Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Mordus Headhunters (Level 5)

From EVE University Wiki

name=The Mordus Headhunters, Level 5 Template:Survival copy

Faction: Mordu’s Legion
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Mordus Bounty Hunters – Chances: (90% Web, 10% Scramble)
Extras: None
Damage dealt: Kinetic 73% / Thermal 27%
Recommended damage dealing: Kin/EM
Recommended ships: Completed in (1) Maelstrom w/ Active Tank and (1) Maelstrom w/ 2 Shield Transporters in 2 hours

Acceleration Gate into Deadspace.

First Pocket

Gate restricted to T2 Battleship sized hulls and below

Initial Group:
No Aggro until your first shot. Frigates can be Aggro'ed separately. Shooting any Battleship will cause a spawn.

6 x Frigates (3 x Mordus Bounty Hunter) orbits at 8k, Web/Scramble (3 x Mordus Katana) orbits at 8k 5 x Battleships (2 x Mordus Mammoth) orbits at 50k, Trigger 1a when shot (3 x Mordus Gigamar) orbits at 45k, Trigger 2 when shot

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-1.jpg" title="Initial Group ships and the locations of upcoming spawns" alt="Initial Group ships and the locations of upcoming spawns"

Spawn 1a:
Upon Shooting a Mammoth, there spawns above the Station Ruins:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 5 x Cruisers (Mordus Leopard/Lion*) orbits at 18k, *Trigger 1b

Spawn 1b:
Upon destruction of the final cruiser, there spawns within the asteroids:

5 x Battleships (Mordus Gigamar/Mammoth) orbits at 45k-50k

Spawn 2:
Upon Shooting a Gigamar, there spawns within the asteroids:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 2 x Cruisers (Mordus Lion) orbits at 18k 3 x Battleships (Mordus Gigamar) orbits at 45k

Second Pocket

Initial Group:
Full Room Aggro shortly after warp-in:

10 x Battleships (Mordus Mammoth/Phanti/Gigamar/Sequestor*) *Trigger when shot

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-2.jpg" title="Initial Group ships and the locations of upcoming spawns" alt="Initial Group ships and the locations of upcoming spawns"

Spawn 1:
Upon Shooting a Sequestor, there spawns next to the warp-in:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k, Trigger 4 x Cruisers (Mordus Lion) orbits at 18k

Spawn 2:
Upon destroying all the frigates:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 7 x Cruisers (Mordus Lion/Leopard) orbits at 18k 2 x Battleships (Mordus Mammoth) orbits at 50k

Third Pocket

Initial Group:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 4 x Battleships (3 x Mordus Mammoth) orbits at 50k (1 x Mordus Fleet Commander) Trigger when shot

Spawn 1:
Upon Shooting the Mordus Fleet Commander, there spawns on four sides at 30k from warp-in:

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-3.jpg" title="Spawn 1...it's just a shot away!" alt="Spawn 1...it's just a shot away!"

12 x Frigates (Mordus Bounty Hunter) orbits at 8k 12 x Battleships (Mordus Gigamar) orbits at 45k

Mission Objective is to clear all of Third Pocket

Tips:

- No Energy Neutralizer Sentries means this mission is Active Tank friendly
- Spawns will more often than not aggro teammates and drones, therefore;
- If using a logistics ship it is better to trigger spawns before having it enter the room
- Pocket 3’s maximum damage dealing of all ships: 1,980hp/s (Kin: 72 %, Therm: 28%)