Rogue Hunt
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Revision as of 02:45, 28 January 2018 by Qwer Stoneghost (talk | contribs)
Rogue Hunt, Level 5
Part 2 of 3
(Part 1 covered here: https://wiki.eveuniversity.org/Rogue_Eradication)
(Part 3 covered here: https://wiki.eveuniversity.org/Rogue_Spy))
Single Pocket
At gate's destination, NPCs surround your warp-in point at distances between 15 – 25km with Missile Batteries at 55km. Full Room aggro upon warp-in.
Position and Orientation of your ship at warp-in: image
Initial Group
Spawn 1
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Alvus Queen |
Spawn 2a
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Strain Hunter Alvi | ||||
3 x Cruiser (Strain Nuker Alvum) orbits at 17 km {{{3}}} |
Spawn 2b
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Battleship Matriarch Alvus/Alvus Queen |
Spawn 2c
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Inettria Volur or other named Boss |
Structures
Drone Bunkers: Dropped no loot Infested Station Ruins (350,000 hp): Dropped no loot
Notes
- Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.
- Mission is flagged complete when Inettria Volur's Battleship is destroyed.