Blitzing

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Introduction

"Blitzing" missions is an alternative way of doing missions that can be highly profitable - you do not completely clear the room(s) and kill every rat. Instead, you enter the mission, kill only the ships that absolutely need to get killed for mission completion, and then leave instantly to turn the mission in.

If you fly this way, most of the money that comes from missions does not come from loot/salvage/bounties, but from the LP.

Principles

LP as main source of income

While "conventional" mission running relies on b

Mission choice

Not all missions can be blitzed. When missioning, you should continuously reject missions that are unblitzable, waiting for missions such as the Minmatar version of "Worlds Collide", "Blockade", "Recon" or "Pirate Invasion" that can be completed quickly within minutes for a high LP reward.

Obviously, doing only L4 missions is the way to get the best effect, although many lower level missions can be "blitzed" as well - but the rewards don't compare well to the potential of L4s.

Mission handling

Picking the right missions

Not all missions can be blitzed. When missioning, you should continuously reject missions that are unblitzable, waiting for missions such as the Minmatar version of "Worlds Collide", "Blockade", "Recon" or "Pirate Invasion" that can be completed quickly within minutes for a high LP reward.

Obviously, doing only L4 missions is the way to get the best effect, although many lower level missions can be "blitzed" as well - but the rewards don't compare well to the potential of L4s.

Standing requirements and managment

The most efficient way of making money from missions is called blitzing. You do not full clear the mission and kill every rat; instead, you get in there, kill only the ships that you absolutely have to, and leave instantly to turn it in. If you fly this way, most of the money that comes from missions does NOT come from loot/salvage/bounties, but from the LP.

Not all missions can be blitzed. When I missioning, I continuously reject missions that are unblitzable, waiting for missions such as the Minmatar version of Worlds Collide, Blockade, Recon, Pirate Invasion that can be completed quickly within minutes for a high LP reward. I am able to reject multiple missions in a row because of Faction standings. You get a lot of Faction standings by completing storyline missions, and this falls down extremely slowly when rejecting missions. As long as you keep your Faction standings above 5.0 (rather easy to do) and your individual agent standings above -2.0 (don't reject a gazillion in a row), your agent will keep talking to you and you can keep rejecting, only waiting for fast blitzable missions.

Before you have faction standings, you will not be able to reject as many missions continuously. To build it up, keep doing all your missions normally and do the storyline missions that you get every now and then.

Because most of the money comes from the LP, you need to do some research before you start missioning for just any random corp. You need to find a corp with a high isk/LP rate, then find the agent in the lowest possible sec space (still hisec of course). This will require some research for you - finding a good isk/hr rate requires looking up various items in the reward store and comparing how much you can sell them for to their LP cost. For those of you unwilling to spend too much time, a good corp to mission for Republic Fleet, with the agent Vir Honn in Emolgranlan (0.5), and converting your LP for ammo and selling it. However there are other corps out there with much higher rewards, it's up to you to find them!

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This video has me doing this in a Machariel, which is a rather expensive ship for many people. However, you do not NEED an expensive ship to do this. The Drake is one of the best blitzing ships out there and only costs about 50-60m fully fit before insurance. Here is an excellent drake fit:

Highs: 7x Heavy Missile Launcher II

Mids: 2x Large Shield Extender II 1x Y-T8 Overcharged Hydrocarbon I Microwarpdrive 2x Invulnerability Field II 1x Specific Active Hardener (Photon Scattering Field II, Heat Dissipation Field II, Ballistic Deflection Field II, Explosion Dampening Field II - depending on the mission)

Lows: 2x Ballistic Control Unit II 2x Shield Power Relay II

Rigs: 3x Medium Core Defence Field Purger I

Drones: 5x Warrior II

Many people will say the Drake is not a good level 4 ship and it does not have the necessary DPS. This is irrelevent if you fly the way I do in this video. The strength of the drake comes from its high mobility. In this mission for example, you would pull off a similar maneuver to the one I did in your drake and then burn further away, thus reducing all the damage from the rest of the rats while you pick off the targets from range.

I strongly recommend getting all your support skills (capacitor, shield, navigation and missile skills) to III or even IV before you start attempting this in a Drake, as you will need those skills to make up for your slight lack in DPS. Obviously having full T2 is also recommended.

When you first try this in your Drake you may not reach the numbers I have come up with.

WARNING: Do NOT try this without researching more about each mission and knowing what to expect. I strongly recommend www.eve-survival.org and reading up on every mission the first couple times you do it as they generally give good blitzing advice.

Good luck. You may contact me in EVE if you need help.

PS Shoutout to Syratus for all the help!

At the end of the next post is a quick movie of me blitzing the level 4 mission Pirate Invasion in a Machariel. It is in real time. A bit of ROUGH maths here (oh god don't be pedantic please):

Time taken for the mission: about 7 minutes. LP gained from mission: about 5k. At 2k isk/LP, that is 10m isk in 7 minutes. That is almost 100m isk in an hour, with mission rewards and bounties.


Video: http://www.youtube.com/watch?v=8hGaK2WNdtE