Difference between revisions of "Scanning:Scan Results"
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*When a site is completed it spawns somewhere else almost immediately. | *When a site is completed it spawns somewhere else almost immediately. | ||
*Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else. | *Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else. | ||
− | *Sites are given a 3 letter - 3 number identification tag, for example ILN-883 | + | *Sites are given a 3 letter - 3 number identification tag, for example ILN-883. |
*The Group normally shows at around 30% signal strength; and the Type around 70%. | *The Group normally shows at around 30% signal strength; and the Type around 70%. | ||
*You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot. | *You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot. | ||
*Site quality is also tied to system security, with greater risks come greater rewards | *Site quality is also tied to system security, with greater risks come greater rewards | ||
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== Ore Sites == | == Ore Sites == |
Revision as of 08:32, 6 June 2016
This page lists various exploration sites that have been found and catalogued. There are also some more sites detailed on Evelopedia.
General Exploration Points
- The more difficult a site is to scan down, the better the site will be.
- There is a specific, constant amount of each type of site.
- When a site is completed it spawns somewhere else almost immediately.
- Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
- Sites are given a 3 letter - 3 number identification tag, for example ILN-883.
- The Group normally shows at around 30% signal strength; and the Type around 70%.
- You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.
- Site quality is also tied to system security, with greater risks come greater rewards
Ore Sites
- Pre-Odyssey these were called Gravimetric Sites, they now no-longer require scanning and will show up when you enter a system or undock.
- This site will despawn when it is completely mined or when its 3 day timer expires.
- The Asteroids will be those that are found in the security level below the current level of the solar system and/or will be larger than normal.
- When spawned each site will have all flavors of each type of asteroid. For example a Small Omber Deposit will have Golden, Silvery, and regular Omber Asteroids in the site.
- NPC Pirates can and do spawn in these asteroid fields.
- As these sites now appear without scanning they can be as busy as normal asteroid belts.
- There is an emote given in local when you complete (mine out) the site.
- When a site is first found, all the asteroids of that particular site may not be spawned initially. Some spawn over time. This has given rise to an old myth of gravimetric asteroid fields "refilling"; if at least one asteroid is left and not mined in the field. <Has this be verified post Odyssey?>
Specific Ore Sites found in High Security Systems
- Small Omber Deposit
- Average Omber Deposit
- Large Omber Deposit
- Small Kernite and Omber Deposit
- Average Kernite and Omber Deposit
- Large Kernite and Omber Deposit
- Media:Small_Jaspet,_Kernite,_Ombre.jpg
- Average Jaspet, Kernite and Omber Deposit
- Large Jaspet, Kernite and Omber Deposit
- Small Hemorphite, Jaspet, and Kernite Deposit
- Average Hemorphite, Jaspet, and Kernite Deposit
- Large Hemorphite, Jaspet, and Kernite Deposit
- Small Hedbergite and Hemorphite (Needs Confirmation)
- Average Hedbergite and Hemorphite (Needs Confirmation)
- Large Hedbergite and Hemorphite (Needs Confirmation)
- Small Hedbergite, Hemorphite, and Jaspet Deposit
- Average Hedbergite, Hemorphite, and Jaspet Deposit
- Large Hedbergite, Hemorphite, and Jaspet Deposit (Needs Confirmation)
Specific Ore Sites found in Low Security Systems
- Small Gneiss Deposit
- Average Gneiss Deposit
- Large Gneiss Deposit
- Small Dark Ochre and Gneiss Deposit
- Average Dark Ochre and Gneiss Deposit
- Large Dark Ochre and Gneiss Deposit
- Small Spodumain Crokite and Dark Ochre Deposit
- Average Spodumain Crokite and Dark Ochre Deposit
- Large Spodumain Crokite and Dark Ochre Deposit
Specific Gravimetric Sites found in Null Security Systems
Gas Sites (Known Space)
- This site will despawn when fully mined or when the 3 day timer expires.
- Some sites may have loot cans with Blueprints and skillbooks that are associated with drug manufacturing.
- Also see Mining:Gas Clouds
Nebulas
- Nebulas in known space contain mykoserocin and cytoserocin gases, which are used in booster production.
- Mykoserocin gases are the least profitable (so unprofitable that they are generally not worth the effort of mining), and the only gases found in high security space. They are also found in low security space. These gases are used in the production of synth boosters, which are very weak but legal in empire space.
- Cytoserocin gases are usually worth mining, but are only found in low and null security space. These gases are used in the production of more powerful, illegal boosters.
- Nebulas in nullsec space will often have pirate spawns; the gas clouds in nullsec are also unstable, and will periodically deal approximately 1,000 damage to a mining ship.
Nebula Type | Region(s) | Security Level | Contents |
---|---|---|---|
Blackeye Nebula | Aridia | High/low | 3,000 units of malachite mykoserocin (verified). |
Boisterous Nebula | Feythabolis | Null | 1,000 units of vermilion cytoserocin (unverified). |
Bright Nebula | Placid | High/Low | 1,000 units of viridian mykoserocin. |
Calabash Nebula | Solitude | High/low | 1,000 units of celadon mykoserocin. |
Cobra nebula | Delve | Null | 250 units of malachite cytoserocin (unverified). |
Crab Spider Nebula | Delve | Null | 750 units of malachite cytoserocin (unverified). 3 pirate battleships. |
Crimson Nebula | Aridia | Low | 500 units of malachite cytoserocin (minimum; full quantity unknown). |
Crystal Nebula | Wicked Creek | Null | 5,000 units of azure cytoserocin (unverified). |
Diablo Nebula | The Forge | High/low | 3,000 units of amber mykoserocin (unverified). |
Flame Nebula | Heimatar (unverified) | High/Low (Unverfied) | 2 clouds of vermilion mykoserocin (quantity unknown). |
Forgotten Nebula | Placid | Low | 2 clouds of veridian cytoserocin (quantity unknown). |
Ghost Nebula | Molden Heath (Unverified) | High/low | 2 clouds of azure mykoserocin (quantity unknown). |
Glass Nebula | Solitude | High/low | 3,000 units of celadon mykoserocin. |
Phoenix Nebula | Solitude | Low | 500 units of celadon cytoserocin. |
Pipe Nebula | Heimatar | High/low? | 3 clouds of vermillion mykoserocin (570, 1000, 1000) |
Red Dragonfly Nebula | Feythabolis (I-3ODK) | Null | 9000 units of Vermillion Cytoserocin. (Angel Cartel NPCs) |
Saintly Nebula | Heimatar | High/low? | 1 cloud of vermillion cytoserocin (quantity unknown) |
Sister Nebula | Derelik (Unverified) | High/low? | Unknown |
Sparkling Nebula | Placid | High/low? | 3,000 units of viridian mykoserocin. |
Sunspark Nebula | The Forge | High/low? | 1,000 units of amber mykoserocin (unverified). |
Wild Nebula | Aridia | High/low | 1,000 units of malachite mykoserocin. |
Wispy Nebula | Feythabolis (I-3ODK) | Null | 2x 1500 units of Vermillion Cytoserocin. |
Chemical Labs
- Chemical labs are illegal drug processing facilities run by NPC pirate factions.
- These are combat sites, and also have hackable data containers. They do not contain minable gas.
Nebula Type | Region(s) | Security Level | Contents |
---|---|---|---|
Blood Raider Chemical Lab | Aridia | Low | Unknown |
Elohim Sooth Sayer Distribution Base | Unknown | Low | Combat/data site |
Serpentis Chemical Lab | Solitude | Low | Combat/data site |
Core Runner Exile Distribution Base | Solitude | Low | Combat/data site |
Relic Sites
- This site will despawn when someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
- The loot from these sites usually consist of T2 Rig BPCs, normal salvaged materials (sometimes even rare salvaged materials), salvaging and rigging skillbooks.
- Usually the loot corresponds to the specific region, for example Alloyed Tritanium Bars from Angel sites in Minmatar space.
Specific Relic Sites found in High Security Systems
- Looted Angel Abandoned Station
- Looted angel battle remnants
- Looted Angel Ruined Station
- Looted Angel Pod Cluster
- Looted Angel Lone Vessel
- Looted Angel Excavation
- Looted Angel Explosive Debris
- Looted Angel Collision Site
- Looted Angel Ship Graveyard
- Looted Serpentis Abandoned Station
- Looted Serpentis Collision Site
- Looted Serpentis Ship Graveyard
- Crumbling Angel Excavation
- Crumbling Angel Explosive Debris
- Crumbling Angel Crystal Quarry
- Crumbling Angel Antiquated Outpost
- Crumbling Angel Abandoned Colony
- Crumbling Angel Solar Harvesters
- Crumbling Angel Mining Installation
- Crumbling angel stone formation
- Crumbling Serpentis Abandoned Colony
- Crumbling Serpentis Crystal Quarry
- Crumbling Serpentis Mining Installation
Specific Relic Sites found in Low Security Systems
- Decayed Angel mining Installation
- Decayed Angel Collision Site
- Decayed Angel Particle Accelerator
- Decayed Blood Raider Collision Site
- Decayed Blood Raider Mass Grave
- Decayed Serpentis Mass Grave
- Decayed Serpentis Mining Installation
- Decayed Serpentis Quarry
- Ransacked Angel Collision Site
- Ransacked Angel Explosive Debris
- Ransacked Angel Ruined Station
- Ransacked Angel Demolished Station
- Ransacked Angel Dumped Cargo
- Ransacked Angel Ship Graveyard
- Ransacked Angel Ship Remnants
- Ransacked Serpentis Abandoned Station
- Ransacked Serpentis Dumped Cargo
- Ransacked Serpentis Explosive Debris
- Ransacked Serpentis Ruined Station
Specific Relic Sites found in Null Security Systems
Data Sites
- This site will despawn after someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
- The loot from the containers normally has to do with invention such as decryptors, data cores, interface BPCs, other things used in T2 manufacturing, or skillbooks.
- Usually the loot corresponds to the specific region, for example Minmatar Encryption Methods skillbook from Angel sites in Minmatar space.
Specific Data Sites found in High Security Systems
- Local Angel Data Terminal
- Local Angel Mainframe
- Local Angel Backup Server
- Local Angel Minor Shipyard
- Local Angel Shattered Life-Support Unit
- Local Angel Virus Test Site
- Local Angel Data Processing Center
- Local Angel Production Installation
- Local Serpentis Backup Server
- Local Serpentis Mainframe
- Local Serpentis Production Installation
- Local Serpentis Virus Test Site
Specific Data Sites found in Low Security Systems
- Decayed Blood Raider Rock Formations
- Regional Angel Mainframe
- Regional Angel Data Processing Center
- Regional Angel Data Fortress
- Regional Angel Data Terminal
- Regional Angel Data Mining Site
- Regional Angel Command Center
- Regional Angel Secure Server
- Regional Blood Raider Data Fortress
- Regional Blood Raider Data Terminal
- Regional Blood Raider Mainframe
- Regional Serpentis Command Center
- Regional Serpentis Mainframe
Specific Data Sites found in Null Security Systems
- Central Serpentis Sparking Transmitter
- Central Serpentis Survey Site
- Abandoned Research Complex DA005
- Abandoned Research Complex DA015
- Abandoned Research Complex DA025
- Abandoned Research Complex DG003
- Abandoned Research Complex DG018
- Abandoned Research Complex DC007
Combat Sites
Cosmic Anomaly Combat Sites
Cosmic Anomaly Combat Sites do not require scanning before they can be run, they automatically show up as warpable in the scanner window. They have a chance to "escalate" to a DED-rated complex.
Cosmic Signature Combat Sites
Cosmic Signature Combat Sites require the pilot to scan them down before they can be run.
Basic Info
- Combat sits or the actual location they inhabit, are often called "Complexes".
- Most combat sites spawn a deadspace pocket around the site, preventing you from warping to anywhere other than the entrance acceleration gate.
- Combat sites will despawn when the "Commander" is killed/destroyed and all players leave the site.
- The beacon, that allows you to scan the site down as a cosmic signature, despawns immediately after the "Commander" is killed/destroyed.
- The Commander of a site can be an enemy ship, or it can be a structure, and what the commander is depends on which site it is.
- Unrated sites have the possibility to "Escalate" to another combat site, these sites are often called escalations, or expeditions.
Types of Combat Sites
Combat sites come in three general types, DED Rated Complexes, Unrated Complexes and Expeditions/Escalations.
DED Rated Complexes
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
Rating | Maximum Ship Size Allowed |
---|---|
1/10 | Frigate |
2/10 | Destroyer |
3/10 | Cruiser (Not including T3) |
4/10 | Battlecruiser |
5+/10 | Battleship |
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
- There are no 9/10 DED Rated Complexes, some consider the [faction] Fleet Staging Point to be their equivalent.
Unrated Complexes
Unrated Complexes, unlike DED Rated Complexes, do not have a direct in game difficulty rating assigned to them. However thanks to Unrated Complexes roughly following the pattern of [Faction Name][Site Name] (i.e. Serpentis Base) their relative difficulties can be very easy to remember. The exception to this naming convention is the Rogue Drone sites, which are named totally differently.
The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit.
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
Expeditions / Escalations
When the commander of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.
When the site listed in the journal is finished, there is a chance that it will escalate farther, leading to yet another site. Most expeditions have up to 4 parts.
Credit for the inspiration and a considerable amount of the information listed above goes to EVElopedia