User:Cassiel Seraphim/Sandbox4

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Name Sig Speed [1] Orbit / Speed Turrets Launchers Effective HP [2] D/EHP [3] Sig/Speed [4]
5 Large target Sleepless Patroller
Sleepless Patroller Remote Armor Repair - Can repair 400 hp every 15,000 seconds
400 Signature 400 meters 735 Velocity 735 m/s 19000 19 km Orbit 105 m/s 112 112 dps Turret Damage 560 hpEffective range60 km 117 117 dps Torpedo Damage 2,100 hpEffective range169 km 90000 90k ehp Effective hit points 0,001 0,001 dam/hp 0,544218 0,544 ratio
5 Large target Sleepless Watchman
Sleepless Watchman Remote Armor Repair - Can repair 400 hp every 15,000 seconds
400 Signature 400 meters 630 Velocity 630 m/s 65000 65 km Orbit 90 m/s 272 272 dps Turret Damage 1,360 hpEffective range140 km 33 33 dps Torpedo Damage 600 hpEffective range169 km 40285 40k ehp Effective hit points 0,001 0,001 dam/hp 0,634921 0,635 ratio
5 Large target Sleepless Escort
Sleepless Escort Remote Armor Repair - Can repair 400 hp every 15,000 seconds
400 Signature 400 meters 875 Velocity 875 m/s 55000 55 km Orbit 125 m/s 32 32 dps Turret Damage 160 hpEffective range100 km 150 150 dps Torpedo Damage 2,700 hpEffective range169 km 61333 61k ehp Effective hit points 0,002 0,002 dam/hp 0,457143 0,457 ratio
5 Large target Sleepless Outguard
Sleepless Outguard Energy neutralizing - 100 GJ every 10 seconds at 25 km rangeRemote Armor Repair - Can repair 400 hp every 15,000 seconds
400 Signature 400 meters 1050 Velocity 1,050 m/s 15000 15 km Orbit 150 m/s 176 176 dps Turret Damage 880 hpEffective range180 km 167 167 dps Torpedo Damage 3,000 hpEffective range169 km 117763 118k ehp Effective hit points 0,001 0,001 dam/hp 0,380952 0,381 ratio
5 Large target Sleepless Defender
Sleepless Defender Webbing - 60% speed reduction at 30 km rangeRemote Armor Repair - Can repair 560 hp every 15,000 seconds
400 Signature 400 meters 920 Velocity 920 m/s 19000 19 km Orbit 115 m/s 157 157 dps Turret Damage 784 hpEffective range80 km 163 163 dps Torpedo Damage 2,940 hpEffective range169 km 94000 94k ehp Effective hit points 0,002 0,002 dam/hp 0,434783 0,435 ratio
5 Large target Sleepless Upholder
Sleepless Upholder Energy neutralizing - 100 GJ every 10 seconds at 70 km rangeRemote Armor Repair - Can repair 560 hp every 15,000 seconds
400 Signature 400 meters 800 Velocity 800 m/s 65000 65 km Orbit 100 m/s 381 381 dps Turret Damage 1,904 hpEffective range300 km 47 47 dps Torpedo Damage 840 hpEffective range169 km 56400 56k ehp Effective hit points 0,001 0,001 dam/hp 0,5 0,500 ratio
5 Large target Sleepless Preserver
Sleepless Preserver Remote Armor Repair - Can repair 560 hp every 15,000 seconds
400 Signature 400 meters 1080 Velocity 1,080 m/s 55000 55 km Orbit 135 m/s 45 45 dps Turret Damage 224 hpEffective range260 km 210 210 dps Torpedo Damage 3,780 hpEffective range169 km 85866 86k ehp Effective hit points 0,002 0,002 dam/hp 0,37037 0,370 ratio
5 Large target Sleepless Safeguard
Sleepless Safeguard Warp scrambling - 1 strength at 24 km rangeEnergy neutralizing - 200 GJ every 10 seconds at 25 km rangeWebbing - 60% speed reduction at 30 km rangeRemote Armor Repair - Can repair 560 hp every 15,000 seconds
400 Signature 400 meters 1320 Velocity 1,320 m/s 15000 15 km Orbit 165 m/s 246 246 dps Turret Damage 1,232 hpEffective range340 km 233 233 dps Torpedo Damage 4,200 hpEffective range169 km 164868 165k ehp Effective hit points 0,001 0,001 dam/hp 0,30303 0,303 ratio
5 Large target Sleepless Sentinel
Sleepless Sentinel Warp scrambling - 1 strength at 24 km rangeEnergy neutralizing - 180 GJ every 10 seconds at 25 km rangeWebbing - 60% speed reduction at 30 km rangeRemote Armor Repair - Can repair 880 hp every 15,000 seconds
400 Signature 400 meters 1125 Velocity 1,125 m/s 19000 19 km Orbit 125 m/s 202 202 dps Turret Damage 1,008 hpEffective range100 km 210 210 dps Torpedo Damage 3,780 hpEffective range169 km 147714 148k ehp Effective hit points 0,001 0,001 dam/hp 0,355556 0,356 ratio
5 Large target Sleepless Keeper
Sleepless Keeper Energy neutralizing - 120 GJ every 10 seconds at 70 km rangeRemote Armor Repair - Can repair 880 hp every 15,000 seconds
400 Signature 400 meters 945 Velocity 945 m/s 65000 65 km Orbit 105 m/s 490 490 dps Turret Damage 2,448 hpEffective range400 km 60 60 dps Torpedo Damage 1,080 hpEffective range169 km 88628 89k ehp Effective hit points 0,001 0,001 dam/hp 0,42328 0,423 ratio
5 Large target Sleepless Warden
Sleepless Warden Remote Armor Repair - Can repair 880 hp every 15,000 seconds
400 Signature 400 meters 1305 Velocity 1,305 m/s 55000 55 km Orbit 145 m/s 58 58 dps Turret Damage 288 hpEffective range340 km 270 270 dps Torpedo Damage 4,860 hpEffective range169 km 134933 135k ehp Effective hit points 0,002 0,002 dam/hp 0,306513 0,307 ratio
5 Large target Sleepless Guardian
Sleepless Guardian Warp scrambling - 2 strength at 40 km rangeEnergy neutralizing - 360 GJ every 10 seconds at 40 km rangeWebbing - 60% speed reduction at 40 km rangeRemote Armor Repair - Can repair 880 hp every 15,000 seconds
400 Signature 400 meters 1575 Velocity 1,575 m/s 35000 35 km Orbit 175 m/s 317 317 dps Turret Damage 1,584 hpEffective range440 km 300 300 dps Torpedo Damage 5,400 hpEffective range169 km 259078 259k ehp Effective hit points 0,001 0,001 dam/hp 0,253968 0,254 ratio
  1. ^ The speed of which the enemy will approach you. If this value is significantly higher than the orbital speed, that means they use a microwarpdrive and will have the corresponding signature bloom during their approach.
  2. ^ Average effective hit points of the target, taking into consider their shield, armour and hull as well as their resists.
  3. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.
  4. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.