User:Pink Kondur
FOLLOWING PAGE IS UNDER CONSTRUCTION (V0.6)
Exploration skills
For the people who don't know what exploration is and want to know more I suggest that you read Exploration first.
Important exploration skills
Skill plans description
The folowing skill plans focus only on the data and relic sites found in exploration (except sleeper sites). Ore sites, gas sites and combat sites will not be discussed in these skill plans.
This page contains 3 different skill plans, each focussing on how much you want to dedicate yourself to exploration.
- The starter exploration plan (2 days):
Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required equipement needed and to scan down and loot most High-Security sites effecively and to get some exploration experience.
- The intermediate exploration plan (14 days):
People who have a good understanding of exploration, and would like to dedicate a decent percentage of their time to it are advised to train this skill plan. The intermediate exploration plan requires that the starter exploration plan is already trained. Training this plan will allow you to scan down and loot most of the 'Known-space' sites and if you know what you are doing even some faction sites in 'Wormhole space'. Note that these skill plans exclude sleepers sites, because they are focused on the racial tech I and covert ops frigate
- The master exploration plan (91 days):
People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focusses on training into the covert ops frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot ALL exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites).
Skill plans
Starter exploration
Skill | Notes | Training time |
---|---|---|
1. Racial Frigate III | 7 hours, 19 minutes, 2 seconds | |
2. Astrometrics I | requirement for 'core probe launcher I' | 25 minutes |
3. Astrometrics II | 1 hour, 56 minutes, 26 second | |
4. Survey I | 8 minutes, 20 seconds | |
5. Survey II | 38 minutes, 50 seconds | |
6. Survey III | requirement for Archaeology | 3 hours, 39 minutes, 30 seconds |
7. Archaeology I | requirement for 'Relic Analyzer I' | 25 minutes |
8. Archaeology II | 1 hour, 56 minutes, 26 seconds | |
9. Electronics Upgrades I | 16 minutes, 40 seconds | |
10. Electronics Upgrades II | 1 hour, 17 minutes, 38 seconds | |
11. Electronics Upgrades III | requirement for Hacking | 7 hours, 19 minutes, 2 seconds |
12. Hacking I | requirement for 'Data Analyzer I' | 25 minutes |
13. Hacking II | 1 hour, 56 minutes, 26 seconds | |
14. Archaeology III | 10 hours, 58 minutes, 34 seconds | |
15. Hacking III | 10 hours, 58 minutes, 34 seconds |
Intermediate exploration
1. Minmatar Frigate IV | 1 day, 17 hours, 23 minutes, 40 seconds | |
2. Astrometric Rangefinding I | 1 hour, 6 minutes, 40 seconds | |
3. Astrometric Rangefinding II | 5 hours, 10 minutes, 28 seconds | |
4. Astrometrics III | requirement for the 'astrometric acquisition' skill | 10 hours, 58 minutes, 34 seconds |
5. Astrometric Acquisition I | 41 minutes, 40 seconds | |
6. Astrometric Acquisition II | 3 hours, 14 minutes, 4 seconds | |
7. Astrometrics IV | requirement for the 'astrometric pinpointing' skill | 2 days, 14 hours, 5 minutes, 30 seconds |
8. Astrometric Pinpointing I | 41 minutes, 40 seconds | |
9. Astrometric Pinpointing II | 3 hours, 14 minutes, 4 seconds | |
10. Astrometric Pinpointing III | 18 hours, 17 minutes, 36 seconds | |
11. Astrometric Acquisition III | 18 hours, 17 minutes, 36 seconds | |
12. Astrometric Rangefinding III | 1 day, 5 hours, 16 minutes, 12 seconds | |
13. CPU Management IV | requirement for the 'cloaking' skill | 20 hours, 41 minutes, 50 seconds |
14. Cloaking I | requirement for 'prototype cloaking device I' | 50 minutes |
15. Archaeology IV | 2 days, 14 hours, 5 minutes, 30seconds | |
16. Hacking IV | 2 days, 14 hours, 5 minutes, 30 seconds |
Master exploration
The master exploration plan focusses mainly on training into your racial covert ops frigate. Since this program is quite lengthy the skills are organised ranging from very important to less important, allowing players to shorten the specified skill plan according to their needs. I suggest training at least to number 11, as 'cloaking IV' is required for the 'covert ops cloaking device' which will boost your survivability by a lot. Do not underestimate the importance of 'Hacking V' and 'Archaeology V' as they allow you to use the tech II analyzers, which give you +5 virus strength compared to the tech I variant.
1. Astrometrics V | requirement for 'core probe launcher II' | 14 days, 15 hours, 14 minutes, 30 seconds |
2. Racial Frigate V | requirement for 'covert ops' skill | 9 days, 18 hours, 9 minutes, 40 seconds |
3. Electronics Upgrades IV | 1 day, 17 hours, 23 minutes, 40 seconds | |
4. Electronics Upgrades V | requirement for 'covert ops' skill | 9 days, 18 hours, 9 minutes, 40 seconds |
5. Covert Ops I | 33 minutes, 20 seconds | |
6. Covert Ops II | 2 hours, 35 minutes, 14 seconds | |
7. Covert Ops III | 14 hours, 38 minutes, 6 seconds | |
8. Covert Ops IV | bonuses should now exceed your racial frigate | 3 days, 10 hours, 47 minutes, 20 seconds |
9. Cloaking II | 3 hours, 52 minutes, 52 seconds | |
10. Cloaking III | 21 hours, 57 minutes, 8 seconds | |
11. Cloaking IV | requirement for 'covert ops cloaking device II' | 5 days, 4 hours, 11 minutes |
12. Archaeology V | requirement for 'relic analyzer II' | 14 days, 15 hours, 14 minutes, 30 seconds |
13. Hacking V | requirement for 'data analyzer II' | 14 days, 15 hours, 14 minutes, 30 seconds |
14. Astrometric Pinpointing IV | 4 days, 7 hours, 29 minutes, 10 seconds | |
15. Astrometric Acquisition IV | 4 days, 7 hours, 29 minutes, 10 seconds | |
16. Astrometric Rangefinding IV | 6 days, 21 hours, 34 minutes, 38 seconds |
Links to EVEMon skill plans
Following links contain the skill plans for the different stages of exploration skills. The skill plans can easily be imported into EVEMon. If you want to train the intermediate or master skill plan, you will see that the previous skill plans will also be included to make up for any required skills. These skill plans are made for minmatar characters but can easily converted to other races by swapping out the Minmatar Frigate skill for your respective Racial Frigate skill.
Right click the folowing links, and click save as. Make sure to save the file as an '.xml' format