User:Nors phlebas sabelhpsron/To T2 or Not to T2
Obvious Work in Progress is Obvious
One of the first things that new players have to overcome is the confusing world of Meta and Tech levels for modules. Most people quickly come to the conclusion that higher Meta Level = better, and equally that higher Tech levels = better. Whilst intuitive, this rule is confusingly not always true - there are a number of modules where the Meta 4 variant is objectively superior to the Tech 2 (Meta 5) equivalent, meaning that for those modules, to get the most bang for your buck you should always fit the Meta 4. This page is intended to clarify which modules you should fix Meta 4 of rather than going to Tech 2. Only modules where the Meta 4 is better will be listed, and only the attributes that differ will be listed. All other attributes should be equal.
Example
Lets take Warp Scramblers as an example. The basic Meta 0 module is called "Warp Scrambler I", with the Tech 2 variant named "Warp Scrambler II". The Tech 2 Scram has the following attributes (actually there's a bunch more, but these are the only relevant ones):
- A PG usage of 1MW
- A CPU usage of 36 tf
- An "activation cost" (I.E. capacitor usage) of 5GJ
- Range of 9,000m
- Overload bonus of 20% range
- Heat damage of 5HP (out of a maximum of 40)
- Warp Disrupt strength of 2
The Meta 4 variant of the Warp Scrambler I is called "Faint Epsilon Warp Scrambler I", and is better than the Tech 2. It's attributes are as follows:
- A PG usage of 1MW
- A CPU usage of 28tf
- An activation cost of 4GJ
- Range of 9,000m
- Overload bonus of 20% range
- Heat damage of 5HP (again, out of a maximum of 40)
- Warp Disrupt strength of 2
As you can see, both modules perform identically. They both affect the target ship with a warp disruption of strength 2, out to a maximum of 9km (10.8km when overheated, which they can do on average for the same amount of time). Despite their identical effects however, the Meta 4 variant requires 8tf of CPU less to fit than the T2 variant, and costs 1GJ of capacitor per cycle less to use. This means you have more fitting room on your ship, and can theoretically run the module for longer.
High Slots
Meta 4 Module | Tech 2 Module | Meta 4 Attributes | Tech 2 Attributes | ||
---|---|---|---|---|---|
Small | Diminishing Power System Drain I |
Small | Nosferatu II | PG: 9 MW | PG: 10 MW |
Medium | Medium | PG: 175 MW | PG: 200 MW | ||
Large | Large | PG: 2000 MW | PG: 2250 MW | ||
Small | Unstable Power Fluctuator I |
Small | Energy Neutralizer II | PG: 9 MW CPU: 8 tf |
PG: 10 MW CPU: 10 tf |
Medium | Medium | PG: 175 MW CPU: 16 tf |
PG: 200 MW CPU: 20 tf | ||
Large | Large | PG: 2000 MW CPU: 32 tf |
PG: 2250 MW CPU: 40 tf |
Mid Slots
Warp Scramblers
Tech 2 - "Warp Scrambler II"
- CPU Usage 36tf
- Activation Cost 5GJ
Meta 4 - "Faint Epsilon Warp Scrambler I"
- CPU Usage 28tf
- Activation Cost 4GJ
Stasis Webifiers
Tech 2 - "Stasis Webifier II"
Meta 4 - "Fleeting Propulsion Inhibitor I"
Low slots
Yet more stuff to do
Meta 4 Module | Tech 2 Module | Meta 4 Attributes | Tech 2 Attributes |
---|---|---|---|
Beta Reactor Control: Capacitor Power Relay I |
Capacitor Power Relay II | CPU: 3 tf Shield boost penalty: -10% |
CPU: 8 tf Shield boost penalty: -11% |
Local Hull Conversion Inertial Stabilizers I |
Inertia Stabilizers II | Signature radius: +8% | Signature radius: +11% |
Beta Reactor Control: Shield Power Relay I |
Shield Power Relay II | CPU: 16 tf | CPU: 22 tf |
Ingenii Ice Harvester Upgrade | Ice Harvester Upgrade II | CPU: 37 tf CPU penalty: 7.5% |
CPU: 40 tf CPU penalty: 12.5% |
Aoede Mining Laser Upgrade | Mining Laser Upgrade II | CPU: 37 tf CPU penalty: 7.5% |
CPU: 40 tf CPU penalty: 12.5% |