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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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==Harbringer==
==Harbinger==


{{Ship Intro|shipname=Harbinger|shipinfo=''Special Ability: 10% reduction in laser capacitor need and 5% bonus to laser damage''  
{{Ship Intro|shipname=Harbinger|shipinfo=''Special Ability: 10% reduction in laser capacitor need and 5% bonus to laser damage''  
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''99% reduction in the CPU need of Warfare Link modules.''}}
''99% reduction in the CPU need of Warfare Link modules.''}}


The Harbinger is an excellent battlecruiser. It has high damage at good ranges, is relatively maneuverable for an Amarr ship, and even comes with a utility high slot.
The Harbinger is an excellent battlecruiser. It has high damage at good ranges, is relatively maneuverable for an Amarr ship, has a decent drone bay, and even comes with a utility high slot.


Depending on pilot's fitting skills, it can be difficult to find the power grid for the biggest medium guns (Heavy Pulse or Heavy Beam lasers), but this is a small drawback.  
Depending on pilot's fitting skills, it can be difficult to find the power grid for the biggest medium guns (Heavy Pulse or Heavy Beam lasers), but this is a small drawback.  


The seven high slots are typically completely full of lasers, with the utility high fit with either salvagers, remote repair, drone link augmentors, probe launchers, or tractor beams. Capacitor warfare mods are options for pvp, but the harbinger rarely has enough grid for them. Four mid-slots give the harbinger just enough room for pvp mods, though it lacks a lot of room for utility modules. The harbinger has a large number of low-slots, letting it fit hefty armor tanks or plenty of damage modules.
The seven high slots are typically completely full of lasers, with the utility high fit with either salvagers, remote repair, drone link augmentors, probe launchers, or tractor beams. Capacitor warfare mods are options for PvP, but the harbinger rarely has enough grid for them. There are a good number of mid-slots (4) for an Amarr ship, providing room for a MWD/point/web/utility mod (usually a cap booster) in PvP. The harbinger has a large number of low-slots, letting it fit hefty armour tanks or plenty of damage modules.


There are niche pvp fits using shield tanks, but most harbingers are armor-tanked.
There are niche PvP fits using shield tanks, but most harbingers are predictably armour tanked.
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=[[Battleship]]=
=[[Battleship]]=
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