Archive:Ivy League Logo competition

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Revision as of 19:01, 25 April 2011 by Kivena (talk | contribs)
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using my page to test further wiki changes...


Tank Type
General Idea
Benefits
Drawbacks
Modules you might find useful
Armour
Active
Repair any damage taken with one or more activated repair modules
  • You can repair damage
  • Effective in duels or missions
  • Dependant on capacitor to power active modules
  • More buttons to press
  • Armor repair systems (active)
  • Armor hardeners (active)
  • Energized & resistance plating (passive)
  • Possible rigs: auxiliary nano pump, nanobot accelerator

Buffer
Have as many effective hitpoints as possible so you survive as long as possible
  • PvP: keeps you alive longest versus lots of enemies
  • Fewer buttons to press
  • Armour plates make you less agile & slower
  • Armour does not regenerate
  • Armor plates (passive)
  • Armor hardeners (active)
  • Energized & resistance plating (passive)
  • Possible rig: trimark armor pump
Shield
Active
Repair any damage taken with one or more activated repair modules
  • You can repair damage
  • Effective in duels or missions
  • Dependant on capacitor to power active modules
  • More buttons to press
  • Shield boosters (active)
  • Shield boost amplifiers (passive)
  • Shield hardeners (active)
  • Shield resistance amplifiers (passive)
  • Possible rigs: core defence operational solidifier, core defence capacitor safeguard

Buffer
Have as many effective hitpoints as possible so you survive as long as possible
  • PvP: keeps you alive longest versus lots of enemies
  • Fewer buttons to press
  • Shield naturally regenerates...
  • Larger signature radius (making enemies target you faster and hit you easier)
  • Shield naturally regenerates... very slowly
  • Shield extenders (passive)
  • Shield hardeners (active)
  • Shield resistance amplifiers (passive)
  • Possible rig: core defence field extender

Passive
Maximise the natural recharge rate of your shields so that they self-repair any damage taken
  • Regenerates naturally fast
  • Effective in missions
  • Fewer actual hit points
  • Not many ships can do it very well
  • Shield power relays (passive)
  • Shield extenders (passive)
  • Shield hardeners (active)
  • Shield resistance plating (passive)
  • Possible rig: core defence field purger
Speed

Travel fast enough that the enemy guns can't track you and their missiles do much less damage
  • Fast & agile
  • Can dictate range
  • Lots of inherent GTFO ability
  • Effective in missions & PvP
  • Fragile if/when you are actually hit by something
  • Dependant on not being webbed or scrammed by the enemy
  • Not many ships can do it very well
  • Afterburner or microwarpdrive (active)
  • Overdrive injector systems (passive)
  • Nanofiber internal structure (passive)
  • Possible rigs: auxiliary thrusters, low friction nozzle joints, polycarbon engine housing



































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