Gate to Nowhere
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Revision as of 22:11, 6 February 2018 by Aberzhulan en Gravonere (talk | contribs)
Level | 4 |
Type | Encounter |
Faction | Minmatar |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Ship suggestion | Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin |
Pocket 1
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
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3 x Destroyer Republic Faxi/Austri | |||
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3 x Battleship Republic Sigur/Jotun ![]() |
Reinforcement Wave, 100km from Pocket 2 gate
WD | EWAR | L
| ||
---|---|---|---|---|
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3 x Destroyer Republic Austri/Tribal Bormin |
Pocket 2
Initial Group, 10km away
WD | EWAR | L
| ||
---|---|---|---|---|
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3 x Cruiser Republic Tribal Japur/Manadis | |||
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3 x Battleship Republic Tribal Jarl | |||
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1 x Battleship Republic Tribal Jotun ![]() |
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
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4 x Cruiser Republic Tribal Rodul/Ormur/Manadis ![]() |
|||
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3 x Battleship Republic Tribal Sigur/Jotun |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
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2-3 x Battlecruiser Republic Tribal Norm/Nutia | |||
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3-5 x Battleship Republic Tribal Sigur/Jotun |
Notes
- Standing loss: 0.02% standing per tick (10 minutes)
- Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I