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User:K950/3P38 Sleeper Nexus: Difference between revisions

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K950 (talk | contribs)
K950 (talk | contribs)
Line 729: Line 729:
Obviously the stakes go quite a bit higher if you operate in a region of nullsec or lowsec where you have unknowns in local. Having a buddy on standby in a covert ops ship that is capable of scaring off possible party-breakers is a very good idea. Given that you know where the warpins to the site are, it's an easy ambush site to take out the guests, or make a nice ambush of your own in a bomber or Stratios. Because of the above-average chance of loosing your ship, I think this site and its brother the Superior Sleeper Cache make a good case for running them with a Tech I Frigate. I have run all of the Sleeper Caches with a Heron, which is a Caldari Tech I exploration frigate.  
Obviously the stakes go quite a bit higher if you operate in a region of nullsec or lowsec where you have unknowns in local. Having a buddy on standby in a covert ops ship that is capable of scaring off possible party-breakers is a very good idea. Given that you know where the warpins to the site are, it's an easy ambush site to take out the guests, or make a nice ambush of your own in a bomber or Stratios. Because of the above-average chance of loosing your ship, I think this site and its brother the Superior Sleeper Cache make a good case for running them with a Tech I Frigate. I have run all of the Sleeper Caches with a Heron, which is a Caldari Tech I exploration frigate.  


There are no Sleeper NPCs inside any Sleeper Cache. The hazards are merely AoE damage and Sentry Towers. Profiles for the guns follow: [url=http://games.chruker.dk/eve_online/item.php?type_id=30460]Vigilant Sentry Tower[/url] (the weakest), [url=http://games.chruker.dk/eve_online/item.php?type_id=30461]Wakeful Sentry Tower[/url], and the [url=http://games.chruker.dk/eve_online/item.php?type_id=30462]Restless Sentry Tower[/url] (the strongest).
There are no Sleeper NPCs inside any Sleeper Cache. The hazards are merely AoE damage and Sentry Towers. Profiles for the guns follow: [http://games.chruker.dk/eve_online/item.php?type_id=30460 Vigilant Sentry Tower] (the weakest), [http://games.chruker.dk/eve_online/item.php?type_id=30461 Wakeful Sentry Tower], and the [http://games.chruker.dk/eve_online/item.php?type_id=30462 Restless Sentry Tower] (the strongest).


On to the fits.  
On to the fits.  
Line 735: Line 735:
The standard fit for running around the site just has a Microwarpdrive, Medium Shield Extender, both Analyzers and a cargo scanner. It's only useful for after all the Sentry Towers are down, for it has no specific hardeners to resist a couple of whacks from those things. It's also the fit for running the Hidden Room.
The standard fit for running around the site just has a Microwarpdrive, Medium Shield Extender, both Analyzers and a cargo scanner. It's only useful for after all the Sentry Towers are down, for it has no specific hardeners to resist a couple of whacks from those things. It's also the fit for running the Hidden Room.


[size=85][color=#00FFBF][Heron, Heron - Std. Sleeper Cache Site Run]
{{ShipFitting
| ship=Heron
| shipTypeID=605
| fitName=Heron - Std. Sleeper Cache Site Run
| fitID=Heron---Std.-Sleeper-Cache-Site-Run
| low1name=Damage Control II
| low1typeID=2048
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| mid1name=Data Analyzer II
| mid1typeID=30834
| mid2name=5MN Quad LiF Restrained Microwarpdrive
| mid2typeID=35658
| mid3name=Medium Azeotropic Restrained Shield Extender
| mid3typeID=8433
| mid4name=Relic Analyzer II
| mid4typeID=30832
| mid5name=Type-E Enduring Cargo Scanner
| mid5typeID=6131
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Gravity Capacitor Upgrade I
| rig3typeID=31213
| drone1name='Integrated' Acolyte x3
| drone1typeID=28262
| high1name=open
| high2name=open
| high3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Not for skirmishing with Sentry Towers: it doesn't have enough resists to survive a couple of whacks from those guns. </li><li>Drones are chosen because they are the cheapest non-T1 drones. Use as preferred.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=605:2048;1:11563;1:30834;1:35658;1:8433;1:30832;1:6131;1:31716;1:31752;1:31213;1:28262;3::
| fleetup=
}}{{ShipFitting
| ship=Magnate
| shipTypeID=29248
| fitName=Magnate - Std. Sleeper Cache Site Run
| fitID=Magnate---Std.-Sleeper-Cache-Site-Run
| low1name=Damage Control II
| low1typeID=2048
| low2name=Small Armor Repairer II
| low2typeID=1183
| low3name=200mm Crystalline Carbonide Restrained Plates
| low3typeID=11351
| low4name=Micro Auxiliary Power Core I
| low4typeID=11563
| mid1name=Relic Analyzer II
| mid1typeID=30832
| mid2name=Data Analyzer II
| mid2typeID=30834
| mid3name=5MN Quad LiF Restrained Microwarpdrive
| mid3typeID=35658
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Auxiliary Nano Pump I
| rig2typeID=31045
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| drone1name='Integrated' Acolyte x3
| drone1typeID=28262
| high1name=open
| high2name=open
| high3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Swap an unneeded Analyzer out for a cargo scanner as needed.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=29248:2048;1:1183;1:11351;1:11563;1:30832;1:30834;1:35658;1:31213;1:31045;1:31009;1:28262;3::
| fleetup=
}}


Damage Control II
These fits are specifically for handling the two Sentry Towers in the back room while hacking the local Remote Defense Grid Unit. Feel free to upgrade the hardeners to T2 equivalents, along with Electron Blasters (AutoCannons for the Magnate) if you can fit them, as they will do more damage than railguns. Same fit is useful for shooting the Restless Sentry Tower in the middle area:
Micro Auxiliary Power Core I


Data Analyzer II
{{ShipFitting
5MN Quad LiF Restrained Microwarpdrive
| ship=Heron
Medium Azeotropic Restrained Shield Extender
| shipTypeID=605
Relic Analyzer II
| fitName=Heron - Std. Sleeper Cache BackRoom
Type-E Enduring Cargo Scanner
| fitID=Heron---Std.-Sleeper-Cache-BackRoom
 
| low1name=Damage Control II
[Empty High slot]
| low1typeID=2048
[Empty High slot]
| low2name=Micro Auxiliary Power Core I
[Empty High slot]
| low2typeID=11563
 
| mid1name=Data Analyzer II
Small Anti-EM Screen Reinforcer I
| mid1typeID=30834
Small Anti-Thermal Screen Reinforcer I
| mid2name=Limited 'Anointed' EM Ward Field
Small Gravity Capacitor Upgrade I
| mid2typeID=9622
 
| mid3name=Medium Azeotropic Restrained Shield Extender
 
| mid3typeID=8433
'Integrated' Acolyte x3[/color][/size]
| mid4name=Limited Thermal Dissipation Field I
 
| mid4typeID=9660
This fit is specifically for handling the two Sentry Towers in the back room while hacking the local Remote Defense Grid Unit. Feel free to upgrade the hardeners to T2 equivalents, along with Electron Blasters if you can fit them, as they will do more damage than railguns. Same fit is useful for shooting the Restless Sentry Tower in the middle area:
| mid5name=1MN Monopropellant Enduring Afterburner
 
| mid5typeID=6003
[size=85][color=#00FFBF][Heron, Heron - Std. Sleeper Cache BackRoom]
| high1name=75mm Compressed Coil Gun I, Antimatter Charge S
 
| high1typeID=7253
Damage Control II
| charge1name=Antimatter Charge S x1
Micro Auxiliary Power Core I
| charge1typeID=222
 
| high2name=75mm Compressed Coil Gun I, Antimatter Charge S
Data Analyzer II
| high2typeID=7253
Limited 'Anointed' EM Ward Field
| rig1name=Small Anti-EM Screen Reinforcer I
Medium Azeotropic Restrained Shield Extender
| rig1typeID=31716
Limited Thermal Dissipation Field I
| rig2name=Small Anti-Thermal Screen Reinforcer I
1MN Monopropellant Enduring Afterburner
| rig2typeID=31752
 
| rig3name=Small Gravity Capacitor Upgrade I
75mm Compressed Coil Gun I, Antimatter Charge S
| rig3typeID=31213
75mm Compressed Coil Gun I, Antimatter Charge S
| drone1name='Integrated' Acolyte x3
[Empty High slot]
| drone1typeID=28262
 
| high3name=open
Small Anti-EM Screen Reinforcer I
| charge2name=open
Small Anti-Thermal Screen Reinforcer I
| charge3name=open
Small Gravity Capacitor Upgrade I
| charge4name=open
 
| charge5name=open
 
| drone2name=open
'Integrated' Acolyte x3[/color][/size]
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=As it has only buffer, proper flying is essential to avoid taking too much damage. </li><li>Upgrade to Electron Blasters as room permits (requires Advanced Weapon Upgrades).</li><li>T2 Hardeners are optional.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=605:2048;1:11563;1:30834;1:9622;1:8433;1:9660;1:6003;1:7253;2:222;1:31716;1:31752;1:31213;1:28262;3::
| fleetup=
}}{{ShipFitting
| ship=Magnate
| shipTypeID=29248
| fitName=Magnate - Std. Sleeper Cache Turret
| fitID=Magnate---Std.-Sleeper-Cache-Turret
| low1name=Armor EM Hardener II
| low1typeID=11642
| low2name=Small Armor Repairer II
| low2typeID=1183
| low3name=200mm Crystalline Carbonide Restrained Plates
| low3typeID=11351
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Data Analyzer II
| mid2typeID=30834
| mid3name=Cap Recharger II
| mid3typeID=2032
| high1name=125mm Light Gallium Machine Gun, Phased Plasma S
| high1typeID=8787
| charge1name=Phased Plasma S x1
| charge1typeID=184
| high2name=125mm Light Gallium Machine Gun, Phased Plasma S
| high2typeID=8787
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Auxiliary Nano Pump I
| rig2typeID=31045
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| drone1name='Integrated' Acolyte x3
| drone1typeID=28262
| high3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=You may elect to swap out the Data Analyzer for an extra Capacitor Recharger, this will help with repair module usage, and/or swap for T2 Energized Thermal and EM Membranes.</li><li>Be ready to overheat the Armor Repairer.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=29248:11642;1:1183;1:11351;1:11648;1:6003;1:30834;1:2032;1:8787;2:184;1:31213;1:31045;1:31009;1:28262;3::
| fleetup=
}}


This one is designed for the approach to the Hidden Room wherein the Restless Sentry Tower has not been destroyed. The Small Ancillary Shield Booster, with all 9 Navy Cap Booster 25 charges used up, does fix the entirety of 1 hit from that Tower. It's not much, but it's better than nothing. I still prefer to take the five minutes it takes to simply shoot the gun rather than the risky Microwarpdrive pulsing game.
This one is designed for the approach to the Hidden Room wherein the Restless Sentry Tower has not been destroyed. The Small Ancillary Shield Booster, with all 9 Navy Cap Booster 25 charges used up, does fix the entirety of 1 hit from that Tower. It's not much, but it's better than nothing. I still prefer to take the five minutes it takes to simply shoot the gun rather than the risky Microwarpdrive pulsing game.


[size=85][color=#00FFBF][Heron, Heron - Std. Sleeper Cache HiddenRoom]
{{ShipFitting
 
| ship=Heron
Damage Control II
| shipTypeID=605
Micro Auxiliary Power Core I
| fitName=Heron - Std. Sleeper Cache HiddenRoom
 
| fitID=Heron---Std.-Sleeper-Cache-HiddenRoom
Small Ancillary Shield Booster, Navy Cap Booster 25
| low1name=Damage Control II
Medium Azeotropic Restrained Shield Extender
| low1typeID=2048
Limited 'Anointed' EM Ward Field
| low2name=Micro Auxiliary Power Core I
Limited Thermal Dissipation Field I
| low2typeID=11563
5MN Quad LiF Restrained Microwarpdrive
| mid1name=Small Ancillary Shield Booster, Navy Cap Booster 25
 
| mid1typeID=32774
[Empty High slot]
| charge1name=Navy Cap Booster 25 x1
[Empty High slot]
| charge1typeID=33330
[Empty High slot]
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2typeID=8433
Small Anti-Thermal Screen Reinforcer I
| mid3name=Limited 'Anointed' EM Ward Field
Small Anti-EM Screen Reinforcer I
| mid3typeID=9622
Small Gravity Capacitor Upgrade I[/color][/size]
| mid4name=Limited Thermal Dissipation Field I
 
| mid4typeID=9660
On to the Magnate. Same order as the Heron fits. The power grid on this ship...man. Also because there is no room for a fourth midslot, a cargo scanner run will have to be done in the back room to separate out the junk containers. Although, once all the Data hacks of the Coordinate Plotting Devices and two Remote Defense Grid Units, there's only one Data hack left, so swap out for a cargo scanner after all those hacks are done. The only other Data hacks is the Defense Alarm Unit hack (tough) and in the Hidden Room.
| mid5name=5MN Quad LiF Restrained Microwarpdrive
 
| mid5typeID=35658
[size=85][color=#00FFBF][Magnate, Magnate - Std. Sleeper Cache Site Run]
| rig1name=Small Anti-Thermal Screen Reinforcer I
 
| rig1typeID=31752
Damage Control II
| rig2name=Small Anti-EM Screen Reinforcer I
Small Armor Repairer II
| rig2typeID=31716
200mm Crystalline Carbonide Restrained Plates
| rig3name=Small Gravity Capacitor Upgrade I
Micro Auxiliary Power Core I
| rig3typeID=31213
 
| high1name=open
Relic Analyzer II
| high2name=open
Data Analyzer II
| high3name=open
5MN Quad LiF Restrained Microwarpdrive
| charge2name=open
 
| charge3name=open
[Empty High slot]
| charge4name=open
[Empty High slot]
| charge5name=open
[Empty High slot]
| drone1name=open
 
| drone2name=open
Small Gravity Capacitor Upgrade I
| drone3name=open
Small Auxiliary Nano Pump I
| drone4name=open
Small Anti-Explosive Pump I
| drone5name=open
 
| skills=
 
| showSKILLS=N
'Integrated' Acolyte x3[/color][/size]
| notes=
 
| showNOTES=N
The capacitor does not last long with the repair module on, so be careful. You may elect to swap the hardeners for a Energized EM Membrane II and Energized Thermal Membrane II. Either way, the repper is mainly a bonus. Consider swapping to the Membranes if you prefer to shoot the middle Restless Sentry Tower, which is what I recommend, along with an extra Cap Recharger II. Be ready to overheat if necessary.
| difficulty=1
 
| warsop=D
[size=85][color=#00FFBF][Magnate, Magnate - Std. Sleeper Cache Turret]
| warsopReason=
 
| version=YC118 1.0
Armor EM Hardener II
| showTOC=Y
Small Armor Repairer II
| shipDNA=605:2048;1:11563;1:32774;1:33330;1:8433;1:9622;1:9660;1:35658;1:31752;1:31716;1:31213;1::
200mm Crystalline Carbonide Restrained Plates
| fleetup=
Armor Thermal Hardener II
}}{{ShipFitting
 
| ship=Magnate
1MN Monopropellant Enduring Afterburner
| shipTypeID=29248
Data Analyzer II
| fitName=Magnate - Std. Sleeper Cache Approach
Cap Recharger II
| fitID=Magnate---Std.-Sleeper-Cache-Approach
 
| low1name=Armor EM Hardener II
125mm Light Gallium Machine Gun, Phased Plasma S
| low1typeID=11642
125mm Light Gallium Machine Gun, Phased Plasma S
| low2name=Micro Auxiliary Power Core I
[Empty High slot]
| low2typeID=11563
 
| low3name=400mm Rolled Tungsten Compact Plates
Small Gravity Capacitor Upgrade I
| low3typeID=11309
Small Auxiliary Nano Pump I
| low4name=Armor Thermal Hardener II
Small Anti-Explosive Pump I
| low4typeID=11648
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
'Integrated' Acolyte x3[/color][/size]
| rig1name=Small Gravity Capacitor Upgrade I
 
| rig1typeID=31213
The alternate fit for shooting the middle Restless Sentry Tower:
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
[size=85][color=#00FFBF][Magnate, Magnate - Std. Sleeper Cache Turret 2]
| rig3name=Small Anti-Explosive Pump I
 
| rig3typeID=31009
Energized EM Membrane II
| drone1name='Integrated' Acolyte x3
Small Armor Repairer II
| drone1typeID=28262
200mm Crystalline Carbonide Restrained Plates
| mid2name=open
Energized Thermal Membrane II
| mid3name=open
 
| high1name=open
1MN Monopropellant Enduring Afterburner
| high2name=open
Cap Recharger II
| high3name=open
Cap Recharger II
| charge1name=open
 
| charge2name=open
125mm Light Gallium Machine Gun, Phased Plasma S
| charge3name=open
125mm Light Gallium Machine Gun, Phased Plasma S
| charge4name=open
[Empty High slot]
| charge5name=open
 
| drone2name=open
Small Gravity Capacitor Upgrade I
| drone3name=open
Small Auxiliary Nano Pump I
| drone4name=open
Small Anti-Explosive Pump I
| drone5name=open
 
| skills=
 
| showSKILLS=N
'Integrated' Acolyte x3[/color][/size]
| notes=May elect to overheat the hardeners properly: it's slower than the Heron so takes longer to get to the Rift.
 
| showNOTES=N
To approach the Hidden Room's spatial rift without having shot the Sentry Tower there, use this:
| difficulty=1
 
| warsop=D
[size=85][color=#00FFBF][Magnate, Magnate - Std. Sleeper Cache Approach]
| warsopReason=
 
| version=YC118 1.0
Armor EM Hardener II
| showTOC=Y
Micro Auxiliary Power Core I
| shipDNA=29248:11642;1:11563;1:11309;1:11648;1:35658;1:31213;1:31045;1:31009;1:28262;3::
400mm Rolled Tungsten Compact Plates
| fleetup=
Armor Thermal Hardener II
}}
 
5MN Quad LiF Restrained Microwarpdrive
[Empty Med slot]
[Empty Med slot]
 
[Empty High slot]
[Empty High slot]
[Empty High slot]
 
Small Gravity Capacitor Upgrade I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I
 
 
'Integrated' Acolyte x3[/color][/size]


An Astero would be fit pretty much exactly as the Magnate, but I still wouldn't recommend the Astero for this site. Because the Heron is faster than these two, it is the typical vessel I use, among other reasons, but the Magnate does fine.
An Astero would be fit pretty much exactly as the Magnate, but I still wouldn't recommend the Astero for this site. Because the Heron is faster than these two, it is the typical vessel I use, among other reasons, but the Magnate does fine.
Line 902: Line 1,053:
Let's now GET ON AND RUN THIS SITE! Here's the basic procedure to run the site, I will elaborate on each step afterwards:  
Let's now GET ON AND RUN THIS SITE! Here's the basic procedure to run the site, I will elaborate on each step afterwards:  


[list=1]
# Scan down the site.  
[*]Scan down the site.  
# Hack the Hyperfluct Generator to spawn a Spatial Rift, which is just the same thing, functionally speaking, as an acceleration gate. Battleships and below can take the gate: battleships are not recommended though because of their slow speed.
[*]Hack the Hyperfluct Generator to spawn a Spatial Rift, which is just the same thing, functionally speaking, as an acceleration gate. Battleships and below can take the gate: battleships are not recommended though because of their slow speed.
# Drop the mobile depot at the warp in. Hack the Remote Defense Grid Unit. Warning: Two successive failures may trip the alarm: watch messages in Local. Hack slowly and cautiously. Same goes for the Coordinate Plotting containers.
[*]Drop the mobile depot at the warp in. Hack the Remote Defense Grid Unit. Warning: Two successive failures may trip the alarm: watch messages in Local. Hack slowly and cautiously. Same goes for the Coordinate Plotting containers.
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to your mobile depot.  
[*]Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to your mobile depot.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
[*]Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Upon landing, you will be aggressed by two Sentry Guns. [u]Immediately[/u] active your afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it.  
[*]Upon landing, you will be aggressed by two Sentry Guns. [u]Immediately[/u] active your afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it.  
# Using a spiraling approach on the remaining Sentry Gun, approach it and engage it. Burn the Afterburner while spiraling in to the middle Restless Sentry Tower, and destroy it. Then head back to the Mobile Depot near the warpin.
[*]Using a spiraling approach on the remaining Sentry Gun, approach it and engage it. Burn the Afterburner while spiraling in to the middle Restless Sentry Tower, and destroy it. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot. If you are carrying blue loot of considerable value (more than 50M ISK), it may be best to anchor a small secure container and pack it inside there. Bookmark the container: they cannot be probed down with combat probes.
[*]Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot. If you are carrying blue loot of considerable value (more than 50M ISK), it may be best to anchor a small secure container and pack it inside there. Bookmark the container: they cannot be probed down with combat probes.
# When you land, look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.  
[*]When you land, look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.  
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
[*]Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
[*]Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your container after the site despawns(or dock up if you had that option), refit to your travel fit, and make your way home.[/list]
[*]Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your container after the site despawns(or dock up if you had that option), refit to your travel fit, and make your way home.[/list]


Well that was a lot wasn't it? Maybe so. It's not an easy site to run at first, and any apprehension or nervousness is understandable. But by your third time it will all make sense, and you'll be more confident. I still get nervous here and there because the Sentry Guns hit hard. We shall now move on to the detailed discussion of the site.
Well that was a lot wasn't it? Maybe so. It's not an easy site to run at first, and any apprehension or nervousness is understandable. But by your third time it will all make sense, and you'll be more confident. I still get nervous here and there because the Sentry Guns hit hard. We shall now move on to the detailed discussion of the site.
Line 920: Line 1,070:
So you scanned down the site, which is good. You will warp to the first room, which contains one can, named the Hyperfluct Generator. The possibilities are below:  
So you scanned down the site, which is good. You will warp to the first room, which contains one can, named the Hyperfluct Generator. The possibilities are below:  


[u]CAN DIFFICULTY: 7/10 [RED HACK][/u]
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br />
[color=#00FF00]SUCCESS:[/color] A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.)
[color=#00FF00]SUCCESS:[/color] A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.)
[color=#FF0000]FAILURE:[/color] You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt.  
[color=#FF0000]FAILURE:[/color] You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt.