Skills and learning

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This is a guide to learning in-game skills. It explains the mechanics that govern skill training, and makes some suggestions for training strategies. If you want detailed coverage of individual skills, you can start here. This page will occasionally refer to Evemon, a widely-used third-party program which lets you track and plan your character's training, and you can learn more about Evemon here.

How Skill Training Works

(overview)

The Basics

(skillbooks: npc sell orders, some aren't available this way; link to reimbursement programme; injecting/beginning learning; controlling the queue; medical clone)

Training Time

(Primary and secondary attributes and their effect on SP/time; learning skills; implants (link implants page) and remaps; Rank/training time multiplier)

Training Strategies

(Subtitles to follow)

(Observations: diminishing returns: implications, 'blackmail' prerequisite skills.)

(most efficient way to learn learning skills; make sure you have/are learning enough other skills to have fun if this is your first and primary character though)

(Focusing your training on particular roles/ships/fits/occupations)

(Using remaps effectively)

(Example long-term goals)

See Also

  • The general skills page for information on particular skills
  • The support skills page for a discussion of particular skillsets