UniWiki:Patch Notes/Patch Notes - Version 21.06
Patch Notes - Version 21.06 are sourced from Patch Notes - Version 21.06.
Patch Notes For 2024-03-14.1
Patch Notes For 2024-03-12.1
Features & Changes
User Interface
- Ignore - Updated EVE Online Developer credits.
New Eden Store
To Be Determined - Enforcer Operations Expert System
- 🤝 Added Missile Projection III
- 🤝 Added Warhead Upgrade III
To Be Determined - Faction Warfare Expert System
- 🤝 Added Missile Projection III
- 🤝 Added Warhead Upgrade III
- 🤝 Added Shield Upgrades III
- 🤝 Adjusted EM, Explosive, Kinetic and Thermal Shield Compensation from IV to III
- 🤝 Adjusted Trajectory Analysis from IV to III
Patch Notes For 2024-02-20.1
Features & Changes
LP Donations
- Ignore - 🤝 LP donations from characters to corporations, and from corporations to corporations, is now possible again.
An LP donation tax might be introduced in the future. We will monitor how the LP market is affected in the coming months.
Winter Balance Update
In this balance pass, we are hoping to address some long-standing community concerns with projection and overpowered weapon systems - while also cutting down and boosting some outliers to hopefully promote alternative options for a more vibrant death and destruction filled ecosystem.
Weapon Systems
Entropic Disintegrators
To Do - Triglavian weapons have been very powerful for a long time, especially since they feature medium ranges with better than blaster tracking, while in many cases, pre-ramp DPS can also be on par or close to other ships which operate at the same range. While we originally looked into reducing their tracking, we decided that the better alternative was to lean into their identity as a ramping damage weapon. Triglavian weapons are being adjusted to have slightly lower base damage, but they will retain the same damage at max spool as they have now by increasing the maximum ramp multiplier. The Mimesis implant set and Nergal/Ikitursa will end up having a small damage increase at max spool. We are also increasing the damage multiplier per cycle so it will still take around 30 cycles of the weapon to reach max ramp.
- Base damage reduced by 20%
- Damage multiplier per cycle increased from 5% to 7%
- Damage multiplier max increased from 2.5x to 3.125x
This should make them weaker at killing tackle ships, since the initial damage when target swapping is lower. This will also help other alternative options that fill the same role stand out more, like in the case of the Omen Navy Issue vs the Vedmak, with the Omen Navy Issue now offering much better initial DPS.
The Triglavian AT ships have also been adjusted to maintain their unique quality of reaching max ramp in 20 cycles instead of 30 cycles.
- Updated - Hydra- Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill.
- Updated - Tiamat- Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Recon Ships skill.
Note: We have chosen to not adjust the capital weapon variation (Ultratidal) at this time.
Rapid Light Missile Launchers
Rapid Light Missile Launchers have been incredibly powerful for some time, especially when combined with range bonuses. As we re-balanced the Cerberus in the Viridian Expansion last summer, we intentionally removed the light missile range bonuses from the ship. In this balance pass, we are removing all the remaining per level range bonuses to Rapid Light Missiles, to match the precedent set with Rapid Heavy Missiles, which do not increase with Bastion or Spaceship Command skills.
Note that role bonuses from ships will still apply just like with Rapid Heavy Missiles (Mordus Legion Ships and Combat Battlecruisers).
- Updated - Caracal- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
- Updated - Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
- Updated - Onyx- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
Ships
Marauders
While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn't leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we're reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships.
- Updated - Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
Black Ops
- Ignore - Cloak Velocity Speed Role bonus increased from 6.5x to 7.5x to match the current stated trait role bonus of 650%.
The trait role bonus wasn't being applied properly.
Field Command Ships
In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength.
- Updated - Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
Astarte
Updated - The Astarte is currently the least used Command Ship and it struggles to compete with the cheaper Brutix Navy Issue hull. We also boosted the Deimos in an earlier balance pass which has made the extra ISK cost for upshipping into the Astarte hull not feel as worthwhile as it once was. To help address this, we are giving the Astarte a small bump in rep power to help it stand out more as a tankier alternative to the Brutix Navy Issue.
- Armor Repairer bonus increased from 7.5% to 10% per level of Gallente Battlecruiser skill.
Nighthawk
Updated - Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus. Our aim here is to slightly lower the Nighthawk's damage output and shift it more into Kinetic so players have more options to counter them outside of firewalls, such as fitting Kinetic Hardeners, Reactive Hardeners and bringing Tech II Gallente ships.
- Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill.
- Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill.
Updated - The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it's now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant.
- Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill.
Bellicose
Updated - The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.
- Max velocity increased from 240m/s to 260m/s.
- Powergrid output increased from 700 tw to 780 tw.
Republic Fleet Firetail
Updated - Prior to Uprising, all 4 navy Combat Frigates (Comet, Slicer, Hookbill and Firetail) had similar usage, with the Firetail slightly trailing. Post Uprising, the other 3 ships have increased in usage considerably, but the Firetail has been left behind. We are adding a smaller falloff bonus to help boost the Firetail's versatility, especially for Auto-Cannon setups.
- New bonus added, 5% bonus to Small Projectile Falloff per level of Minmatar Frigate skill.
Insurgencies
- Ignore - The closest Forward Operating Base, or Zarzakh, will now appear in the loyalty points section of the wallet when looking at Malakim Zealots or Commando Guri LP.
Modules
- To Be Determined - 🤝 It is now possible to pre-overheat modules while under the effects of gate cloak. (This is the temporary invulnerability and cloak you have from recently arriving in a new system from a Stargate, Shipcaster or Ansiblex Gate.)
User Interface
- Ignore - Changed the fill color of the Corruption bubbles in the Insurgency Window to match the Corruption color of the UI.
Localization
- Ignore - Voice over has now been added in Spanish.
Patch Notes For 2024-02-09.1
Features & Changes
Miscellaneous
- Ignore - Expired the 2023 Winter Nexus cerebral accelerators and boosters.
Patch Notes For 2024-02-08.1
Features & Changes
Technical
- Ignore - The support for macOS 10.14 has ended and it is no longer possible to start the client on this operating system. Please upgrade at least to macOS 10.15.
Patch Notes For 2024-02-01.1
Features & Changes
Science & Industry
- Updated - The SCC surcharge component of the Industry Job Installation Fee has been increased from 1.5% to 4%.
Patch Notes For 2024-01-24.1
Features & Changes
Miscellaneous
- Ignore - Expired the 2023 Crimson Harvest cerebral accelerators and boosters.
Patch Notes For 2024-01-19.1
Patch Notes For 2024-01-18.1
Patch Notes For 2024-01-17.1
Patch Notes For 2024-01-16.1
Features & Changes
Insurgencies
Updated - A new balancing mechanic has been added to Insurgencies: The Ambition Modifier.
- The Ambition Modifier will change how many corruption 5 or suppression 5 solarsystems a side requires for victory in an insurgency campaign.
- Whenever an Insurgency campaign is won by the pirates, or the anti-pirates, that side will increase their ambition modifier by +1 if they currently have equal or more ambition than the other side.
- If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1.
- {The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the FOB vulnerable.
- Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.
- Added a new insurgency filter to the starmap and the classic starmap.
- New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.
- As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.
- {As suppression goes up, stargates and stations will start to feature police drones and "bobs".
- The Pirate FOB will feature additional VFX as the ambition modifier increases.
- The Pirate FOB will also feature new VFX on the 'undocking ports' of the FOB as the pirates win solarsystems.
Zarzakh
- Ignore - The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.
- To Be Determined - These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.
- Ignore - The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.
Patch Notes For 2024-01-09.1
Features & Changes
Exploration
- To Be Determined - We've made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We've changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We've made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We've opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they've made it through the gate that requires a key.
Patch Notes For 2024-01-04.1
Features & Changes
The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event.
Insurgencies
- Ignore - If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.
Patch Notes For 2023-12-19.1
Patch Notes For 2023-12-15.1
Patch Notes For 2023-12-14.1
Features & Changes
Graphics
- Ignore - Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.
Structures & Deployables
- Ignore - Factional Warfare leaders from all sides have pointed out that the lack of office space in NPC stations has made it difficult to stage adequately, especially where citadels are forbidden. Accordingly we have increased available office space across 69 stations in Factional Warfare systems. 🤝 We thought this would be a nice thing to do heading into the holidays. The stations are as follows:
24th Imperial Crusade
Ignore - The following stations have increased office space from 16 to 24:
- Asghed III - 24th Imperial Crusade Logistic Support
- Halmah IV - 24th Imperial Crusade Assembly Plant
- Tararan IV - 24th Imperial Crusade Logistic Support
- Mehatoor VI - 24th Imperial Crusade Logistic Support
- Dihra V - 24th Imperial Crusade Logistic Support
- Arzad VIII - 24th Imperial Crusade Logistic Support
- Tzvi VI - 24th Imperial Crusade Logistic Support
- Huola VI - 24th Imperial Crusade Logistic Support
- Kamela V - 24th Imperial Crusade Logistic Support
- Kurniainen IX - 24th Imperial Crusade Logistic Support
- Oyonata VI - 24th Imperial Crusade Logistic Support
- Tannakan VII - 24th Imperial Crusade Logistic Support
- Gammel III - 24th Imperial Crusade Logistic Support
- Iesa IV - 24th Imperial Crusade Testing Facilities
- Myyhera III - 24th Imperial Crusade Logistic Support
- Sasiekko III - 24th Imperial Crusade Logistic Support
- Sosala IV - 24th Imperial Crusade Logistic Support
Ignore - The following station has increased office space from 24 to 32:
- Mehatoor III - Amarr Navy Anchorage
State Protectorate
Ignore - The following stations have increased office space from 16 to 24:
- Onnamon IV - State Protectorate Logistic Support
- Eha III - State Protectorate Logistic Support
- Innia II - State Protectorate Logistic Support
- Aivonen VI - State Protectorate Logistic Support
- Enaluri II - State Protectorate Logistic Support
- Enaluri V - State Protectorate Assembly Plant
- Asakai II - State Protectorate Testing Facilities
- Nisuwa VII - State Protectorate Logistic Support
- Rakapas II - State Protectorate Logistic Support
- Hykanima I - State Protectorate Logistic Support
- Elanoda IV - State Protectorate Logistic Support
- Nourvukaiken V - State Protectorate Logistic Support
- Ishomilken V - State Protectorate Logistic Support
- Usi III - State Protectorate Logistic Support
- Sujarento IV - State Protectorate Logistic Support
- Oshaima IV - State Protectorate Logistic Support
Ignore - The following station has increased office space from 24 to 32:
- Onnamon VII - Caldari Navy Anchorage
Federal Defense Union
Ignore - The following stations have increased office space from 16 to 24:
- Fliet III - Federal Defense Union Logistic Support
- Caslemon III - Federal Defense Union Logistic Support
- Parts I - Federal Defense Union Logistic Support
- Villore VI - Federal Defense Union Logistic Support
- Esesier IX - Federal Defense Union Logistic Support
- Orvolle VII - Federal Defense Union Logistic Support
- Covryn III - Federal Defense Union Logistic Support
- Uphallant II - Federal Defense Union Logistic Support
- Eugales V - Federal Defense Union Assembly Plant
- Moclinamaud VII - Federal Defense Union Logistic Support
- Mercomesier III - Federal Defense Union Logistic Support
- Intaki II - Federal Defense Union Logistic Support
- Ostingele IV - Federal Defense Union Testing Facilities
- Aidart IV - Federal Defense Union Logistic Support
- Jufvitte IV - Federal Defense Union Logistic Support
- Costolle V - Federal Defense Union Logistic Support
- Ouelletta II - Federal Defense Union Logistic Support
Ignore - The following station has increased office space from 24 to 32:
- Intaki V (Intaki Prime) - Federation Navy Anchorage
Tribal Liberation Force
Ignore - The following stations have increased office space from 16 to 24:
- Dal I - Tribal Liberation Force Logistic Support
- Lulm IV - Tribal Liberation Force Logistic Support
- Olfeim IV - Tribal Liberation Force Logistic Support
- Abudban IV - Tribal Liberation Force Logistic Support
- Ofstold IV - Tribal Liberation Force Logistic Support
- Gukarla V - Tribal Liberation Force Logistic Support
- Orfrold IV - Tribal Liberation Force Logistic Support
- Anher I - Tribal Liberation Force Logistic Support
- Hek VII - Tribal Liberation Force Logistic Support
- Ebolfer V - Tribal Liberation Force Testing Facilities
- Eszur III - Tribal Liberation Force Assembly Plant
- Floseswin IV - Tribal Liberation Force Logistic Support
- Amo II - Tribal Liberation Force Logistic Support
- Auner VI - Tribal Liberation Force Logistic Support
- Hadozeko II - Tribal Liberation Force Logistic Support
Republic Fleet
Ignore - The following station has increased office space from 24 to 32:
- Amo III - Republic Fleet Anchorage
User Interface
- Ignore - Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.
- Ignore - The "start guidance" button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.
Patch Notes For 2023-12-12.1
Features & Changes
Insurgencies
To Be Determined - The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies.
- Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished.
- The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you're a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering.
- To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start 'guidance' on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction.
- Groups will earn 1 point for each tanker ship guided back to respective home bases.
- {he first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly.
- A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed.
- Be aware that there are opposing NPCs which will focus ships which are guiding tankers.
AIR Daily Goals
Updated - AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you're already doing or have something to do when you're unsure what's next!
- After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.
- The set of goals is the same for all players each day.
- Successful completion of these goals rewards players with both ISK and EverMarks.
- Players who accomplish at least two of the four daily goals are additionally granted Skill Points.
- The AIR daily goal interface has been integrated into the AIR Opportunities window.
- ISK rewards are taxed by the player's corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player's corporation.
Corporation Projects
- To Be Determined - The Scan Signature project type has been updated. Now only the first successful scan of a particular cosmic signature by a particular character is recognized as a contribution to the project. This still allows multiple characters to contribute by scanning the same signature each, but each character can contribute to the project only once per particular signature.
Missions & NPCs
Updated - The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns.
- The final end of arc missions are now granting 30% faction standing bonuses again.
- The missions are once again on a 90-day cooldown before they can be repeated.
Structures & Deployables
- Ignore - Zarzakh has gained more office space and now has 64 office slots.
Other
- Ignore - EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.
- Ignore - Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.
Patch Notes For 2023-12-08.2
Air Opportunities
- Ignore - AIR Opportunities ore anomalies were temporarily disabled while we investigated an ongoing issue. They have since been re-enabled.
- Ignore - Disabled opening AIR Opportunities on first dock.
Patch Notes For 2023-12-08.1
Features & Changes
Factional Warfare
- Ignore - Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.
Patch Notes For 2023-12-07.1
Features & Changes
Insurgencies
The EVE Vanguard: First Strike event begins today and runs until December 11th!
- Ignore - During the First Strike event players in Vanguard will add corruption to the Guristas insurgency that is centered in Hevrice whenever they complete contracts. Players logged into the EVE Online client can see the effect of the Vanguard on the corruption levels within this Guristas insurgency through the insurgency UI.
- Ignore - Insurgency systems will now use a triangle instead of square at Corruption level 5 in the autopilot route display.
AIR Opportunities
- To Be Determined - AIR Opportunities now opens by default when a player is docked for the first time after downtime.
- To Be Determined - The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.
- To Be Determined - The search/filter/sort header now sticks to the top of the page when scrolling.
- To Be Determined - Feature pages now include an info icon with a tooltip explaining which opportunities are listed there.
- To Be Determined - Feature tags now include their feature icon.
- To Be Determined - Factional Warfare and Pirate Insurgencies opportunities no longer show non-relevant faction sites.
- To Be Determined - Rewards tab introduced with one unified area to claim all unclaimed rewards for opportunities.
- To Be Determined - AIR Opportunities now displays how many opportunities the player has in their Active and Rewards tabs.
- To Be Determined - The claim button in the Opportunity Details page of Corporation Projects now plays an animation when players claim their reward.
Corporation Projects
To Be Determined - New Project Hangars role.
- Corporation members with this role will have access to their corporation's Project Hangars.
To Be Determined - Project Creation summary.
- Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.
- Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.
- Info panel entries for corporation projects now show their progress even when collapsed.}}
Homefront Operations
- Ignore - Unique Transmissions will no longer appear after a character has first viewed it.
Modules
- Ignore - The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.
Technical
- Ignore - The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.
User Interface
- Ignore - Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.
- Ignore - The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.
- Ignore - If players skip the character select screen when logging in and have unclaimed daily gifts, the Daily Login Campaigns Neocom icon will now blink blue momentarily when a player is docked for the first time in a session.
Patch Notes For 2023-12-06.1
Patch Notes For 2023-12-05.1
Features & Changes
Events
Winter Nexus Event!
- Updated - The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.
- Updated - Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
- Updated - Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
- Updated - Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
- Updated - Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
- Updated - Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules.
- Updated - Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
- Updated - A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, Sansha combat boosters, and ice storm filaments.
- Updated - A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm filaments, new Aurora Universalis skins, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 4th.
- Updated - An expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days.
Universe
- Updated - CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.9, 0.9, 0.8, and 0.9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.
- To Be Determined - Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.
Patch Notes For 2023-12-04.1
Features & Changes
Events
Winter Nexus Themed Character Select and Wreck Icons
- Ignore - In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!
Patch Notes For 2023-12-01.1
Features & Changes
Universe
- Ignore - Office spaces in Zarzakh have been increased from 24 to 48
Patch Notes For 2023-11-30.1
Features & Changes
Universe
- Updated - Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.8. Bereye, the Federation's Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.8 as well. In the Minmatar Republic, Hek's security rating rose to 0.7 as RSS paramilitary police troops arrived in large numbers.
Market
- To Be Determined - Evermarks can be donated again
Ships
Updated - Prize ships for Alliance Tournament XIX winners have been added:
- The new Assault Ship, named: Shapash
- The new Heavy Assault Cruiser, named: Cybele
- More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.
Patch Notes For 2023-11-28.1
Features & Changes
Universe
- Updated - The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore's rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.
- Updated - The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.
Patch Notes For 2023-11-24.1
Patch Notes For 2023-11-23.1
Features & Changes
Pirate Insurgencies
- To Be Determined - Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.
- To Be Determined - Decreased forecasting time for future insurgencies from 48h to 24h.
- To Be Determined - When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.
- To Be Determined - Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.
- To Be Determined - The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.
Universe
- Updated - The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.
Patch Notes For 2023-11-22.1
Patch Notes For 2023-11-21.1
Features & Changes
Insurgencies
- To Be Determined - Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.
- To Be Determined - For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.
- To Be Determined - For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.
- To Be Determined - It's no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.
- To Be Determined - Added a note that says "There currently are no active Insurgencies" for the Insurgency Systems agency page if no insurgencies are in the active state.
- To Be Determined - There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.
- To Be Determined - Insurgencies will now display "LAWLESS" next to the security status in the solarsystem info panel when corruption 5 has been reached.
- To Be Determined - Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.
Science & Industry
- Ignore - Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.
Patch Notes For 2023-11-20.1
Features & Changes
Insurgencies
- To Be Determined - When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.
Patch Notes For 2023-11-16.1
Patch Notes For 2023-11-15.1
Features & Changes
Corporation
- To Be Determined - Players will receive an EVE Mail Notification when leaving their player corp on their own volition.
- To Be Determined - The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.
Missions & NPCs
- To Be Determined - The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.
- To Be Determined - The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.
- To Be Determined - Various other law enforcement and pirate organizations have adjusted their standings.
- To Be Determined - Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.
Opportunities
- To Be Determined - Pirate Insurgencies have been added to the Opportunities interface.
- To Be Determined - Tracked opportunities now display their 'tracked' icon by default within the Opportunities interface.
Universe
- To Be Determined - The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.
- To Be Determined - Samanuni has been removed from the autopilot blacklist.
- To Be Determined - The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.
Zarzakh
- To Be Determined - Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.