POS Setup
Overview
- covers everything in the old POSs and you PDF guide
- does not cover offense/defense except in passing (see the POS Warfare page for that complicated topic)
- need to add reasons on why to setup a POS
Location, Location, Location
- racial standings needed
- 0.5 to 0.7 rules
- 0.4 rules
- 0.3 to 0.1 rules
- 0.0 rules
Control Towers
Control towers are the cornerstone of any POS setup. The choice of tower and size will determine how much fuel you use per month and how much PG/CPU you have for onlined (active) structures. Smaller towers will often have to leave modules anchored but offline until needed due to limited PG/CPU.
- Amarr
- Caldari - more CPU
- Gallente
- Minmatar -
- Faction - reduced fuel costs
In reality, faction tower fuel savings require about a year or two before the fuel cost savings will outweigh the cost of the faction tower over a regular tower.
Assembly Arrays
Assembly arrays are mounted inside the POS bubble and are used to construct modules, ships, and other items. They function similar to the manufacturing slots in NPC stations.
- need short blurb of how to use, where can the BPO be located, where can raw materials be located, where does output go
S/M/L Ship Assembly Array
There are (3) sizes of the regular ship assembly arrays. There must be a Ship Maintenance Array (SMA) within range (2500m?) of the Ship Assembly Array in order to use the production lines. When ships roll off the production lines, they are stored in the SMA. These arrays can be anchored in all security classifications (hi/lo/null).
- Small (SSAA) - T1 Frigates, T1 Destroyers, T1 Fighter and Fighter Bomber Drones
- Medium (MSAA) - T1 Cruisers, T1 Battlecruisers, T1 Barges, T1 Industrials
- Large (LSAA) - T1 Battleships, T1 Freighters, T1 Industrial Command Ships
Large Ship Assembly Arrays are also commonly used as bulk storage because they hold 18.5M m3 (18.5 million) of stuff and have corporate hangar tab organization. While an LSAA uses up 4x the CPU of a SSAA (250tf vs 1000tf) and 3x the PG of a SSAA (100k MW vs 300k MW), the old NPC prices for a LSAA vs SSAA were both 80M ISK. In the future, now that Planetary Interaction is in place and ship assembly arrays are player-made, the prices between the three tiers may be different enough to matter. For the record, a SSAA holds 2M m3 of cargo and a MSAA holds 2M m3 of cargo compared to the 18.5M m3 on an LSAA.
Advanced S/M/L Ship Assembly Arrays
- T2 ship construction
- should not be used for regular ship production due to 10% increase in materials required
X-Large Ship Assembly Array
Allows the construction of large ships such as T1 Battleships, T1 Carriers, T1 Dreadnoughts, T1 Freighters, T1 Industrial Command Ships and T1 Capital Industrial Ships. This array cannot be anchored in hi-sec space. Fitting requirements are identical to that of the LSAA, but are more expensive to produce with Planetary Interaction.
Capital Ship Assembly Array
Allows for the construction of capital ships such as (need to insert list...). This array can only be anchored in player-controlled null-sec where the POS corp owner has system sovereignty. Anchoring one of these arrays will ensure negative attention from larger alliances who will suspect that you are building super-caps or titans. Holds 155M m3 cargo space and is extremely expensive to construct using Planetary Interaction (the BPO alone is 500M ISK).
Component Assembly Array
Drone Assembly Array
Drug Lab
- not in hi-sec
Equipment Assembly Array
Rapid Equipment Assembly Array
Subsystem Assembly Array
- T3?
Storage
Corporate Hangar Array
Ship Maintenance Array
Cynos, Jammers and Jump Bridges
- cyno array, cyno jammer, jump bridge
Labs, Reactors and Silos
Mobile Laboratories
Mining, Reactors
- low/null sec moon mining structures
Refining Arrays
Silos
Offense and Defense Structures
- all batteries are covered on the POS Warfare page, mention them only briefly
- shield hardeners also fall under POS Warfare