More actions
→Reinforced Mode: rewrite the first paragraph to make more sense |
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===Reinforced Mode=== | ===Reinforced Mode=== | ||
Once the POS shields have been | Once the POS shields have been damaged down to 25%, the POS may enter reinforced mode. If there is at least one our of Strontium Calthrates it will do so and a timer will appear by the tower in space. This timer will say "reinforced" along with the length of time remaining before the tower comes out of reinforced mode. All towers can carry a maximum of around 41.7 hours worth of Strontium Calthrates in their stront bay (see the "Capacity2" field on a tower's attributes). If there is not enough Strontium Calthrates in the tower for at least one hour, you can continue straight to final destruction of the POS. | ||
''The math for the stront bay is 50,000 m3 (for a large tower) divided by 3.0 m3 per Strontium Calthrate, give you 16666 units. A large tower goes through 400 per hour in reinforced mode, giving you 41.665 hours of reinforcement (1d 17h 39m 54s).'' | |||
In addition, the following things will happen: | In addition, the following things will happen: | ||
* The POS shield will no longer regenerate | * The POS shield will no longer regenerate when reinforced | ||
* All modules/structures that require CPU power will go offline | * All modules/structures that require CPU power will go offline | ||
* Modules/guns that do not use CPU power will stay online | * Modules/guns that do not use CPU power will stay online | ||
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* Anchor new guns that do not use CPU power | * Anchor new guns that do not use CPU power | ||
* Online already anchored guns/modules that do not use CPU | * Online already anchored guns/modules that do not use CPU | ||
* Can access the contents of a Ship Maintenance Array ( | * Can access the contents of a Ship Maintenance Array (uses no CPU) | ||
What the owner cannot do while the POS is reinforced: | What the owner cannot do while the POS is reinforced: | ||
* Online anchored modules/guns that require CPU power | * Online anchored modules/guns that require CPU power | ||
* Online repaired guns/modules that require CPU power | * Online repaired guns/modules that require CPU power | ||
* Add | * Add Strontium Calthrates to the stront bay | ||
* Cannot repair the POS shields | * Cannot repair the POS shields | ||
* Cannot access the contents of corporate hangar, labs or silos | * Cannot access the contents of corporate hangar, labs or silos | ||
The POS will exit reinforced mode once the Strontium Calthrates run out. At that point in time the shields will start to regenerate on their own. The owner of the POS can bring the shields up to the 50% mark by using | The POS will exit reinforced mode once the Strontium Calthrates run out. At that point in time the shields will start to regenerate on their own. The owner of the POS can bring the shields up to the 50% mark by using ships with shield transporter modules (such as Basilisks or Scimitars). Once the shield has been repaired to 50%, the owner may online any modules/structures that require CPU power. They may also re-stront the tower so that it will enter reinforced mode again if the shields are lowered again to the 25% mark. | ||
If the attacking force wishes, they should leave a harassing force in place to prevent the repair of guns or other modules outside the POS bubble. | If the attacking force wishes to completely destroy the POS after the reinforcement timer, they should leave a harassing force in place to prevent the repair of guns or other modules outside the POS bubble. | ||
==Final Takedown== | ==Final Takedown== | ||