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Medical boosters: Difference between revisions

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Using boosters: Boosters now legal to transport
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=== Implants ===
=== Implants ===
The Eifyr and Co. 'Alchemist' line of neural implants can enhance the duration of boosters, or reduce the probability or potency of side effects. See [[implants]] for more information.
The Eifyr and Co. 'Alchemist' line of neural implants can enhance the duration of boosters, or reduce the probability or potency of side effects. See [[implants]] for more information.
=== Illegality and transporting ===
Standard, Improved and Strong boosters are considered illegal in all of [[Empire]] space (Synth boosters are perfectly legal). NPC customs agents at stargates in Empire systems may scan your cargo hold; if you are carrying boosters, you will lose 0.1 standing with the faction that caught you, and are given a choice:
* Your boosters are confiscated and you are fined 200% of their market value; or
* You keep the boosters (and don't pay the fine), but the customs official (who flies a battleship) will attack and try to destroy your ship.
Note that it is only illegal to transport boosters; it is perfectly legal to fly while under the influence of them. Also, even ships with "unscannable" cargo holds (such as [[Blockade Runner]]s) are vulnerable to scans from NPC customs agents.


== Manufacturing ==
== Manufacturing ==