Valedt Midalle
Type | COSMOS |
---|---|
Level | 4 |
Location |
Orvolle (0.7) Placid |
Affiliation |
The Scope Gallente Federation |
Valedt Midalle is a level 4 Gallente COSMOS agent located in Orvolle.
The Opposition (1 of 2)
Mission briefing |
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Good day. Looking for a job, are you? I have just the thing for a strapping capsuleer such as yourself. We're helping with putting on the Legends Trial, that great and massive confrontation. We've hit a snag, though; we had a shipment of supplies that were supposed to get here this morning, but the convoy ran into some technical difficulties and it appears they won't get here in time. We've had wind of a Serpentis outpost in the vicinity, though, so we're thinking we might just outsource and play them at their own game. How about it? You up for a little hit-snatch-and-run? |
Mission Location XG-D1L (0.0). 13 jumps (shortest route.) (Null Sec Warning!)
Drop-off Location PPG-XC (0.0). 2 Jumps (shortest route) from mission location. (Null Sec Warning!)
Room 1
warning: massive amount of webbing, you must be able to MJD or face tank all the DPS with a fair amount of damps
Room 2
Once last battleship was killed, I got the drop required. Prize container dropped overseers tier 1. Holder dropped faction serpentis modules, but despite deadspace overseer label no OPE. Unsure when holder spawned as I didn't have it on overview.
Attacking the Holder spawn additional wave:
Did not kill new wave so possible additional waves.
The Opposition (2 of 2)
Mission briefing |
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Great job on the supplies. We seem to be good to go, now that most of the logistical details are taken care of. This will be greatest tournament ever. And I'm sure the Serpentis don't mind us borrowing some of their things. I have another mission for you. Just another small supply run, one for which I'll reward you handsomely, to show our appreciation for... hold on. Give me a second, here. I have something coming in over the wire. ... Oh, lord. Oh, sweet sister of mercy. Looks like we made the Serpentis mighty mad. In retaliation for our little loan of goods, they've gone all-out and attacked a Gallente station in XG-D1L Navy squadrons are already on the way, but it's going to take them some time to get there. What we need now is someone to repel the first wave of attack, buy some time for the reinforcements to get there. What do you say, pilot? In the mood to be a hero today? |
This is an important mission, which will have significant impact on your faction standings.
1st pocket gate may be unlocked, not all rats were dead when I finally tested it
Room 1
There is some confusion for spawn triggers and what is in a spawn due to poor note taking, I apologize for that
Room 2
For station waves there is another spawn but unable to document it.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Coreli Guardian Spy | ||||
2 x Battleship Core Flotilla Admiral | ||||
2 x Battleship Core Vice Admiral |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Coreli Guardian Guard | ||||
2 x Frigate Coreli Guardian Protector | ||||
2 x Frigate Coreli Guardian Defender | ||||
3 x Cruiser Corelum Guardian Chief Pat... | ||||
1 x Conqured Curise Missile Battery |
In wave below, don't include the locked rats
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Coreli Guardian Guard | ||||
1 x Frigate Coreli Guardian Protector | ||||
1 x Frigate Coreli Guardian Defender | ||||
3 x Cruiser Corelum Guardian Chief Pat... |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Corelior Artillery | ||||
2 x Destroyer Corelior Sentinel | ||||
2 x Battleship Core Lord Admiral | ||||
2 x Battleship Core Grand Admiral | ||||
1 x Conquered Cruise Missle Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Coreli Guardian Watchman | ||||
3 x Destroyer Corelior Artillery |
- Gate may be unlocked? wasn't required to kill all rats
- Outside of the 100km the siege pulses stopped firing
- Attacking one of the core lord admirals triggered another wave for initial spawn
- Siege pulses have exactly 100km range, outside of that they don't do damage
- Attacking station triggers another chain of rats, station itself does not need to be killed
- Unclear if waves off initial spawn need to be cleared or if only station spawns need to be done to finish mission