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Tank Type
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General Idea
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Benefits
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Drawbacks
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Modules you might find useful
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Armour
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Active
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Repair any damage taken with one or more activated repair modules
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- You can repair damage
- Effective in duels or missions
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- Dependant on capacitor to power active modules
- More buttons to press
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- Armor repair systems (active)
- Armor hardeners (active)
- Energized & resistance plating (passive)
- Possible rigs: auxiliary nano pump, nanobot accelerator
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Buffer
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Have as many effective hitpoints as possible so you survive as long as possible
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- PvP: keeps you alive longest versus lots of enemies
- Fewer buttons to press
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- Armour plates make you less agile & slower
- Armour does not regenerate
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- Armor plates (passive)
- Armor hardeners (active)
- Energized & resistance plating (passive)
- Possible rig: trimark armor pump
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Shield
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Active
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Repair any damage taken with one or more activated repair modules
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- You can repair damage
- Effective in duels or missions
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- Dependant on capacitor to power active modules
- More buttons to press
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- Shield boosters (active)
- Shield boost amplifiers (passive)
- Shield hardeners (active)
- Shield resistance amplifiers (passive)
- Possible rigs: core defence operational solidifier, core defence capacitor safeguard
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Buffer
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Have as many effective hitpoints as possible so you survive as long as possible
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- PvP: keeps you alive longest versus lots of enemies
- Fewer buttons to press
- Shield naturally regenerates...
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- Larger signature radius (making enemies target you faster and hit you easier)
- Shield naturally regenerates... very slowly
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- Shield extenders (passive)
- Shield hardeners (active)
- Shield resistance amplifiers (passive)
- Possible rig: core defence field extender
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Passive
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Maximise the natural recharge rate of your shields so that they self-repair any damage taken
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- Regenerates naturally fast
- Effective in missions
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- Fewer actual hit points
- Not many ships can do it very well
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- Shield power relays (passive)
- Shield extenders (passive)
- Shield hardeners (active)
- Shield resistance plating (passive)
- Possible rig: core defence field purger
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Speed
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Travel fast enough that the enemy guns can't track you and their missiles do much less damage
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- Fast & agile
- Can dictate range
- Lots of inherent GTFO ability
- Effective in missions & PvP
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- Fragile if/when you are actually hit by something
- Dependant on not being webbed or scrammed by the enemy
- Not many ships can do it very well
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- Afterburner or microwarpdrive (active)
- Overdrive injector systems (passive)
- Nanofiber internal structure (passive)
- Possible rigs: auxiliary thrusters, low friction nozzle joints, polycarbon engine housing
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