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| === Implants === | | === Implants === |
| The Eifyr and Co. 'Alchemist' line of neural implants can enhance the duration of boosters, or reduce the probability or potency of side effects. See [[implants]] for more information. | | The Eifyr and Co. 'Alchemist' line of neural implants can enhance the duration of boosters, or reduce the probability or potency of side effects. See [[implants]] for more information. |
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| === Illegality and transporting ===
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| Standard, Improved and Strong boosters are considered illegal in all of [[Empire]] space (Synth boosters are perfectly legal). NPC customs agents at stargates in Empire systems may scan your cargo hold; if you are carrying boosters, you will lose 0.1 standing with the faction that caught you, and are given a choice:
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| * Your boosters are confiscated and you are fined 200% of their market value; or
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| * You keep the boosters (and don't pay the fine), but the customs official (who flies a battleship) will attack and try to destroy your ship.
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| Note that it is only illegal to transport boosters; it is perfectly legal to fly while under the influence of them. Also, even ships with "unscannable" cargo holds (such as [[Blockade Runner]]s) are vulnerable to scans from NPC customs agents.
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| == Manufacturing == | | == Manufacturing == |