User:Cassiel Seraphim/Sandbox8
Damage dealers
Core skills | Utility skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 16 days and 18 hours | ~ 5 days and 1 hour | ~ 22 days and 9 hours | ~ 5 days and 8 hours | ~ 13 days |
Cybernetics I |
Signature Analysis IV |
Gunnery V |
<racial> Frigate III |
Drones V |
~ 62 days, 12 hours and 5 minutes worth of training in total |
- ^ Shield Operation IV is required for the EM Shield Compensation skill.
- ^ Hull Upgrades IV is required to fit the Damage Control II module.
- ^ Propulsion Jamming is a needed to use a stasis webifier.
- ^ Target Painting III is only needed if you'll use a Target Painter module.
- ^ Jury Rigging III is a required for the Shield Rigging skill.
- ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
- ^ Afterburner III is required for High Speed Maneuvering.
- ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
- ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
- ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training Repair Drone Operation III for heavy shield maintenance drones if there's room in your ship's drone bay.
Logistics
Core skills | Utility skills | Logistics skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 10 days and 9 hours | ~ 25 days and 22 hours | ~ 6 days and 11 hours | ~ 32 days and 23 hours | ~ 5 days and 16 hours |
Cybernetics I |
Signature Analysis V [4] |
Shield Emission Systems IV |
<racial> Frigate III [10] |
Drones V |
~ 81 days, 9 hours and 44 minutes worth of training in total |
- ^ Energy Grid Upgrades II is required for the reactor controls and power diagnostic modules.
- ^ Shield Upgrades IV is a requirement for the Large Shield Extender II modules. Only Basilisk pilots need this, scimitar pilots will not need it.
- ^ Hull Upgrades IV is required to fit the Damage Control II module. Scimitar pilots could initially skip this.
- ^ a b Signature Analysis V and Long Range Targeting V is a requirement for the Logistics skill.
- ^ Target Management V is a requirement for Advanced Target Management.
- ^ Jury Rigging III is a required for the Shield Rigging skill.
- ^ Shield Rigging is only needed if you use shield rigs, so scimitar pilots can skip this.
- ^ Capacitor Emission Systems IV is only required if you fly a Basilisk with remote capacitor transfer modules, the Scimitar does not need this skill.
- ^ Sensor Linking is only required if you can fit and reduce the cap usage for the Remote Tracking Computer II module.
- ^ You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.
- ^ Drone Durability I is required to use shield maintenance drones.
- ^ Repair Drone Operation II is required to use light and medium shield maintenance drones.
- ^ Shield Emission Systems III is enough for maintenance drones, but Shield Emission Systems IV is already required Remote Shield Booster II modules.