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Hyperflarex (talk | contribs) →General Exploration Points: It hasn't been that way for quite some time now. |
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*When a site is completed it spawns somewhere else almost immediately. | *When a site is completed it spawns somewhere else almost immediately. | ||
*Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else. | *Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else. | ||
*Sites are given a 3 letter - 3 number identification tag, for example ILN-883 | *Sites are given a 3 letter - 3 number identification tag, for example ILN-883. | ||
*The Group normally shows at around 30% signal strength; and the Type around 70%. | *The Group normally shows at around 30% signal strength; and the Type around 70%. | ||
*You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot. | *You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot. | ||
*Site quality is also tied to system security, with greater risks come greater rewards | *Site quality is also tied to system security, with greater risks come greater rewards | ||
== Ore Sites == | == Ore Sites == | ||