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Setting up a planetary colony: Difference between revisions

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= Overview =
= Overview =


The idea of Planetary Interaction is to produce things, or to make money by selling stuff you have extracted from planets.


To do anything on a planet, we need a Planetary Command Centre.  Once you have deployed this from orbit everything else is done from anywhere in the universe, including from inside a station, until you need to go back into orbit to actually pick up your items.
If you are building a manufacturing-only colony, then you need processors, and a way of getting things down to the planetary surface.  You can put the colony in a small area, anywhere on your chosen colony.
If you are building a resource extraction colony, the need resource extractors, and a way to get things up from the planetary surface.  Resource nodes need to be sited on deposits of the resource you want to extract, but if you want to extract more than one resource, you need to decide whether to compromise on your output of one to get a good extraction on another and keep them close to each other, saving on link costs, or to put each group on the best deposit of both, and spend the link costs which could cost your you ability to install one or two extractors or a processor.
Your command centre provides power and CPU to your entire colony.  This is the limit to how many Planetary Interaction Nodes you can put in a colony.  Everything takes a certain amount of CPU and PG (power grid), and the links between them take up some also.
If you are doing resource extraction, it is highly recommended to process the raw resource ("R0") into a first-level product ("P1"), otherwise you are going to pay through the nose on export taxes.  For this you will need a Basic Industry Facility. 
If you want smooth processing without waste, if you have excess of one resource/product building up, or need to store your output for later pickup you will need storage.  For storage, you can use (in order of capacity) Planetary Command Center (500 m3), Storage Facility (5000 m3), or Launch Pad (10,000 m3).
Finally, if want to get your product off-planet to market you will need a node for that.  You can launch from your Planetary Command Facility for 3 ISK/PTU, or you can use a Launchpad for 2 ISK/PTU.  [Planetary Transfer Unit (PTU) is a made up term in an attempt to capture that the cost is based on both processed level and volume.] 
You then need to hook the nodes together with Links that cost PG and CPU themselves.  Finally, to get some automation, you want to route amounts of product along those links.
To begin, below we will be going over the basic structure of Command Centre, Extractors linked to Launch Pad [as Storage], in turn linked to Basic Processor routing back to Launch Pad [as Export Facility].  Once you have a sense of how that works, you can start thinking about saving on CPU/PG by removing the storage and carefully balancing your extractor outputs versus explicitly sacrificing product, using multiple Launchpads instead of long links, setting up longer production chains on one planet, setting up production chains with multiple planets, etc.


= Connecting It Together =
= Connecting It Together =