Lights Out (Level 1)

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Revision as of 22:19, 19 May 2019 by Aberzhulan en Gravonere (talk | contribs) (Aberzhulan en gravonere moved page Lights Out (level 1) to Lights Out (Level 1))
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Level 1
Type Encounter
Faction Gallente
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th


Mission briefing
The corporations of the State have many friends, as you know... many friends in many interesting and useful places. Why is this relevant, you ask? Well, it's not at all… it was merely an idle thought I had today that I wanted to impart upon you.

But actually, now I come to think about the topic of friends… I am reminded of a particular friend of mine in a very difficult situation. He's due for a promotion, you see. More accurately, he would be if there weren't a few other promising individuals ahead of him in line. Such promising individuals, indeed, that I am sure their superiors would miss them dearly if anything were to happen to them. But it would be very, er, helpful... for me--for us--if this friend of ours were to get what he wants.

However, you see, they are all Gallente officers, and for any agent of the State to interfere in Federation matters would be quite wrong, now, wouldn't it? Of course, with all the random third party violence these days, it's not terribly uncommon for valiant officers, Gallente or otherwise, to meet quite unfortunate ends in any number of... well, mishaps. Yes, [player name], it's not uncommon at all, is it? So I'm sure things will work themselves out somehow.

Anyhow, your mission. Right. Well, this is quite embarrassing... I've completely forgotten any mission I might have had for you. Come to think of it, I've forgotten everything I was just talking about. Goodness, I think I better go and lie down for a while.

But... I don't suppose you could look after my datapad here while I rest? It's quite important, you see, for it has the current coordinates of one of those promising Federation individuals, one of the ones we just discussed. And I wouldn't want that to fall into the wrong hands, now, would I?

And you... you look like you could use a break, too. Maybe a leisurely cruise out into space somewhere nearby, a chance to relax and, oh, I don't know, enjoy some scenery? Maybe pay someone a visit? And by the time I wake up, maybe my worries will have taken care of themselves, hmm?

Single pocket with gate.

Walkthrough:
You arrive in an empty pocket with a Gallente Starbase Control Tower. You will receive instructions from your agent in local to attack the tower:

"Your agent messages you: Our friend's competitor is currently inspecting the outpost. Attack it. When he launches a counterattack, take him out. Don't worry about the guards; stick to the officer. Once he's dead, get out of there."

When you do so, the Gallente Lieutenant spawns at the tower, initially alone. His wingmen will spawn shortly after, either based on a timer or on damage to the tower (TBC).

Blitz:

  • Attack the tower until the Gallente Lieutenant spawns. Kill him and ignore the rest.


WD EWAR L
First wave (10-20km, auto aggro)
Frigate 1 x Frigate Gallente Lieutenant
Second wave (20km, auto aggro)
Frigate 2 x Frigate Federation Clavis
Frigate 1 x Frigate Federation Hastile
Third wave (20km, auto aggro)
Frigate 2 x Frigate Federation Hastile
Frigate 1 x Frigate Federation Clavis