Difference between revisions of "Planetary Commodities"
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Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en | Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en | ||
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== Color legend == | == Color legend == | ||
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{| style="color: black;font-weight:bold; width: 100%" | {| style="color: black;font-weight:bold; width: 100%" | ||
− | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P1 !! style="color: white;" | Input 2: P1 !! style="color: white;" | P2 | + | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P1 !! style="color: white;" | Input 2: P1 !! style="color: white;" | P2 Result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in |
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| style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=lightgreen | Precious Metals || bgcolor=lightgreen | Biofuels || bgcolor=aqua | Biocells || bgcolor=gray | None known || bgcolor=brown | Gel-Matrix Biopaste, Neocoms, Transcranial Microcontroller || | | style="color: white" align="right" | [[File:BarrenIcon.png]] || bgcolor=lightgreen | Precious Metals || bgcolor=lightgreen | Biofuels || bgcolor=aqua | Biocells || bgcolor=gray | None known || bgcolor=brown | Gel-Matrix Biopaste, Neocoms, Transcranial Microcontroller || | ||
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{| style="color: black;font-weight:bold; width: 100%" | {| style="color: black;font-weight:bold; width: 100%" | ||
− | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 | + | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 Result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in |
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| style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:LavaIcon.png]][[File:PlasmaIcon.png]]+[[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=aqua | Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | Wetware Mainframe || | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:LavaIcon.png]][[File:PlasmaIcon.png]]+[[File:OceanicIcon.png]][[File:TemperateIcon.png]] || bgcolor=aqua | Nanites || bgcolor=aqua| Livestock || bgcolor=aqua| Construction Blocks || bgcolor=steelblue| Biotech Research Reports || bgcolor=gray | None known || bgcolor=brown | Wetware Mainframe || | ||
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{| style="color: black;font-weight:bold; width: 100%" | {| style="color: black;font-weight:bold; width: 100%" | ||
− | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 | + | ! style="color: white;" | Planets !! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 Result !! style="color: white;" | Ultimate Use |
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| style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:IceIcon.png]][[File:OceanicIcon.png]]+[[File:LavaIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Neocoms || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=blueviolet| POS / Sov Structures || | | style="color: white" align="right" | [[File:BarrenIcon.png]]+[[File:GasIcon.png]]+[[File:IceIcon.png]][[File:OceanicIcon.png]]+[[File:LavaIcon.png]]+[[File:TemperateIcon.png]] || bgcolor=steelblue | Neocoms || bgcolor=steelblue| Data Chips || bgcolor=steelblue| High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=blueviolet| POS / Sov Structures || |
Revision as of 03:57, 26 May 2010
Planetary Commodities are the resources and products of Planetary Industry, a big part of Planetary Interaction. There are several tiers available with the end-products becoming larger and more complicated each tier.
Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
Color legend
- khaki = Resource
- lightgreen = Tier 1 Product (P1)
- aqua = Tier 2 Product (P2)
- steelblue= Tier 3 Product (P3)
- pink = Tier 4 Product (P4)
- gray= No known immediate use (without further processing)
- blueviolet = Is or can be used to produce an end product: POS Fuel, Nanite Repair Paste, T2 components, POS / Sov structures
- brown= Component in another PI Product
Tier 1 - Processed Materials (P1)
Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume
Tier 2 - Refined Commodities (P2)
Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities. It takes two different P1 items to create one P2 item.
One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume
Tier 3 - Specialized Commodities (P3)
It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities
One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%
Tier 4 - Advanced Commodities (P4)
Advanced Commodities (P4) are created in High Tech Production Plants and take either three Specialized Commodities (P3) each or two P3s and one P1.
One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.
Total combination quantities
This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the "standard" conversion per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes no less than 432,000 R0 to produce one P4. Better start extracting!
P4 | P3 | P2 | P1 | |
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R0 | 432,000 | 72,000 | 12,000 | 3,000 |
P1 | 2,880 | 480 | 80 | |
P2 | 180 | 30 | ||
P3 | 18 |
Production Diagram
Sample of producing a Broadcast Node: