Illegal Activity (Level 3)

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Template:Survival copy

Illegal Activity, level 3
Level 3
Type Encounter
Faction Gallente
Best damage to deal Kin/Therm (plus some EM)
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Navy Delta II Support Frigate
Ship suggestion Hawk


Part 1 of 3

Space type: Normal
Recommended damage: Kin/Therm
WARNING! Standing loss -2.4% for killing miners part1, -2.4% for completing part 2 and 3 both!

Warp in

Takes a couple of minutes for the ships to warp in. Wave 1:
Won't fire back. 6x Frigates (Atron) (Miners)
Wave 2:
You may get one ship more or less of each kind 3/4x Frigates (Maulus) (Gallente Navy Officer )
3/4x Frigates (Tristan) (Navy Delta II Support Frigate) (Web)
Hint: Delta II Support Frigates are orbiting @ 1200m.
Blitz:
Kill everything in 2nd wave. Loot the mission objective from last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.
Loot:
I know ship loot shouldn't be reported but this one is a loot you always get on that mission: miners drop Gallente Mining Laser.
Asteroids:
17-18 Veldspar asteroids, quantity 350.000 unitys. ====Part 2 of 3:====

Level 3
Type Encounter
Faction Gallente
Best damage to deal Kin/Therm (plus some EM)
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Navy Delta II Support Frigate, Gallente Navy Detective.
Ship suggestion Hawk


Space type: Normal
Recommended damage: Kin/Therm

Warp in

Single Group:
Instant aggro. All Web/Scrambles. 3x Frigates (Maulus) (Navy Delta II Support Frigate)
3x Frigates (Celestis) (Gallente Navy Detective)
====Part 3 of 3:====

Level 3
Type Encounter
Faction Gallente
Best damage to deal Kin/Therm (plus some EM)
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Navy Delta II support frigs, Navy Detective.
Ship suggestion Hawk


Space type: Deadspace
Recommended damage: Kin/Therm

Warp in

Single Ship:
1x Gallente Navy Vexor
It will drop a RS Officer's Keycard, required to jump through the acceleration gate.

Pocket (after gate)

Groups 2 and 3 will aggro separately. Group 1 (20km):
Splited in three groups surounding the warp in location. Aggro after a few sec. 3x Cruisers (Gallente Navy Vexor)
3x Gallente Sentry Gun
Group 2 (90km right gate side):
You may get one ship more or less of each kind. 2/3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)
2x Interceptors (Gallente Navy Gamma I Support Frigate) (Web)
Group 3 (90km left gate side):
90km from warp in point 3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)
Group 4 (60km, near gate):
Warps in after a few minutes. 2x Roden Shipyards Courier (Industrial)
5x Frigates (Tristan) (Navy Gallente Officer) Courier Escort
Blitz:
Pocket 2 only requires group 4 to be destroyed, so groups 2 and 3 are optional. Asteroids:
There might spawn an omber roid in the asteroid field.