Planetary Interaction
From EVE University Wiki
Overview
- What can you do with PI
- What Can't you do with PI
- What do you get out of investing time in PI
Skills
- Planetology - int/mem 3x - The understanding of planet evolution and the fundamentals of resource extraction.
- Advanced Planetology - int/mem 5x - Advanced understanding of planet evolution and the fundamentals of resource extraction.
- Interplanetary Consolidation - cha/int 4x - For each rank in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.
- Command Center Upgrades - cha/int 4x - Each rank in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.
- Remote Sensing - int/mem 1x -The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
- Level 1: allows scans within 1 ly
- Level 2: allows scans within 3 ly
- Level 3: allows scans within 5 ly
- Level 4: allows scans within 7 ly
- Level 5: allows scans within 9 ly
Planets
For more details, see Planets
Planets come in all sorts of shapes and sizes, and accordingly provides differing materials
>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
Resources
- Raw Materials/uses
- T1 Goods/uses
- T2 Goods/uses
- T3 Goods/uses
Needs tables and correlation to the Planets info.
Industry
For more details, see Planetary Industry
- What aspects of the economy are effected by PI
- NPC Seeded Goods/Production materials
- POS fuel, ect
- What ways are there to make money?
- Strip mining/Extractors only
- Low Level Production
- High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production
Colonies
- General concept
- Setting up Command Centers, building off them
- Colony setups
- Efficiently placing your building to maximize CPU/powergrid use and profit
- Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
- Storage (Surface, orbital cargo links, classic station hangars, ect)
- Managing multiple colonies
- Up to 6 colonies
- Resource gathering colonies/production colonies
- Hauling between colonies
- Tips
- Struggles they may come up against, ect.
Profit!
- Cultivating your colony
- Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
- Launching your goods for sale on the market
- Restructuring a colony to meet current needs
- Not forgetting it's there
- General guide to goods prices (post launch)
FAQ
- Q: Can I colonize planets in wormholes?
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Related Links
- Planetary Interaction Taskforce - central team organizing page
- Planets - details on planets