The Planetary Interaction feature of the Tyrannis expansion allows players to utilize planetary industries. Below is a general overview of what can be exploited with this new feature.
Note: Planetary Commodities page has been introduced to hold the main tables with Resources and Products, the tables below that overlap with that page will be used to fill the Commodities page. This page should focus on how to connect Extractor A to Processor B via Storage C to produce product D, the best way to organize links, routes, exploit deposits, and so on
Resources
Each Planet has a set of 5 raw resources available to it, which in turn each produce one base good when processed by a planetside production plant. These resources and baseline products are as follows:
Resource
Planet Types
Autotrophs
Temperate
Aqueous Liquids
Barren, Gas, Ice, Oceanic, Storm, Temperate
Base Metals
Barren, Gas, Lava, Plasma, Storm
Carbon Compounds
Barren, Oceanic, Temperate
Complex Organisms
Oceanic, Temperate
Felsic Magma
Lava
Heavy Metals
Ice, Lava, Plasma
Ionic Solutions
Gas, Storm
Micro Organisms
Barren, Ice, Oceanic, Temperate
Noble Gas
Gas, Storm
Noble Metals
Barren, Ice, Plasma
Non-CS Crystals
Lava, Plasma
Planktic Colonies
Ice, Oceanic
Reactive Gas
Gas
Suspended Plasma
Lava, Plasma, Storm
Products
First Tier Products
Product (0.08 m³) (P1)
Resource (0.02 m³) (R)
Industrial Fibers
<---
Autotrophs
Water
<---
Aqueous Liquids
Reactive Metals
<---
Base Metals
Biofuels
<---
Carbon Compounds
Proteins
<---
Complex Organisms
Silicon
<---
Felsic Magma
Toxic Metals
<---
Heavy Metals
Electrolytes
<---
Ionic Solutions
Bacteria
<---
Micro Organisms
Oxygen
<---
Noble Gas
Precious Metals
<---
Noble Metals
Chiral Structures
<---
Non-CS Crystals
Biomass
<---
Planktic Colonies
Oxidizing Compound
<---
Reactive Gas
Plasmoids
<---
Suspended Plasma
20 units
<---
6000 units
Note: Oxygen is now 1.00 m3/unit and not 0.08 m3/unit. Water is now 0.25 m3/unit
Second Tier Products
Several products used for Player Owned Structure (POS) fuel.
Output Product (1.0 m³) (P2)
Input Product 1 (P1)
Input Product 2 (P1)
Biocells
Biofuels
Precious Metals
Construction Blocks
Reactive Metals
Toxic Metals
Consumer Electronics
Toxic Metals
Chiral Structures
Coolant
Electrolytes
Water
Enriched Uranium
Precious Metals
Toxic Metals
Fertilizer
Bacteria
Proteins
Gen. Enhanced Livestock
Proteins
Biomass
Livestock
Proteins
Biofuel
Mechanical Parts
Reactive Metals
Precious Metals
Microfiber Shielding
Industrial Fibers
Silicon
Miniature Electronics
Chiral Structures
Silicon
Nanites
Bacteria
Reactive Metals
Oxides
Oxidizing Compound
Oxygen
Polyaramids
Oxidizing Compound
Industrial Fibers
Polytextiles
Biofuels
Industrial Fibers
Rocket Fuel
Plasmoids
Electrolytes
Silicate Glass
Oxidizing Compound
Silicon
Superconductors
Plasmoids
Water
Supertensile Plastics
Oxygen
Biomass
Synthetic Oil
Electrolytes
Oxygen
Test Cultures
Bacteria
Water
Transmitter
Plasmoids
Chiral Structures
Viral Agent
Bacteria
Biomass
Water-Cooled CPU
Reactive Metals
Water
5 units (3600s)
40 units
40 units
Note: Coolant is 1.00 m3 on Sisi, but 2.00 m3 on the live server
Third Tier Products
Output Product (2.0 m³) (P3)
Input Product 1 (P2)
Input Product 2 (P2)
Input Product 3 (P2)
Biotech Research Reports
Nanites
Livestock
Construction Blocks
Camera Drones
Silicate Glass
Rocket Fuel
Condensates
Oxides
Coolant
Cryoprotectant Solutions
Test Cultures
Synthetic Oil
Fertilizer
Data Chips
Supertensile Plastics
Microfiber Shielding
Gel-Matrix Biopaste
Oxides
Biocells
Super Conductors
Guidance Systems
Water-Cooled CPU
Transmitter
Hazmat Detection Systems
Polytextiles
Viral Agent
Transmitter
Hermetic Membranes
Polyaramids
Gen. Enhanced Livestock
High-Tech Transmitters
Polyaramids
Transmitter
Industrial Explosives
Fertilizer
Polytextiles
Neocoms
Biocells
Silicate Glass
Nuclear Reactors
Microfiber Shielding
Enriched Uranium
Planetary Vehicles
Supertensile Plastics
Mechanical Parts
Miniature Electronics
Robotics
Mechanical Parts
Consumer Electronics
Smartfab Units
Construction Blocks
Miniature Electronics
Supercomputers
Water-Cooled CPU
Coolant
Consumer Electronics
Synthetic Synapses
Supertensile Plastics
Test Cultures
Transcranial Microcontroller
Biocells
Nanites
Ukomi Super Conductor
Synthetic Oil
Superconductors
Vaccines
Livestock
Viral Agent
3 units (3600s)
10 units
10 units
10 units
Fourth Tier Products
High-Tech Production Plants can only be placed on Temperate or Barren planets. Products will be used for manufacturing POS and other structures which were previously npc seeded.
Output Product (100.0 m³) (P4)
Input Product 1 (P3)
Input Product 2 (P3)
Input Product 3 (P3 or P1)
Broadcast Node
Data Chip
High-Tech Transmitters
Neocoms
Integrity Response Drones
Gel-Matrix Biopaste
Hazmat Detection Systems
Planetary Vehicles
Nano-Factory
Industrial Explosives
Ukomi Super Conductors
Reactive Metals *
Organic Mortar Applications
Condensates
Robotics
Bacteria *
Recursive Computing Module
Guidance Systems
Synthetic Synapses
Transcranial Microcontrollers
Self-Harmonizing Power Core
Camera Drones
Hermetic Membranes
Nuclear Reactors
Sterile Conduits
Smartfab Units
Vaccines
Water *
Wetware Mainframe
Biotech Research Reports
Cryoprotectant Solution
Supercomputers
1 unit
6 units
6 units
6 units (* 40 units)
Manufactured Goods
POS Fuels
Coolant
Enriched Uranium
Mechanical Parts
Oxygen
Robotics
T2 parts
Most (all?) T2 manufacturing uses a PI good. Mainly P2 and P3.
To setup an outgoing route for products from a storage facility (Command Center, Launch Pad, or Storage Facility), you can wait for product to build up in the facility and route up to the amount of product current in storage, or you can click on one of the incoming routes and send that amount to the destination (eg Processor).
If you hook the extractor directly to the processor, you might end up throwing away resources if there is an uneven lot when it fills up (Processors accumulate resources until they have an even lot of input product (eg P1 would be 6000), and then start processing. If the buffer has 5950 in it, and the extractor delivers 210, then 160 units are lost. If there is inputs in the buffer when you change the schematic, they are lost. You can buffer with a storage facility or just live with the loss. If you are living with the loss, you can reduce it somewhat by staggering your extractors' cycles to minimize the chance that two extractors deliver at the same time.
Your First Colony
By way of introducing you you the user interface, let us install a colony.
Buy a "XXX Command Center" on the market. (We are going to a Temperate Planet, so I bought an Limited Command Center). Fly to the system with the command center in your cargo, and sit in space cloaked (doing this in 0.0, stealing resources from The Syndicate).
Had a little bit of power/CPU left, so add 2 more extractors, Submit
Check out the Competition
Check on Processor Buffer
Wait 15 minutes
Processor Starts
Wait 30 minutes
Horray! Product. Now you can move to Interplanetary Logistics to get your stuff off planet.
Observe that this is in really good deposit, and will be building up a backlog for the first 24 hours, and then work on that backlog over the next little while waiting for you to come back to and re-survey the extractors.