Reclamation (Amarr)
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Revision as of 22:32, 17 April 2019 by Aberzhulan en Gravonere (talk | contribs) (fixed table rows, added notes for extra information, added scram and web, fixed image url)
Level | 5 |
Type | Encounter |
Faction | Amarr Empire |
Warp disruption | Divine Imperial Imran (Web, Scram) |
EWAR | Amarr Energy Neutralizer Sentry IIIs (Neut), Divine Imperial Ambrose/Basil (Neut) |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters |
Single Pocket
Initial Group
Timed Spawns
WD | EWAR | L | ||
---|---|---|---|---|
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in | ||||
3 x Sentry Tower Sentry Amarr III | ||||
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Neutralizer Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.