Sansha Surveillance Squad
Site name ? |
---|
Sansha Surveillance Squad is an Expedition that can escalate from Provisional Sansha Outpost.
Walkthrough
Escalation |
---|
It seemed for a while you would manage to get all of the Sansha ships, but evidently one of them has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination. |
First Location
If the True Sansha ship does not spawn, take the acceleration gate.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Cruiser Centum Mutilator/Torturer | ||||
1 x Commander Cruiser True Sansha's Juggernaut | ||||
3-4 x Battlecruiser Centatis Behemoth/Daemon |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Newly Constructed Acceleration Gate |
First Pocket
There is a large group of rats at initial warp-in. Several of them will warp off. Destroy the Sansha Security Station to trigger escalation.
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
2 x Cruiser Centum Execrator/Slaughterer | ||||
3 x Elite Cruiser Centum Loyal Fiend/Hellhound | ||||
3 x Battlecruiser Centatis Phantasm/Specter |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sansha Security Outpost |
Escalation trigger |
---|
The station databanks contain information on the local True Power security network and among it; a location of yet another station similar to this one. That is your best clue as to where the ships that fled as you entered have gone. |
Second Location
Once again, take the acceleration gate if commander cruiser does not spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Centum Loyal Fiend/Hellhound | ||||
1 x Commander Cruiser True Sansha's Execrator/Slaughterer | ||||
3 x Battlecruiser Centatis Phantasm/Specter |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Newly Constructed Acceleration Gate |
First Pocket
Two groups of rats are initially present. One will warp away when you warp in.
Escalation trigger |
---|
To your dismay, the main computers of this station took a direct hit during your assault and any information that might have been there is gone up in smoke. However, your instruments ran through the data from the fleeing ships and have come up with this location as a suggestion to where they might have warped. |
Third Location
Similar number of rats. Warp disrupting rats should be killed first so you can initiate a safe warp-out if the need arises.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Newly Constructed Acceleration Gate |
First Pocket
Simple warp-in may trigger escalation. There are no notable structures in this room.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Destroyer Centior Abomination/Horror | ||||
2 x Cruiser Centum Ravager/Ravisher | ||||
3 x Battlecruiser Centatis Phantasm/Specter |
Escalation trigger |
---|
It looks like the most interesting of these True Power ships got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sleezy elevator muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom. |
Fourth Location
Ungated pocket. You land on a colorful mixture of ruins, structures, and rocks.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Jeroon |