− | + | {{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}} | |
+ | {{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}} | ||
+ | {{NPCTableRow|Structure|1|Inner Sanctum|cargo=Corpum C-Type modules|note=Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯}} | ||
+ | |- | ||
+ | ! colspan=5 | Up group (20km away from center group) | ||
+ | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | |- | ||
+ | ! colspan=5 | Down group (20km away from center group) | ||
+ | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | |- | ||
+ | ! colspan=5 | North group (20km away from center group) | ||
+ | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | |- | ||
+ | ! colspan=5 | South group (20km away from center group) | ||
+ | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | |- | ||
+ | ! colspan=5 | West group (20km away from center group) | ||
+ | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | |- | ||
+ | ! colspan=5 | East group (20km away from center group) | ||
+ | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | {{NPCTableFoot}} | ||
<br> | <br> | ||
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.<br> | Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.<br> | ||
− | + | {{MessageBox|Expedition complete message | |
− | ==Rewards== | + | |This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.}} |
− | You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. | + | == Rewards == |
− | + | You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly. | |
− | ==Blitz== | + | == Blitz == |
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire. | Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire. | ||
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Revision as of 21:40, 1 June 2016
This article is a stub. You can help the UniWiki by expanding it.
Site name ? |
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Overview
This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. The site is behind an acceleration gate. Battlecruiser hulls and below can access it. The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
Expedition start |
---|
The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
DED Threat Assessment: Risky (4 of 10) |
Walkthrough
Room #1
Warp-in message |
---|
The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights. |
Initial defenders
Template:NPCTableFoot
Destroying all enemies unlocks the acceleration gate.Room #2
Warp-in message |
---|
Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. |
Initial defenders
Template:NPCTableFootDestroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.
Expedition complete message |
---|
This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims. |
Rewards
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
Blitz
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.