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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
Line 288: Line 288:
Here are the skills and prerequisites you will need to utilise a Tech 2 Armour Tank - something you will want to aspire to if you plan to PvP or Mission as an Amarr pilot.
Here are the skills and prerequisites you will need to utilise a Tech 2 Armour Tank - something you will want to aspire to if you plan to PvP or Mission as an Amarr pilot.
*Hull Upgrades V
*Hull Upgrades V
*Mechanic V
*Repair Systems IV
*Repair Systems IV
*Mechanic IV
*Jury Rigging III
*Jury Rigging III
*Armor Rigging I
*Armor Rigging I
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*Kinetic Armor Compensation  
*Kinetic Armor Compensation  
*Thermic Armor Compensation
*Thermic Armor Compensation


===Tech 2 Energy Turrets===
===Tech 2 Energy Turrets===