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Scanning:Scan Results: Difference between revisions

From EVE University Wiki
Jenna sol (talk | contribs)
General Exploration Points: It hasn't been that way for quite some time now.
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*When a site is completed it spawns somewhere else almost immediately.
*When a site is completed it spawns somewhere else almost immediately.
*Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
*Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
*Sites are given a 3 letter - 3 number identification tag, for example ILN-883. This identification tag is changed each day at sever downtime.
*Sites are given a 3 letter - 3 number identification tag, for example ILN-883.
*The Group normally shows at around 30% signal strength; and the Type around 70%.
*The Group normally shows at around 30% signal strength; and the Type around 70%.
*You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.
*You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.
*Site quality is also tied to system security, with greater risks come greater rewards
*Site quality is also tied to system security, with greater risks come greater rewards


== Ore Sites ==
== Ore Sites ==