| Name | Sig | Speed [1] | Orbit / Speed | Turrets | Launchers [2] | Effective HP |
5 ![Large target](/images/6/62/Icon_target_battleship.png) |
Sleepless Patroller Sleepless Patroller ![Remote Armor Repair - Can repair 400 hp every 15 seconds](/images/thumb/b/b9/Icon_remote_armor_repair_i.png/24px-Icon_remote_armor_repair_i.png) |
400 400 m |
735 735 m/s |
19000 19 km 105 m/s |
112 112 dps 560 hp |
117 117 dps 2,100 hp |
90000 90,000 ehp ![Effective hit points](/images/thumb/e/e9/Icon_hull.png/24px-Icon_hull.png) |
5 ![Large target](/images/6/62/Icon_target_battleship.png) |
Sleepless Watchman Sleepless Watchman ![Remote Armor Repair - Can repair 400 hp every 15 seconds](/images/thumb/b/b9/Icon_remote_armor_repair_i.png/24px-Icon_remote_armor_repair_i.png) |
400 400 m |
630 630 m/s |
65000 65 km 90 m/s |
272 272 dps 1,360 hp |
33 33 dps 600 hp |
40285 40,285 ehp ![Effective hit points](/images/thumb/e/e9/Icon_hull.png/24px-Icon_hull.png) |
3 ![Medium target](/images/0/0f/Icon_target_cruiser.png) |
Awakened Patroller Awakened Patroller ![Remote Armor Repair - Can repair 160 hp every 12 seconds](/images/thumb/b/b9/Icon_remote_armor_repair_i.png/24px-Icon_remote_armor_repair_i.png) |
150 150 m |
1190 1,190 m/s |
15000 15 km 170 m/s |
20 20 dps 100 hp |
20 20 dps 300 hp |
19166 19,166 ehp ![Effective hit points](/images/thumb/e/e9/Icon_hull.png/24px-Icon_hull.png) |
3 ![Medium target](/images/0/0f/Icon_target_cruiser.png) |
Awakened Watchman Awakened Watchman ![Energy neutralizing - 60 GJ every 10 seconds at 40 km range](/images/thumb/7/76/Icon_energy_neutralizer_i.png/24px-Icon_energy_neutralizer_i.png) ![Remote Armor Repair - Can repair 160 hp every 12 seconds](/images/thumb/b/b9/Icon_remote_armor_repair_i.png/24px-Icon_remote_armor_repair_i.png) |
150 150 m |
1400 1,400 m/s |
30000 30 km 200 m/s |
20 20 dps 100 hp |
10 10 dps 150 hp |
8750 8,750 ehp ![Effective hit points](/images/thumb/e/e9/Icon_hull.png/24px-Icon_hull.png) |
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases the range is their effective weapon range, before that their weapons will be ineffective.
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